Public University Services for Oblivion
Adds an Enchanting and Spellmaking altar to the public area of the Arcane University, flanking the door to the Lobby. They are enclosed in pillars, which can be removed by paying 10,000 gold to the sign posted on them.
uploaded 23:41, 26 Mar 2006 117 1 2kb Deathbane27
Axebanes Hunters Mod 2.0 for Oblivion
NEW IN VERSION 2.0
-Incorporated a modified version of the Natural Wildlife script originally written by Tag. My version adds an extra decision check when the player gets close to the creature. This script adds a lot of life to the creatures by making them act more realistically instead of just always being hostile. A big thank you to Tag for lett
uploaded 23:09, 26 Mar 2006 4,453 67 53kb Spidermagick
Kobus Character Advancement System for Oblivion
http://www.irisgames.com/KCAS/ <--sorry, no longer available
Kobuâ€™s Character Advancement System (KCAS) replaces the standard attribute gain at level-up with an intuitive and natural attribute and level gain system that is fully customizable. KCAS makes it so you will never again have to keep track of your skill gains to insur
uploaded 23:06, 26 Mar 2006 40,829 358 266kb Kobu
Newbie Chest for Oblivion
I was tired of generating new characters and having no equipment to start out with, so I made this chest. Now I can run past all the rats and goblins, out the door, and into the world with a character with no skillups and still be able to have some starting equipment.
I also have no desire to hunt nimroots across Cyrodiil, so I put a bunch in th
uploaded 22:14, 26 Mar 2006 2,085 65 3kb fugacity
Bald Hairstyle for Oblivion
This mod simply adds a bald hairstyle.
I have included merge files for Capucine's and MoboroshiDaikon's Eye mods aswell, both can be found under File Mirrors, additional instructions can be found in the readme's included in the files.
uploaded 22:10, 26 Mar 2006 7,348 124 15kb Trigger190
Larger Inventory for Oblivion
Larger Inventory v1.10
This was inspired by the Bieder 12 Slot Inventory v1.0 mod. The original mod only had 12 slots, I wanted more so now it shows as many as it can fit. (I use a miniscule 10pt font that gives me 34 items.)
This mod automatically detects what font is in the SFontF
uploaded 20:06, 26 Mar 2006 6,476 85 418kb tazpn314
Dimensional Pocket for Oblivion
What this mod is:
Gives a spell called Dimensional Pocket to summon a portal. Going through the portal opens a selection window where you can select where you would like to go. Either the Hub or one of the Dimensions within it are selectable.
There are 5 Dimensions within it which you can put items in chests or sleep in beds (in some). More
uploaded 19:34, 26 Mar 2006 3,611 89 29kb Skullguise
LD - New Arrows for Oblivion
A A small shipment of some special arrows, made especially for adventurers level 2 and up, has been delivered to a few merchants around Tamriel.
See Rohssan at A Fighting Chance in the Imperial City, Daenlin at The Archer's Paradox in Bravil, or Borbagra Uzgash at Borba's Goods in Cheydinhal.
uploaded 19:11, 26 Mar 2006 171 3 2kb Sigwigs
SymoCave for Oblivion
This is small cave with scalable opponents and decent loot. Still, it is quite hard so be at least 4-5 level and know how to fight.
Its located close to the place when you first come to the surface. Move from there to the other shore then just move left till you find entrance. Its just below Sarcen ruins, and across sewer exit, if you know whe
uploaded 18:47, 26 Mar 2006 281 5 5kb fawe4
Generic Dungeon Drones for Oblivion
Replaces the standard Oblivion Dungeon music with something a bit more surreal.
1.01 - Fixes dungeon_04.mp3 being too loud
This is not so much music as it is noise. Ambient noise. More sci-fi, more eerie, more dreamy, more resonant. Mainly did this for myself because I didn't like the style of ambience used. You may find it doesn't f
uploaded 18:13, 26 Mar 2006 4,144 67 19,613kb Regnaw
Compass Marker Reducer for Oblivion
Reduces the distance at which "points of interest" icons appear on the compass (quest pointers are unaffected). No longer will markers show up from seemingly miles away. You pretty much have to be within sight of the area (or at least close enough that your character could realistically see it; I'm guessing 50 to 75 feet).
This is a l
uploaded 17:57, 26 Mar 2006 581 16 1kb Mountain Man