OBLIVION
  • Zalors Shop for Oblivion

    This mod adds in a building called Zalor's Adventurer's Shop just southwest of the Northern Goods and Trade in Chorrol. The pair within sell a variety of goods new and old. Zalor Swifttail is the vendor you're looking for if you're selling just about anything, while Zela Swifttail (who wanders in and out of the shop, so she might not be

    uploaded 4:49, 1 Apr 2006 379 11 17kb Destructor646

  • Fintilgins ForeverView for Oblivion

    IMAGE UPLOADING DOSEN'T SEEM TO BE WORKING RIGHT FOR ME. LOOK HERE FOR COMPARISSON SCREENIE:
    http://img231.imageshack.us/img231/2854/comp6bk.jpg

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    Fintilgin's ForeverView
    Version 1.1
    --------------------------------
    By Fintilgin


    What does it do?
    ----------------
    Pushes back the view distance fog

    uploaded 4:08, 1 Apr 2006 2,463 57 2kb Fintilgin

  • vampirism tweaks for Oblivion

    A simple mod that fixes several problems related to vampirism, particularly:
    1. the attribute/skill bonuses no longer count against your max

    2. 25% vampires now look human (as the plot/lore said).

    3. some bugs related to timing of changes in vampire states have been fixed

    See this thread:
    http://www.elderscrolls.com/forums/index.ph

    uploaded 3:56, 1 Apr 2006 378 12 6kb skyranger-1

  • Perception Ver 1 5 for Oblivion

    __________________________________________
    - Perception Version 1.5 for Oblivion by EvilGrinch
    __________________________________________

    Changes in Version 1.5 -

    Spell is now Area of Effect covering a very large radius. All creatures visible to the player should be affected, provided the invisible bolt fired by the spell impacts within a r

    uploaded 3:14, 1 Apr 2006 63 3 3kb EvilGrinch

  • No Respawn or Essential NPCS for Oblivion

    This mod removes the essential and respawn tag for all npcs in the game.

    uploaded 2:58, 1 Apr 2006 808 6 520kb Slig

  • Safe Archmage Storage for Oblivion

    Replaces respawning (item-eating) chest at the foot of the Arch-Mage's Bed with a non-respawning one, so that problem should be gone. I also replaced the wine-rack with a cupboard (there was precious little storage space) which necessitated moving the Enchanting/Spellmaking Altar (I forget which) to the other side of the room, but that's not

    uploaded 2:39, 1 Apr 2006 392 22 1kb johnmedgla

  • Cute Breton Girl for Oblivion

    Here is my Breton female character, Lily. Use her as is or tweak her to your own liking. :)

    **********

    Save 1 is my best attempt at a recreation starting from the very beginning.

    Save 2 is the original pictured face at my earliest existing save point (at the exit of the imperial sewers).

    Both are equally pretty, in my opinion. Use which

    uploaded 2:38, 1 Apr 2006 1,043 42 465kb JKoopman

  • No Starting Spells for Oblivion

    This mod simply disables the two default spells given to you at the beginning of the game. This is for those of us that want a pure combat/stealth game without the use of any magic . . . and just so happen to have no self-control.

    This is simply for those wanting to start a new game without the spells. If you enable the mod in your normal game

    uploaded 2:25, 1 Apr 2006 543 12 2kb TheDCProject

  • Wood Elf Fletcher for Oblivion

    v-0.1 to v-0.2 --- Changed base mana cost to 25 from 40.

    This mod adds a spell to the Wood Elf race: Gift of the Valenwood.

    GotV is a spell that will allow the Wood Elf to summon a number of arrows based on his Conjuration skill (1-5). These arrows are of a quality (iron to elven) which is based on her Marksman skill.

    Damage and Weight for

    uploaded 1:55, 1 Apr 2006 101 5 3kb Claybourne

  • Jarols NPC Equipment Mod for Oblivion

    -=Brief=-
    Changes the equipment lists so that monsters and NPCs carry normal equipment while making high-end equipment rare.

    =-Full=-
    Oblivion's original concept of NPC spawns is somewhat flawed. At higher levels, the only equipment you got to see were the best of the best. Glass and Daedric armor became common in order to provide a challen

    uploaded 1:51, 1 Apr 2006 383 11 15kb Jarol

  • Double Bartering Money for Oblivion

    This mod doubles the amount of money that merchant NPCs have to barter with. it is not all NPCs, as not all trainers dont need alot of money.

    uploaded 1:43, 1 Apr 2006 803 17 79kb chriz945

  • Male Darkelve Face for Oblivion

    Created a Male Darkelve Face. Maybe you like it if you plan to play a Assasin, Thief and Vampire. You start at the End of the Tutorial.

    uploaded 1:42, 1 Apr 2006 55 2 259kb Dorn