OBLIVION
  • Lighter Alchemy Ingreds for Oblivion

    This mod simply reduces the weight of the majority of the alchemy ingredients.

    Update: Version 1.2 - Now includes a version in German. Jetzt auch auf deutsch!

    Update: Version 1.11 - Updated readme concerning localized versions

    Update: Version 1.1 - Includes an optional second version of the esp which also slightly lowers the weights of the

    uploaded 15:52, 25 Mar 2006 8,229 63 40kb dysesothymteric

  • LiteArrowszip for Oblivion

    Install into: \Oblivion\Data
    Enable LiteArrows.esp in the Oblivion Launcher Data Files.

    A very simple mod that reduces the weight of all arrows in the game to either nothing or reduces their weight by up to fifty percent for top end arrows.

    uploaded 7:53, 25 Mar 2006 268 5 2kb Ninepin

  • Middle Earth Horse Names for Oblivion

    Changes the My Blank Horse name to a name from Middle Earth.

    uploaded 5:56, 25 Mar 2006 473 10 2kb iconokill

  • TJ_HorseNames for Oblivion

    This mod changes the bland default horse names, "My X Horse," to unique names for each horse.

    Bay horse (Bravil) = Whiskey
    Bay horse (Skingrad) = Sid
    Black horse (Cheydinhal) = Iago
    Chestnut horse (Chorrol) = Uriel
    Paint horse (Bruma) = Buckeye
    Paint horse (Leyawiin) = Maliki
    White Horse (Anvil) = Ash

    uploaded 4:49, 25 Mar 2006 134 4 1kb tanjo

  • Better Water for Oblivion

    This changes the Opacity of the water in the game and the amount of Fog underwater.

    V1.1
    - Changed the color & view of underwater to match above better
    - Made the more reflective, should reflect the sky better also.

    uploaded 4:31, 25 Mar 2006 44,687 426 1kb soslowgtp

  • fwRaceChangeRing.zip for Oblivion

    Use startquest fwGetRaceChangeRing to get the ring. The ring has a script so that when you equip it, it offers you the chance to change your race. The script will get your attribute and skill values before the race change, and restore them afterwards. You keep the skill and attribute bonuses of your original race at this time, but gain the appear

    uploaded 1:21, 25 Mar 2006 3,773 49 4kb feywulf

  • Sell All-000 for Oblivion

    Merchants sell ALL (Normal) Weapons, Armor...
    All LVLs have been removed so you can buy stuff...

    Not all Weapons, Armor are sold at the same Merchant...
    There scattered around the game...
    You might find a few items on monsters...

    ***WARNING*** You must start a NEW GAME, sad to say...I think.

    uploaded 23:21, 24 Mar 2006 97 2 1kb NecroViolator

  • Weapon Durability for Oblivion

    Your Weapons and Armor take a little more damage.
    Their Durability has been boosted.

    uploaded 19:50, 24 Mar 2006 536 9 0kb NecroViolator

  • VAs Better Gold for Oblivion

    A very small and possibly pointless offering as my first for Oblivion... quite simply because I got used to my stupidly high poly coins I made for Morrowind and compared to them, the vanilla Oblivion ones look kinda pants... almost like Morrowind's original coins (ouch )
    In this version (v2) I made a new coin mesh, gave it edge textures and en

    uploaded 17:54, 24 Mar 2006 38,136 649 416kb VagabondAngel

  • BTmod for Oblivion

    IMPORTANT! There seem to be something preventing me from updating this to the right version!!

    Readme and proper downloads can be found here : http://btmod.beider.org

    uploaded 17:26, 24 Mar 2006 56,613 286 675kb Beider

  • Summon-02.zip for Oblivion

    Conjure 2 Summons at a time...

    DONT USE WITH Conjure 10 Summons...

    uploaded 16:33, 24 Mar 2006 4,499 7 0kb NecroViolator

  • Summon-10 for Oblivion

    Conjure 10 Summons at a time instead of only 1.

    You can use Greater Power as well and have a total
    of 10 Conjured at a time...

    uploaded 16:02, 24 Mar 2006 8,541 23 0kb NecroViolator