VAs Better Gold for Oblivion
A very small and possibly pointless offering as my first for Oblivion... quite simply because I got used to my stupidly high poly coins I made for Morrowind and compared to them, the vanilla Oblivion ones look kinda pants... almost like Morrowind's original coins (ouch )
In this version (v2) I made a new coin mesh, gave it edge textures and en
uploaded 17:54, 24 Mar 2006 38,319 704 416kb VagabondAngel
Slower Oblivion for Oblivion
I find that my skills advance far too quickly in Oblivion. For those like me who enjoy taking things at a leisurely pace and actually putting a little work in to gain levels, this mod will slow down the rate at which your skills advance, with a variety of customization options.
The secondary effect of Slower Oblivion, which can be used with or
uploaded 9:14, 24 Mar 2006 286 3 107kb Seikima
TF_timemod for Oblivion
What this does is plain simple. It changes the timescale from 30 to 10 so that the days should last quite a bit longer. So now one actual minute equals 10 ingame day minutes.
I've now also added two other .esp files
TF_timemod_1-20.esp = 1 realtime minute = 20 ingame minutes
TF_timemod_1-1.esp = 1 realtime minute = 1ingame minute.
uploaded 7:57, 24 Mar 2006 2,478 43 1kb TextureFreak
Ascadia 1 for Oblivion
Buried in the sea to the west of Ebonheart lies undisturbed, Ascadia-1, the Lost City of the Dwemer.
Recent archaeological undersea excavation has revealed a locked entrance, opposite the original. Our divers remarked,
"There's Dwemer in there!" And it is true, the technologically superior, ancient Dwemer still thrive, though more l
uploaded 5:08, 24 Mar 2006 476 3 0kb morsepone7
Custom Race Fix for Oblivion
In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, "catch-all" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
uploaded 4:40, 24 Mar 2006 276,848 2,822 1kb kynetarse
Skills and Needs Part 1: Sleep V11 UPDATE NOW for Oblivion
Skills & Needs Part 1: Sleep.
INSTALL: ANB_Portable_Bedroll.esp and ONE SNsleep.esp
This mod requires the player to get either 6, 7, or 8 hours of sleep
every day depensing on which .esp you install. If you dont sleep you
Included with this mod is Aridale's bedroll mod, you can buy a bedroll
at at least one s
uploaded 1:29, 24 Mar 2006 763 11 10kb Blues The Squirrel
Ring of Feather 500 for Oblivion
This adds a Ring of Feather with 500 points to the dresser in the For Sale Shack in the Waterfront District of Imperial City. This means you will need to buy the shack and storage furniture of course.
NOTE - The game only adds 200 encumbrance total at a time.
IE - 200 + your current encumbrance = total encumbrance limit (up to a max of 500 ab
uploaded 1:02, 24 Mar 2006 277 4 2kb Skullguise