Better Alchemy Mixing for Oblivion
Since there doesnÂ´t seem to be a way to change the Alchemy mixing system to some choosing by effect way, I created some "basis" ingredients.
These have only one effect on them and are named like this.
So the ingredient with the Fire effect is called
"aa Fire Damage" the one with Restore Health "aa Restore Health" and so on.
uploaded 15:33, 14 Apr 2006 71 3 11kb Schnupps
Oblivion ESM ESP Script Dumper for Oblivion
Oblivion ESM/ESP Script Dumper v2.8
This application takes an ESM or ESP file and extracts/dumps all of the scripts in it to a \esmfilenameScripts directory in the location where the application is running. So, if the app is run against the oblivion.esm the scripts will be dumped to the \OblivionScripts directory.
It then crea
uploaded 15:30, 14 Apr 2006 2,646 91 14kb MofoMojo
Incremental Saver for Oblivion
Simply put, creates a new save every time you quicksave or autosave, as if you had pressed escape, gone to the save menu and clicked 'new save'.
For those of us who love to save early and save often.
v1.3 build 13
Quick fix to
uploaded 15:05, 14 Apr 2006 3,226 140 209kb jobabob
Spell of Partying Hard for Oblivion
Let's face it, we all want to start a huge riot whenever there are more than 4 NPCs nearby in a town or city. Or at least that's what I want to. Nothing funnier than watching the NPCs take on the guards and get slaughtered like sheep.
Party Hard casts Disrobe, Rally, Frenzy up to level 50 and Restore 3 pts for 30 seconds in a 100 ft radius
uploaded 11:52, 14 Apr 2006 593 17 4kb SAgiZm
New Spell Line Bottle Elements for Oblivion
Line of Spells - Bottle Elements
A mod for the PC game "The Elder Scrolls IV: Oblivion" by Bethesda Softworks
Mod made by Elfenstein
This mod gives you a new line of spells:
All the spells can be bought at the Imperial Cities Arcane University - Praxographical Center. The vendor is
uploaded 11:40, 14 Apr 2006 87 1 8kb elfenstein
Ayleid Weapon Enchantments for Oblivion
this mod adds about 20 new weapons into the game with enchantments that do not use charge. However, these enchantments do not occur on each hit, rather they have a random chance to occur on each hit, reducing the power of the weapon to an equivilent weapon except that the weapon never loses its magical ability and never needs to be recharged.
uploaded 9:36, 14 Apr 2006 731 29 6kb torann