• Combat Balance Mod for Oblivion


    Lodurr's Combat Balance Mod



    v1.2 - Lowered the amount players can carry from 5x Strength to 2.25x Strength; included optional 3x and 4x Strength versions.
    - Increased Glass, Daedric weapon weight to correct levels (previously were the same as Silver, D

    uploaded 18:37, 14 Apr 2006 563 22 92kb Lodurr

  • Recharge Spell for Oblivion

    Several options allowing the player to use spells/abilities to recharge weapons. One option attempts to keep strict balance; one makes recharging much easier regardless of the character's build. The last adds an ability found in the "Easy" version as a stand-alone.

    Recharge Spell (1.2)
    by Shimeru/Foxmaiden

    == Changes ==

    1.2 - M

    uploaded 18:32, 14 Apr 2006 794 31 21kb shimeru

  • Daedric Katana and Daikatana v02 for Oblivion

    NOTICE: There is a newer version of the mod here:

    This is a revision of my first released mod for Oblivion, so I am open to any rational and constructive criticisms from anyone who has tried this mod.

    This mod adds the Daedric Katana and Dai-katana to the game. These elegant and powerful wea

    uploaded 18:25, 14 Apr 2006 184 12 465kb Alastor117

  • Aleanne Blue Glass armor for Oblivion

    A modification of the glass armor suited for females only. This is the blue variation.

    Screenshots are those of the red version.

    uploaded 18:22, 14 Apr 2006 1,143 53 5,784kb Aleanne

  • Aleanne Black Glass armor for Oblivion

    A modification of the glass armor suited for females only. This is the black variation.

    Screenshots are those of the red version.

    uploaded 18:05, 14 Apr 2006 2,216 90 5,123kb Aleanne

  • Curicass combinated with Robe for Oblivion

    You are now able do wear a robe combinated with a Curicass

    uploaded 15:59, 14 Apr 2006 251 8 8kb denjo

  • Hoods combinated with Helmet for Oblivion

    U can now where a hood combinatet with a helmet.

    uploaded 15:56, 14 Apr 2006 472 13 5kb denjo

  • Better Alchemy Mixing for Oblivion

    Since there doesn´t seem to be a way to change the Alchemy mixing system to some choosing by effect way, I created some "basis" ingredients.
    These have only one effect on them and are named like this.
    So the ingredient with the Fire effect is called
    "aa Fire Damage" the one with Restore Health "aa Restore Health" and so on.

    uploaded 15:33, 14 Apr 2006 71 3 11kb Schnupps

  • Oblivion ESM ESP Script Dumper for Oblivion

    Oblivion ESM/ESP Script Dumper v2.8
    By: MofoMojo
    This application takes an ESM or ESP file and extracts/dumps all of the scripts in it to a \esmfilenameScripts directory in the location where the application is running. So, if the app is run against the oblivion.esm the scripts will be dumped to the \OblivionScripts directory.
    It then crea

    uploaded 15:30, 14 Apr 2006 2,639 90 14kb MofoMojo

  • Incremental Saver for Oblivion

    Simply put, creates a new save every time you quicksave or autosave, as if you had pressed escape, gone to the save menu and clicked 'new save'.
    For those of us who love to save early and save often.

    Discussion Thread:

    v1.3 build 13
    Quick fix to

    uploaded 15:05, 14 Apr 2006 3,226 140 209kb jobabob

  • Mostly_Weightless_ Ingredients for Oblivion

    I've now tried to set the weight of ingredients according to their in-game size. This should help alchemy freaks like me.

    uploaded 13:08, 14 Apr 2006 589 25 7kb Napoleon Blownapart

  • Tribal Tattoos for Oblivion

    This is a simple retexture. It adds some tribal tattoos to the female upperbody texture. I made three different tattoos for version 1.0. Maybe I'll do some more later on ...

    uploaded 13:01, 14 Apr 2006 1,543 38 2,201kb bazz24