Tougher Regen Settings for Oblivion
While playing the game I noticed something rather peculiar. In the manual it states that you lose fatigue while running. But in the game this is not the case. In Morrowind you run, you lose fatigue. In Oblivion I could run the entire length and breath of Cyrodiil and not lose an ounce of fatigue. Delving into the game settings I found the reas
uploaded 8:59, 13 Apr 2006 350 14 1kb Valamir
Adrenaline Oblivion for Oblivion
Now up to version 0.2b
You've felt it. You've been playing with a realism mod, like Oscuro's Oblivion Overhaul. You see one bear every five square miles, maybe three deer. You entered the lair of the Worm King and discovered it was staffed by maybe ten necromancers. You've been to Oblivion, and fought ten to 15 daedra.. not much of a
uploaded 7:33, 13 Apr 2006 29,868 720 11kb CuteUnit
Map Markers for Oblivion
Map Markers 0.3 by Xebeth [16/04/06]
Created a model for the marker
Created custom textures for the signs.
Added "Quest Related" and "Creatures Type" tags.
Removed the item/spell requirements.
Map Markers now show instantl
uploaded 4:36, 13 Apr 2006 8,694 234 155kb xebeth
Sigil Stone SKillup for Oblivion
WHAT IT DOES: This mod adds a script to every sigil stone so that, when activated in the world (it doesn't count if activated in the menu, you need to drop the stone and click on it) a menu will pop up asking you if you want to pick the stone up, upgrade combat, magicka, or stealth, or leave the stone where it is. If you choose to upgrade comb
uploaded 4:04, 13 Apr 2006 229 10 5kb Demon_Fire_9842
Alchemic Insanity for Oblivion
This mod comes with 3 ESP files, choose one based on what changes you want.
Each version includes all changes in the previous versions.
- All Restore Attribute effects in ingredients combined into one effect which restores all.
- Note: Restores 10 to each Attribute regardless of your Alchemy skill, due to limitations
In the way al
uploaded 3:37, 13 Apr 2006 79 3 40kb Deathbane27
Oblivion Battle Music for Oblivion
Oblivion Battle Music by Mr.Quark
Hello there fellow Obliviacs. These are some songs I recorded because I wanted to here some good ol' fashion thrash when I was thrashin' some baddies. I recorded this using my el' cheapo Bently guitar (cuz it's low tuned), through my Boss GT-8 processor. I recorded using Magix Audio Studio 2005 delux
uploaded 3:07, 13 Apr 2006 534 20 6,692kb Mr.Quark
Create the Undead for Oblivion
This mod allows you to create the undead with a spell.
The first cast on someone kills them and the second cast reanimates them.
When you have finished with your servant just cast the spell on them again and they will die.
The spell costs 0 so you can use it as often as you want, you can also create an unlimited number of undead servants
uploaded 1:51, 13 Apr 2006 2,902 38 1kb webby_0005
Functional Imperial City Lighthouse for Oblivion
I thought the Waterfront District could use a little more ambience. So I made the so called Lighthouse functional by adding fire to the roof of it. The fire is only visable from inside the Waterfront District cell only. It's a simple mod, use it where you like no credit needed.
uploaded 1:17, 13 Apr 2006 359 13 1kb odark
Essence of Heros for Oblivion
Long ago the Imperial Legion was at war. There Great Hero and General fought against their enemies in what seemed like a impossiable battle, but the legion took victory that day thanks to there great hero. for the heros great courage the emperor himself gave the hero a jewled amulet. the hero took the amulet and enchanted it with a great power. Aft
uploaded 1:04, 13 Apr 2006 202 6 6kb hellwege
Hermaeus Mora Daedric Quest Fix for Oblivion
Firstly, an introduction. On the Hermaeus Mora daedric quest, you get a scripted spell to cast at people to trap their souls for Hermaeus Mora. Unfortunately, the spell glitches if you cast it at two people at once, and won't work on any other people, preventing you from trapping any more souls and completing the quest. After looking at the scri
uploaded 0:51, 13 Apr 2006 1,060 67 4kb Namegduf Live