OBLIVION
  • Daedric Armored Horse for Oblivion

    Retextured by Valstorm
    http://www.tessource.net/files/file.php?id=2453

    just extract into your Oblivion\Data folder, it will replace the steel horse armor texture

    uploaded 22:05, 9 Apr 2006 1,738 64 1,014kb DeathCarrot

  • Dark Brotherhood Armor Replacer Expanded for Oblivion

    This is a mod that changes the Dark Brotherhood assassin's armor to one that looks more like the one in Oblivion's concept art (in my opinion, of course ;-).
    None of the original DB armor statistics have been altered. All that was done was replace the relevant meshes and textures, as well as adding the mask to the NPCs inventory.
    Male and

    uploaded 21:59, 9 Apr 2006 3,344 69 0kb Dimitri Mazieres

  • Ingredient Overhaul and Food simplifier for Oblivion

    Description of FooD SimplifieR:

    This simple mod changes the food items. It makes it much more simple to make easy Potions
    like restore Health or Fatigue. This is done by removing many confusing and "unrealistic"
    Ingredient effects on Food.

    Every type of meat (exept Crab) has now Restore Health as effect. Only few have additional

    uploaded 21:55, 9 Apr 2006 242 8 8kb kurzschlusskuh

  • Shadow Birthsign Tweak for Oblivion

    This simple mod improves the Shadow Birthsign by adding an additional benefit - 100% Chameleon for 7 seconds (a lucky number), making it the problem-solving birthsign once more. Recommended use with AF Leveling Mod and my Chameleon Nerf mod (to make this benefit stand out a bit more).

    uploaded 20:52, 9 Apr 2006 28 1 0kb daeger

  • Improved Imperial Dragon Armor for Oblivion

    I was disappointed with the lack of an alternative for daedric armor for good aligned characters.

    Improved Imperial Dragon armor to that of daedric/glass with slightly enhanced enchantments. Before my changes, they used the same enchantments that you could get from common soulgem enchantments. I buffed them so they are equal to grand soulgem enc

    uploaded 20:40, 9 Apr 2006 152 8 1kb Nibato

  • PCRegen for Oblivion

    This mod adds a simple script effect spell that is run once every second, and heals the
    player by a set percent of their max health. The spell is added by the messagebox of the
    tutorial quest that tells the player how to move and look around.


    ------------CHANGELOG------------

    **v1.1**-The .esp's now only contain their required scrip

    uploaded 19:57, 9 Apr 2006 57 3 34kb Demon_Fire_9842

  • Improved Imperial Dragon for Oblivion

    ABOUT

    This mod simply improves both heavy and light versions of the Imperial Dragon armor (the armor you get after completing the main quest), I thought it was just dumb that the "last" armor of the game is fairly weaker than daedric/glass.
    It simply increases the armor rating of all Imperial Dragon pieces to a little better than daedric/

    uploaded 19:37, 9 Apr 2006 311 7 2kb keap

  • Local Map Chorrol for Oblivion

    My first local Map

    uploaded 19:26, 9 Apr 2006 135 8 661kb trucatus

  • Night Eye Toggle omod for Oblivion

    .omod Version
    --------------------------------
    NightEye Toggle Standalone

    Version 1.0 Final

    This little Modification changes the Khajiit Night Eye to be a toggle instead of a timed effect.
    Just place the file into ..\Oblivion\obmm\mods and activate it in the Mod Manager.

    I've seen one or two other toggles before but none of

    uploaded 18:45, 9 Apr 2006 600 19 1kb otteje

  • Dagger of Wizards Bane for Oblivion

    This is just a small mod, but i feel, it is a very satisfying addition to the game as it helps to reward the open-endedness of a certain quest which i think is a bit lacking.

    I have added a new enchanted weapon to the game, that has some interesting and useful properties and can be found at the end of the 'Two Sides of the Coin' quest whic

    uploaded 18:44, 9 Apr 2006 97 4 1kb PersianPaladin

  • Night Eye Toggle for Oblivion

    plain .esp Version
    --------------------------------
    NightEye Toggle Standalone

    Version 1.0 Final

    This little Modification changes the Khajiit Night Eye to be a toggle instead of a timed effect.
    Just place the .esp file into the ..\oblivion\data folder and activate it.

    I've seen one or two other toggles before but none of those

    uploaded 18:42, 9 Apr 2006 685 31 1kb otteje

  • Maquissars Races of Tamriel for Oblivion

    This mod changes the racial bonuses to something which is, in my opinion, a little more balanced. As of now, no warrior has a reason NOT to choose the redguards, with their "+50 to four attributes PLUS a health bonus to make sure you don't get killed" power.

    Also, I changed the relations between races to something more consistant with t

    uploaded 18:36, 9 Apr 2006 70 1 11kb Maquissar