OBLIVION
  • Wood elf lady save for Oblivion

    Just a save of wood elf girl at the sewers exit

    l'strix

    uploaded 8:52, 5 Apr 2006 476 16 252kb lestrix

  • Inventory Backpacks for Oblivion

    Inventory Backpacks

    Version: 0.35
    Date: April 11/2006
    By: echo451
    email: echo451_here@yahoo.ca

    STATUS - prototype released

    LATEST NEWS

    Version 0.35
    - a small patch so that only when the backpack container is opened is the player inventory updated.
    This caused a flood of needless messages when ever any container was opened.


    uploaded 7:54, 5 Apr 2006 533 15 22kb echo451

  • SpellKeys - Hotkeys Enhanced V1 7 Arcanist Edition for Oblivion

    ________________________________________
    SpellKeys - Hotkeys Enhanced Version 1.7 (Arcanist Edition)
    By: EvilGrinch
    ________________________________________

    By popular request, this mod has had its name and description changed to better convey what it does for the oblivion community.

    Its previous name was Arcane University Ethereal Link. U

    uploaded 6:44, 5 Apr 2006 575 13 5kb EvilGrinch

  • More Merchant Money balanced for Oblivion

    MORE MERCHANT MONEY MOD

    Version 1.1 changes:

    Fixed Gunder at Colovian Traders in Skingrad, now up to par with the rest of the merchants.

    Mild increases to merchants gold and mercantile skill in more affluent cities (Skingrad, Cheydinhal, Chorrol).

    DESCRIPTION:

    This mod increases the amount of gold merchants can spend on a single i

    uploaded 5:57, 5 Apr 2006 14,005 318 72kb el_giacomo

  • Phantom Horse for Oblivion

    This mod adds a summonable Phantom Horse. The horse is a decent amount faster than other available horses, but is also a bit more difficult to acquire. As a further bonus you can summon the horse with a spell and he can't be killed (well... again). Begin your search for this ethereal steed at Cheydinhal's Black Waterside Stables.

    Known Iss

    uploaded 4:41, 5 Apr 2006 2,380 47 39kb seorin

  • Lestats Eyes for Oblivion

    Changes the Vampire Eyes to Lestat's Eyes

    uploaded 4:35, 5 Apr 2006 606 3 6kb totalvamp

  • Spriggan companion for Oblivion

    **1.1 changes**
    Adds a button for the spriggan to summon its own mini troll minion, as well as adding support for swimming and falling off cliffs.
    1.0
    Adds a spriggan companion in Bruma. Controlled by an activator menu, options are follow, stay, and go have fun. You should save your game before clicking go have fun ^^.

    uploaded 4:25, 5 Apr 2006 1,115 26 4kb drunkgoblin

  • Creature Intensity for Oblivion

    In short, this mod adds around 20 new creatures, erases the
    dependancy of creatures on the player's level, and adds creatures spawning in randomly numbered groups.

    *New as of 1.5:

    - Added the following new creatures:
    Ogre Giants (50% larger than regular)
    Ogre Mammoths (twice as large as regular)
    Ogre Behemoths (four times larger tha

    uploaded 3:23, 5 Apr 2006 1,877 58 17kb cryonaut

  • Better Arena Rewards for Oblivion

    Being Grand Champion of the Arena is even better! Now when you become Grand Champion you get a weapon as well as the Raiment of Valor!
    The Readme is posted below
    *********************************

    The Elder Scrolls IV
    Oblivion
    Arena Items by Nate Dawg

    *****************************

    uploaded 3:01, 5 Apr 2006 326 5 17kb nate_dawg303

  • SeasonalWeather 15 for Oblivion

    This mod makes the weather in Oblivion more season appropriate (i have left the weather for Bruma and PalePass untouched).

    Every few hours the mod will have a chance to make a weather change (it might leave it as it is) based on the current season. So you will see more sun in summer, more storms in fall, more snow in winter, etc.. It adds no new

    uploaded 2:49, 5 Apr 2006 765 13 6kb bloodystump

  • Skill Not Advancing Fix for Oblivion

    This is a fix for those who have used advskill, modpcs,setav, or other and have now discovered their skills are no longer advancing.

    http://www.elderscrolls.com/forums/index.php?showtopic=335434&view=findpost&p=5367987
    That post goes into much more detail.

    Instructions:
    1. Load the mod with the Oblivion Launcher
    2. Load the last savegame w

    uploaded 2:48, 5 Apr 2006 86 7 0kb Gel214th

  • Perception V2 1 for Oblivion

    _________________________________________
    - Perception Version 2.1 for Oblivion by EvilGrinch
    _________________________________________


    Changes In Version 2.1-

    Version 2.0 pulled - forgot to change Merchant Calindil back to a completely unmodified reference. Mod is no longer incompatible with other mods that were changing his inventory. T

    uploaded 2:34, 5 Apr 2006 1,344 37 3kb EvilGrinch