Brighter Torches v1_2 for Oblivion
A simple mod that makes torches brighter. They light up an area a bit over twice as far away as the old ones.
Also, please post any feedback on the forums (TESS or elderscrolls.com ones) as any changes will only come if they are requested. (Given I like them of corse) :P
Increased the radius a bit more.
v1.2: Increased the
uploaded 19:18, 25 Mar 2006 6,591 153 1kb Rakeris
All hair and eyes for Oblivion
I was informed that their was a problem loading my hair and eyes together, probably due to the fact im editing the exact same area with construction set, so here is a version where they are together, and there should not be any problems now. just load it up in your data folder.
uploaded 17:32, 25 Mar 2006 20,634 162 28kb Slig
ChaseCameraMod for Oblivion
This mod changes the behavior of the camera when in 3rd person view. Essentialy, the 3rd person camera now works like it did in Morrowind.
I had to make this mod... without it I get motion sickness.
- Removes camera swing delay.
- Removes elastic camera when moving forward and backward.
- Removes camera shake when moving.
uploaded 16:53, 25 Mar 2006 102,485 1,097 1kb Woodman
PA Eye Colors 2 for Oblivion
Another simple mod to add new eye colors for the races I hadn't done before. 10 new eyes for Dark Elves (all shades of red and pink), 8 for Orcs, and 6 for Argonians.
You should be aware that changing your character's appearance after leaving the sewers at the beginning of the game is really buggy. To work around this issue, try feywulf's race changer ring: http://www.tessource.net/fil
uploaded 16:22, 25 Mar 2006 550 17 483kb Daleth
PA Eye Colors for Oblivion
This is a simple mod that adds 23 new playable eye colors for Human, Wood Elf and High Elf races. It also adds a solid black eye color for Wood Elves and 6 new feline-type eye colors for Khajit.
You should be aware that changing your character's appearance after leaving the sewers at the beginning of the game is really buggy. To work around
uploaded 16:19, 25 Mar 2006 1,175 31 823kb Daleth
Eccentric Spells for Oblivion
Well basically this mod is just a taste of the things you can do with scripted spells. No readme included, there's not much to say at the moment. To install it put it in your Oblivion/Data folder and select it in the launcher in Data Files. I'd save before you install though, as you should with every mod, because it's really fun to mess ar
uploaded 16:11, 25 Mar 2006 366 5 5kb Arsonide
Lighter Alchemy Ingreds for Oblivion
This mod simply reduces the weight of the majority of the alchemy ingredients.
Update: Version 1.2 - Now includes a version in German. Jetzt auch auf deutsch!
Update: Version 1.11 - Updated readme concerning localized versions
Update: Version 1.1 - Includes an optional second version of the esp which also slightly lowers the weights of the
uploaded 15:52, 25 Mar 2006 8,264 88 40kb dysesothymteric
LiteArrowszip for Oblivion
Install into: \Oblivion\Data
Enable LiteArrows.esp in the Oblivion Launcher Data Files.
A very simple mod that reduces the weight of all arrows in the game to either nothing or reduces their weight by up to fifty percent for top end arrows.
uploaded 7:53, 25 Mar 2006 269 5 3kb Ninepin
TJ_HorseNames for Oblivion
This mod changes the bland default horse names, "My X Horse," to unique names for each horse.
Bay horse (Bravil) = Whiskey
Bay horse (Skingrad) = Sid
Black horse (Cheydinhal) = Iago
Chestnut horse (Chorrol) = Uriel
Paint horse (Bruma) = Buckeye
Paint horse (Leyawiin) = Maliki
White Horse (Anvil) = Ash
uploaded 4:49, 25 Mar 2006 134 4 2kb tanjo
Better Water for Oblivion
This changes the Opacity of the water in the game and the amount of Fog underwater.
- Changed the color & view of underwater to match above better
- Made the more reflective, should reflect the sky better also.
uploaded 4:31, 25 Mar 2006 45,067 536 2kb soslowgtp
fwRaceChangeRing.zip for Oblivion
Use startquest fwGetRaceChangeRing to get the ring. The ring has a script so that when you equip it, it offers you the chance to change your race. The script will get your attribute and skill values before the race change, and restore them afterwards. You keep the skill and attribute bonuses of your original race at this time, but gain the appear
uploaded 1:21, 25 Mar 2006 3,798 53 4kb feywulf