• SpellKeys - Hotkeys Enhanced V1 7 Arcanist Edition for Oblivion

    SpellKeys - Hotkeys Enhanced Version 1.7 (Arcanist Edition)
    By: EvilGrinch

    By popular request, this mod has had its name and description changed to better convey what it does for the oblivion community.

    Its previous name was Arcane University Ethereal Link. U

    uploaded 6:44, 5 Apr 2006 584 14 5kb EvilGrinch

  • More Merchant Money balanced for Oblivion


    Version 1.1 changes:

    Fixed Gunder at Colovian Traders in Skingrad, now up to par with the rest of the merchants.

    Mild increases to merchants gold and mercantile skill in more affluent cities (Skingrad, Cheydinhal, Chorrol).


    This mod increases the amount of gold merchants can spend on a single i

    uploaded 5:57, 5 Apr 2006 14,243 358 72kb el_giacomo

  • Phantom Horse for Oblivion

    This mod adds a summonable Phantom Horse. The horse is a decent amount faster than other available horses, but is also a bit more difficult to acquire. As a further bonus you can summon the horse with a spell and he can't be killed (well... again). Begin your search for this ethereal steed at Cheydinhal's Black Waterside Stables.

    Known Iss

    uploaded 4:41, 5 Apr 2006 2,395 50 39kb seorin

  • Lestats Eyes for Oblivion

    Changes the Vampire Eyes to Lestat's Eyes

    uploaded 4:35, 5 Apr 2006 607 4 6kb totalvamp

  • Spriggan companion for Oblivion

    **1.1 changes**
    Adds a button for the spriggan to summon its own mini troll minion, as well as adding support for swimming and falling off cliffs.
    Adds a spriggan companion in Bruma. Controlled by an activator menu, options are follow, stay, and go have fun. You should save your game before clicking go have fun ^^.

    uploaded 4:25, 5 Apr 2006 1,123 27 4kb drunkgoblin

  • Creature Intensity for Oblivion

    In short, this mod adds around 20 new creatures, erases the
    dependancy of creatures on the player's level, and adds creatures spawning in randomly numbered groups.

    *New as of 1.5:

    - Added the following new creatures:
    Ogre Giants (50% larger than regular)
    Ogre Mammoths (twice as large as regular)
    Ogre Behemoths (four times larger tha

    uploaded 3:23, 5 Apr 2006 1,900 63 17kb cryonaut

  • Better Arena Rewards for Oblivion

    Being Grand Champion of the Arena is even better! Now when you become Grand Champion you get a weapon as well as the Raiment of Valor!
    The Readme is posted below

    The Elder Scrolls IV
    Arena Items by Nate Dawg


    uploaded 3:01, 5 Apr 2006 332 9 17kb nate_dawg303

  • SeasonalWeather 15 for Oblivion

    This mod makes the weather in Oblivion more season appropriate (i have left the weather for Bruma and PalePass untouched).

    Every few hours the mod will have a chance to make a weather change (it might leave it as it is) based on the current season. So you will see more sun in summer, more storms in fall, more snow in winter, etc.. It adds no new

    uploaded 2:49, 5 Apr 2006 770 17 6kb bloodystump

  • Skill Not Advancing Fix for Oblivion

    This is a fix for those who have used advskill, modpcs,setav, or other and have now discovered their skills are no longer advancing.

    That post goes into much more detail.

    1. Load the mod with the Oblivion Launcher
    2. Load the last savegame w

    uploaded 2:48, 5 Apr 2006 89 11 0kb Gel214th

  • Perception V2 1 for Oblivion

    - Perception Version 2.1 for Oblivion by EvilGrinch

    Changes In Version 2.1-

    Version 2.0 pulled - forgot to change Merchant Calindil back to a completely unmodified reference. Mod is no longer incompatible with other mods that were changing his inventory. T

    uploaded 2:34, 5 Apr 2006 1,345 40 3kb EvilGrinch

  • Life for Oblivion

    *** 1.2f ***

    - 15 new NPC's, a total of 94 NPC's.
    - Hans is now Part of the Anvil Militia
    - Fixed an Item Placement Bug (thx to SAgiZm)
    - Fixed the gra/gro thing aswell (again, thx to SAgiZm :>)

    Cheydinhal isn't finished yet, currently there aren't any Childs running around, reason of adding not more NPC's this time is simpl

    uploaded 1:50, 5 Apr 2006 3,197 80 218kb moDem

  • Kickbans House of Wonders for Oblivion

    This mod add some carriable and droppable display cases and lights for you to use in your house. You can use them to expose your loots in your house :)

    +The Display Cases
    5 colors and 2 sizes of display cases. Those are buyable at the Copious Coinpurse, Market District, just speak with Thoromir's

    uploaded 0:33, 5 Apr 2006 1,694 62 6kb Kickban