OBLIVION
  • Darker Vampirism for Oblivion

    Adds new vampirism gameplay changes.

    - You can hide your face with a hood of full helmet, so NPCs don't see you are a vampire
    - Any vampire hit with a silver weapon suffers great fire damage.
    - You cannot use weapons made of silver.
    - There is no sun damage on vampire level 4, but every HP loss is deadly for you. (sun weakness)
    - You can

    uploaded 9:25, 13 Apr 2006 884 26 60kb Tibixe

  • Realistic Blocking for Oblivion

    This is as simple as it gets. This mod changes two values:

    fBlockMax = 1 vs vanilla 0.75
    fBlockSkillMult = 3 vs vanilla 1

    This means that with a shield, you will end up blocking 100% of the damage at the block skill level of 33 (well 99% technically), but only 50% with a weapon, which will max out at 100% at level 66. The Journeyman perk i

    uploaded 9:21, 13 Apr 2006 3,858 93 1kb Neural Eclipse

  • Home outside the cities for Oblivion

    I was tired of having to live in a city. This mod adds an abandoned house in the wilderness next to a small waterfall that you can claim as your own (the key is in the locked crate next to the door). The screenshot shows on the map where it is. Follow the Orange Road East from Chorrol. If you want to be able to fast travel to it, there is a cave at

    uploaded 9:13, 13 Apr 2006 241 11 9kb pongsifu

  • Tougher Regen Settings for Oblivion

    While playing the game I noticed something rather peculiar. In the manual it states that you lose fatigue while running. But in the game this is not the case. In Morrowind you run, you lose fatigue. In Oblivion I could run the entire length and breath of Cyrodiil and not lose an ounce of fatigue. Delving into the game settings I found the reas

    uploaded 8:59, 13 Apr 2006 352 15 1kb Valamir

  • Adrenaline Oblivion for Oblivion

    Now up to version 0.2b

    You've felt it. You've been playing with a realism mod, like Oscuro's Oblivion Overhaul. You see one bear every five square miles, maybe three deer. You entered the lair of the Worm King and discovered it was staffed by maybe ten necromancers. You've been to Oblivion, and fought ten to 15 daedra.. not much of a

    uploaded 7:33, 13 Apr 2006 29,985 732 11kb CuteUnit

  • Far and away 3D Moons for Oblivion

    Far & Away bump mapped and enhanced moons of Oblivion.
    Enjoy

    uploaded 5:55, 13 Apr 2006 3,112 146 1,353kb Gorric

  • Map Markers for Oblivion

    Map Markers 0.3 by Xebeth [16/04/06]
    =========================

    =========================
    Changelog
    =========================
    0.3:
    Created a model for the marker
    Created custom textures for the signs.
    Added "Quest Related" and "Creatures Type" tags.
    Removed the item/spell requirements.
    0.2:
    Map Markers now show instantl

    uploaded 4:36, 13 Apr 2006 8,730 236 155kb xebeth

  • Sigil Stone SKillup for Oblivion

    WHAT IT DOES: This mod adds a script to every sigil stone so that, when activated in the world (it doesn't count if activated in the menu, you need to drop the stone and click on it) a menu will pop up asking you if you want to pick the stone up, upgrade combat, magicka, or stealth, or leave the stone where it is. If you choose to upgrade comb

    uploaded 4:04, 13 Apr 2006 232 10 5kb Demon_Fire_9842

  • Alchemic Insanity for Oblivion

    This mod comes with 3 ESP files, choose one based on what changes you want.

    Each version includes all changes in the previous versions.

    v0:
    - All Restore Attribute effects in ingredients combined into one effect which restores all.
    - Note: Restores 10 to each Attribute regardless of your Alchemy skill, due to limitations
    In the way al

    uploaded 3:37, 13 Apr 2006 79 3 40kb Deathbane27

  • Oblivion Battle Music for Oblivion

    Oblivion Battle Music by Mr.Quark

    Hello there fellow Obliviacs. These are some songs I recorded because I wanted to here some good ol' fashion thrash when I was thrashin' some baddies. I recorded this using my el' cheapo Bently guitar (cuz it's low tuned), through my Boss GT-8 processor. I recorded using Magix Audio Studio 2005 delux

    uploaded 3:07, 13 Apr 2006 539 21 6,692kb Mr.Quark

  • Create the Undead for Oblivion

    This mod allows you to create the undead with a spell.

    The first cast on someone kills them and the second cast reanimates them.
    When you have finished with your servant just cast the spell on them again and they will die.

    The spell costs 0 so you can use it as often as you want, you can also create an unlimited number of undead servants

    uploaded 1:51, 13 Apr 2006 2,914 38 1kb webby_0005

  • Functional Imperial City Lighthouse for Oblivion

    I thought the Waterfront District could use a little more ambience. So I made the so called Lighthouse functional by adding fire to the roof of it. The fire is only visable from inside the Waterfront District cell only. It's a simple mod, use it where you like no credit needed.

    uploaded 1:17, 13 Apr 2006 359 13 1kb odark