Security Rebalance Traps and Bash Locks v126 for Oblivion
-Bashable locks on doors and chests
-Disarmable traps on doors and chests
-Detect traps Spell
-Better chest loot
-No more lockpicking in combat
-"Fixed" the skeleton key
-Established minimum security requirements to pick certain levels of locks
-The ability to trap mostly hard locks instead of them all equally.
-The ability to extract
uploaded 7:03, 1 Apr 2006 1,263 46 24kb Lap
GKs Max Merchant Gold for Oblivion
Here's one for all you thieves out there who love stealing, but cannot find anywhere to sell your loot!
This mod adds the maximum amount of gold (septims) to all Merchant Traders and Fences (65,535) This does not include Booksellers, Alchamists, etc. Only Traders (i.e. Thoronir types) and Fences (Thieves Guild).
Also modified Fences whe
uploaded 6:37, 1 Apr 2006 1,269 45 22kb jjn537
Pretty Imperial Female Faces for Oblivion
This mod is for anyone who is looking for some new female Imperial faces to use. If you don't like them then just don't use them. Just don't complain about them to me. Plus, you can edit these faces since all of the files are saved at the end of the sewers area with the exception of only one save file, which starts just outside of the sewe
uploaded 6:11, 1 Apr 2006 861 13 2,041kb Keisha
Blood Potions for Vampires for Oblivion
This mod makes it so that drinking on of the bottles of "Human Blood" that can be found in a few spots in game has the same effect as feeding on a sleeping victim.
Ideas for next version:
-Bottle blood for later rather then feeding.
-Blood potions found in vamp. caves and hideouts.
uploaded 5:51, 1 Apr 2006 3,587 59 0kb Hero2014
Lockpick Mold for Oblivion
Tired of running out of Lockpicks in the middle of a dungeon? Think it's lame that you, as the indepedent and resourceful thief, must rely on thieve's guild fences or other merchants for a few measley lockpicks?
Not anymore! With this lockpick mold, you will be able to mold your own lockpicks--out of your hard-stolen septims. Not only
uploaded 5:49, 1 Apr 2006 4,517 130 196kb Blakestr
Zalors Shop for Oblivion
This mod adds in a building called Zalor's Adventurer's Shop just southwest of the Northern Goods and Trade in Chorrol. The pair within sell a variety of goods new and old. Zalor Swifttail is the vendor you're looking for if you're selling just about anything, while Zela Swifttail (who wanders in and out of the shop, so she might not be
uploaded 4:49, 1 Apr 2006 379 11 17kb Destructor646
Fintilgins ForeverView for Oblivion
IMAGE UPLOADING DOSEN'T SEEM TO BE WORKING RIGHT FOR ME. LOOK HERE FOR COMPARISSON SCREENIE:
What does it do?
Pushes back the view distance fog
uploaded 4:08, 1 Apr 2006 2,446 55 2kb Fintilgin
vampirism tweaks for Oblivion
A simple mod that fixes several problems related to vampirism, particularly:
1. the attribute/skill bonuses no longer count against your max
2. 25% vampires now look human (as the plot/lore said).
3. some bugs related to timing of changes in vampire states have been fixed
See this thread:
uploaded 3:56, 1 Apr 2006 378 11 6kb skyranger-1
Perception Ver 1 5 for Oblivion
- Perception Version 1.5 for Oblivion by EvilGrinch
Changes in Version 1.5 -
Spell is now Area of Effect covering a very large radius. All creatures visible to the player should be affected, provided the invisible bolt fired by the spell impacts within a r
uploaded 3:14, 1 Apr 2006 62 3 3kb EvilGrinch