• Brighter Torches v1_2 for Oblivion

    A simple mod that makes torches brighter. They light up an area a bit over twice as far away as the old ones.


    Also, please post any feedback on the forums (TESS or elderscrolls.com ones) as any changes will only come if they are requested. (Given I like them of corse) :P

    Increased the radius a bit more.

    v1.2: Increased the

    uploaded 19:18, 25 Mar 2006 6,591 153 1kb Rakeris

  • All hair and eyes for Oblivion

    I was informed that their was a problem loading my hair and eyes together, probably due to the fact im editing the exact same area with construction set, so here is a version where they are together, and there should not be any problems now. just load it up in your data folder.

    uploaded 17:32, 25 Mar 2006 20,634 162 28kb Slig

  • ChaseCameraMod for Oblivion

    This mod changes the behavior of the camera when in 3rd person view. Essentialy, the 3rd person camera now works like it did in Morrowind.

    I had to make this mod... without it I get motion sickness.

    - Removes camera swing delay.
    - Removes elastic camera when moving forward and backward.
    - Removes camera shake when moving.

    Release Hi

    uploaded 16:53, 25 Mar 2006 102,485 1,097 1kb Woodman

  • PA Eye Colors 2 for Oblivion

    Another simple mod to add new eye colors for the races I hadn't done before. 10 new eyes for Dark Elves (all shades of red and pink), 8 for Orcs, and 6 for Argonians.

    You should be aware that changing your character's appearance after leaving the sewers at the beginning of the game is really buggy. To work around this issue, try feywulf's race changer ring: http://www.tessource.net/fil

    uploaded 16:22, 25 Mar 2006 550 17 483kb Daleth

  • PA Eye Colors for Oblivion

    This is a simple mod that adds 23 new playable eye colors for Human, Wood Elf and High Elf races. It also adds a solid black eye color for Wood Elves and 6 new feline-type eye colors for Khajit.

    You should be aware that changing your character's appearance after leaving the sewers at the beginning of the game is really buggy. To work around

    uploaded 16:19, 25 Mar 2006 1,175 31 823kb Daleth

  • Eccentric Spells for Oblivion

    Well basically this mod is just a taste of the things you can do with scripted spells. No readme included, there's not much to say at the moment. To install it put it in your Oblivion/Data folder and select it in the launcher in Data Files. I'd save before you install though, as you should with every mod, because it's really fun to mess ar

    uploaded 16:11, 25 Mar 2006 366 5 5kb Arsonide

  • Lighter Alchemy Ingreds for Oblivion

    This mod simply reduces the weight of the majority of the alchemy ingredients.

    Update: Version 1.2 - Now includes a version in German. Jetzt auch auf deutsch!

    Update: Version 1.11 - Updated readme concerning localized versions

    Update: Version 1.1 - Includes an optional second version of the esp which also slightly lowers the weights of the

    uploaded 15:52, 25 Mar 2006 8,264 88 40kb dysesothymteric

  • LiteArrowszip for Oblivion

    Install into: \Oblivion\Data
    Enable LiteArrows.esp in the Oblivion Launcher Data Files.

    A very simple mod that reduces the weight of all arrows in the game to either nothing or reduces their weight by up to fifty percent for top end arrows.

    uploaded 7:53, 25 Mar 2006 269 5 3kb Ninepin

  • Middle Earth Horse Names for Oblivion

    Changes the My Blank Horse name to a name from Middle Earth.

    uploaded 5:56, 25 Mar 2006 474 13 2kb iconokill

  • TJ_HorseNames for Oblivion

    This mod changes the bland default horse names, "My X Horse," to unique names for each horse.

    Bay horse (Bravil) = Whiskey
    Bay horse (Skingrad) = Sid
    Black horse (Cheydinhal) = Iago
    Chestnut horse (Chorrol) = Uriel
    Paint horse (Bruma) = Buckeye
    Paint horse (Leyawiin) = Maliki
    White Horse (Anvil) = Ash

    uploaded 4:49, 25 Mar 2006 134 4 2kb tanjo

  • Better Water for Oblivion

    This changes the Opacity of the water in the game and the amount of Fog underwater.

    - Changed the color & view of underwater to match above better
    - Made the more reflective, should reflect the sky better also.

    uploaded 4:31, 25 Mar 2006 45,067 536 2kb soslowgtp

  • fwRaceChangeRing.zip for Oblivion

    Use startquest fwGetRaceChangeRing to get the ring. The ring has a script so that when you equip it, it offers you the chance to change your race. The script will get your attribute and skill values before the race change, and restore them afterwards. You keep the skill and attribute bonuses of your original race at this time, but gain the appear

    uploaded 1:21, 25 Mar 2006 3,798 53 4kb feywulf