Identify NPCCreature for Oblivion
------------Changes in 1.3---------------
Made a suite of Ranges:
Indentify within 15 ft (Good for Dungeon strategies)
Identify within 10ft (Also Good for Dungeon strategies with more than one creature in a bigger roon)
Identify within 5 ft (VERY close but can still be used for strategies)
and Indentify on Impact (has to actually HIT the
uploaded 23:15, 7 Apr 2006 159 7 3kb gideon25
female faces for Oblivion
Save 11: Dark Elf, generic pretty look
Save 12: Nord, generic "girl nextdoor" look
Save 13: Wood Elf, looks very familiar, but I can't put my finger on her. Maybe a celebrity?
Save 14 and 15: Breton, two versions of essentially the same face
All saves are at the exit to the sewers, except Save 15. That one is right before the entra
uploaded 22:38, 7 Apr 2006 879 39 1,400kb juventas
Wilderness & dungeon spawn mod V02 for Oblivion
Fixed bandit spawns in dungeon version
Added another mudcrab to wilderness spawns in wilderness version
Added harder variants
Wilderness creature count_v2.esp
Wilderness creature count_v2-harder.esp
Dungeon and Oblivion creature spawn chance_v2.esp
Dungeon and Oblivion creature spawn
uploaded 22:16, 7 Apr 2006 513 11 14kb WW2dude
Magic Arrows for Sale for Oblivion
This mod shouldn't conflict with other mods using the merchants that sell the arrows. The merchants and their existing chests were NOT touched, and have always been like this, so don't worry. ;)
This mod does a couple things:
1. Adds leveled magic arrows to the non-guilded blacksmiths in all of
uploaded 21:50, 7 Apr 2006 501 18 4kb DukeFred
Colored Map Markers for Oblivion
This mod changes the colors of some map markers to make finding things easier.
Two color temperatures were used--warm colors (for things like Oblivion gates, Caves,
Forts and Shrines) and cold colors (inns/stables, camps, landmarks).
Simply extract the file into your Oblivion\Data\ folder.
uploaded 21:25, 7 Apr 2006 11,338 231 22kb freeb0rn
Natural Environments for Oblivion
Natural Environments is my personal attempt to enhance and improve environmental components of Elder's Scrolls IV. The 2.1 version of the mod includes dozens of features: seasonal weather patterns, improved visualization of most celestial features found in the game, more than 40 new weather types (the default number is 7), and ad
uploaded 21:21, 7 Apr 2006 728,680 15,941 15,356kb Kibosh
Freeze Tag for Oblivion
This mod adds a 10 second paralyze on touch spell to Edgar Valante's Discount Spell shop. The difference between this and an ordinary paralyze spell is that this one is NON-HOSTILE - you can use it on any NPC without loss of disposition or guards going hostile on you.
This mod is effectively a cheat if you use it in battle. It was created s
uploaded 21:20, 7 Apr 2006 350 6 4kb Grundulum
Expansive World for Oblivion
First of all, i created this Mod with the german version of oblivion and i donÂ´t know if it will change the names of the items i changed! Use it on your own risk.
This Mod changes nearly ALL items you will find in houses, like bowls and stuff like that, to a higher value. I created this mod to make stealing more usefull.
uploaded 21:03, 7 Apr 2006 53 4 43kb duhkha
Player Lights for Oblivion
This mod simply changes the colors of some lights to better match what I like. The light spells were a greenish color, and are now more white with a blue hue. The torch was changed to be just a bit more reddish.
To install, just copy the .esp file into your Oblivion\Data director
uploaded 20:59, 7 Apr 2006 156 12 1kb Romalar
Retros Fletching and Imbueing 171 Mod for Oblivion
Retro's Arrow Fletching and Imbueing v1.7.1
Easy as can be, just un-rar this file to your oblivion/data dir and your ready to go.
uploaded 20:08, 7 Apr 2006 2,595 107 3,571kb Retro42