• Fireblast - Tech Demo for Oblivion

    FireBlast Tech Demo v1.0 By EvilGrinch

    The Fireblast tech demo is a mod for oblivion that introduces a new type of spell to the game. The new spell is called Fireblast and it can be purchased from Calindil at the Mystic Emporium in the market district of Imperi

    uploaded 15:12, 2 Apr 2006 69 0 5kb EvilGrinch

  • Polar Bear v01 for Oblivion

    New creature for oblvion, a PolarBear :).

    uploaded 14:49, 2 Apr 2006 908 17 1,520kb tegeal

  • Larger Inventory Zip for Oblivion

    Larger Inventory v1.10

    This was inspired by the Bieder 12 Slot Inventory v1.0 mod. The original mod only had 12 slots, I wanted more so now it shows as many as it can fit. (I use a miniscule 10pt font that gives me 34 items.)

    This mod automatically detects what font is in the SFontF

    uploaded 14:42, 2 Apr 2006 1,504 34 365kb tazpn314

  • Caster Freedom v1 for Oblivion

    Caster Freedom v1

    All spells available to buy can now be cast without needing a prerequistie skill level. I also removed all starting spells (save for Flare & Heal) so you aren't stuck with a heap of junk spells if you're a Mage. Might change this if a spell deleting mod arrives, but for now you'll have to buy any spells you're mis

    uploaded 14:26, 2 Apr 2006 86 2 41kb Dustbeard

  • Carry more stuff for Oblivion

    Probably the first weight mod for Oblivion (originally posted on the official TES forums March 22nd):
    (Edit: Link taken out, it "broke" the page -- instead, see the link in "mirrors" for the thread).

    Anyway, if you're a "looter" like me, and can't stand leaving anything (that's worth money, not just random junk like b

    uploaded 13:16, 2 Apr 2006 17,260 143 6kb GIGN

  • The Pirate Home for Oblivion

    What is this plugin?

    It's a ship home at the Anvil docks. For the moment it uses the pirate ship template for the interior. To get to
    it go to anvil and get to the docks, at the docks there are 3 ships, it's the one in the middle.

    What to expect soon:

    For future releases I will most certainly modify the interior. I will add some P

    uploaded 12:41, 2 Apr 2006 265 10 10kb SuperFriendBFG

  • Sharp Axes for Oblivion

    This mod changes all axes which were Blunt one
    & two handed, to Blade one & two handed.

    uploaded 12:30, 2 Apr 2006 187 7 4kb TenakaUK

  • Ohmes-Raht for Oblivion

    Adds an playable Ohmes-Raht race to the game.

    My Ohmes-raht are more cat-like than those found in Daggerfall and have the same base stats and abilities as the Khajiit

    uploaded 12:27, 2 Apr 2006 299 13 467kb LordOverkill

  • Spell Ranks for Oblivion

    This mod simply renames purchased spells according to their "type" and rank. So now, rather than having your 5 "X fire damage on Target" spells scattered all over your spellbook, they are now renamed such that they appear sequentially, e.g.:

    Flare II
    Flare III
    Flare IV
    Flare V

    In most cases the first rank of the spell wa

    uploaded 11:28, 2 Apr 2006 1,002 40 5kb moho

  • Horse Commands for Oblivion

    Horse Commands 1.41 by Xebeth [05/05/06]

    * moved the model detection procedure from the stable door to Snak Gra'Bura
    * added extra safety measures to prevent null references in scripts
    * town travel should work properly

    uploaded 9:56, 2 Apr 2006 3,144 57 57kb xebeth

  • CallSteed25 + Saddlebags091 for Oblivion

    Call Steed 2.5 + Saddlebags 0.91 Combo Mod

    How To Install This Combo Mod:

    1) Go into the "Data" folder of your Oblivion installation

    2) Place "CallSteed2.5+Saddlebags0.91.esp" in the DATA folder

    3) Run Oblivion and, when the launcher appears, select "Data Files" and check the box by the file you just placed in the Data

    uploaded 9:45, 2 Apr 2006 4,312 101 13kb mcallon

  • Destination Stone for Oblivion

    Adds Instant travel to one point of your choice.

    This mod adds a stone, and a note that teaches you a spell, leave the stone where ever you want, and cast the spell you will immediately be taken to the stone.

    As I want my mods to feel more a part of the world I made The Stone is property of the Arch-Mage who previously had studied the stone a

    uploaded 9:28, 2 Apr 2006 114 5 4kb AlgorithmX2