• DragonArmor for Oblivion

    We've all seen them, Glass reskins here and there, but now finally a Daedric retexture is here. This texture was originally created by Jayson, then Shiraishi retextured them after Jayson had realeased his (unfinished?) version. Shiraishi retextured the Original Dragonbone Armor, and added the greaves, a helmet, a shield and a retexture of an Elv

    uploaded 16:49, 19 Apr 2006 341 12 6,661kb ironvalley

  • Mehrunes Razor Revisited for Oblivion

    Mehrunes Razor - New Weapon for Oblivion: Letalis


    As with many Daedric Artifacts, they tend to get passed on from one owner to the next. according to legend, Mehrunes Dagon created a dagger of extordinary power capable of killing a creature in a single strike. Mehrunes Razor is an artifact according to Tamriellic Lore, that was used in

    uploaded 15:35, 19 Apr 2006 143 7 313kb Letalis

  • Nuki_Hoodzra Claws for Oblivion


    1. History

    0.7 Beta Release
    -Completely re-created all textures; normal maps/glow maps/colour maps.
    -All meshes have been completely recreated.
    -Completely Recreated all claws from within the CS.
    -Rebalanced all claws with the rest of the Oblivion weapons.
    -Tested for compatibility; This mod si

    uploaded 13:47, 19 Apr 2006 1,804 65 6,679kb explodingseashells

  • Better Gardens Cheydinhal house for Oblivion

    Provides a garden for the yard of the house the player can purchase in Cheydinhal.
    The original yard is a sorry barren sight.

    uploaded 13:01, 19 Apr 2006 1,115 77 7kb charlie_delta

  • Pit Leather Armour Fix for Oblivion

    I noticed in CS that the values for basic pit leather armor are all zero, making them worthless in the game since they will break straight way. So this esp file will address this issue. I made the values somewhere in between those for basic fur and the more specialised theif leather armor.

    If anyone has any further thoughts about what the valu

    uploaded 12:11, 19 Apr 2006 76 3 1kb Jorne

  • Meadows of Cyrodiil for Oblivion

    Additional exploration music for Oblivion.


    Put the mp3 into /data/music/explore - rename the atmosphere_01 in there first in case you want to revert to the old music.

    This is a piece of music I composed and performed with Steinberg Cubase and classical orchestra samples from Miroslav Philharmonic. It has the classical touch o

    uploaded 11:17, 19 Apr 2006 283 18 3,421kb Rendelius

  • Blood Elven Armor for Oblivion

    This mod adds a set of my Blood Elven armor to Oblivion. I liked the way the original elven armor looked but it wasn't really my character's style, so I made something a little more fitting for a vampire. Only the male version is finished at the moment, but the female set will be coming soon.
    It can be found deep within the halls of Lipsand

    uploaded 11:04, 19 Apr 2006 1,516 62 3,753kb theWanderingDunmer

  • Heavy Leather Armor for Oblivion

    This mod adds two retextured versions of the city guard cuirass to The Best Defense in the IC Market District.
    Both cuirasses are light armor and have the same stats. They are better than the normal leather cuirass but still inferior to chainmail.

    uploaded 10:35, 19 Apr 2006 598 25 2,114kb untot

  • DeParallaxer mod for Oblivion

    This mod removes the parallax/displacement shader from about 500 different .nif files used in Oblivion. It replaces it with the standard diffuse shader that nearly everything else in the game uses.

    Why? Performance! On my machine, I gain an average of 5 FPS when playing in areas that use parallax shading with this modification. Also, movemen

    uploaded 9:14, 19 Apr 2006 20,900 523 27,065kb throttlekitty

  • Additional Battle Music Track for Oblivion

    This is what I hope to be the first of many audio tracks I'll be releasing for Oblivion.

    This one is a battle track, I'll be adding new battle music, as well as more exploration tracks within a week.

    To install, simply copy the battle_01(Wixard).mp3 file to: C:\Program Files\Bethesda Softworks\Oblivion\Data\Music\Bat

    uploaded 8:55, 19 Apr 2006 1,860 46 2,161kb wixard

  • Skill based harvest with removal of flora for Oblivion

    This mod combines Vae's Skill based harvest (http://www.tessource.net/files/file.php?id=2098) with Dejunai's Harvest mod (http://www.tessource.net/files/file.php?id=2037).

    So basically, when you activate a plant, it uses Vae's mod to check your alchemy skill and decides if you're successful or not. After that, it uses Dejunai's mo

    uploaded 8:02, 19 Apr 2006 673 21 19kb vae

  • Additional Music Track for Oblivion

    This is what I hope to be the first of many audio tracks I'll be releasing for Oblivion.

    This first one is a simple exploration track, but I'll be adding new battle music, as well as more exploration tracks within a week.

    To install, simply extract and copy the atmosphere_01.mp3 file to: C:\Program Files\Bethesda Softworks\Ob

    uploaded 7:58, 19 Apr 2006 832 31 1,948kb wixard