OBLIVION
  • Public University Services for Oblivion

    Adds an Enchanting and Spellmaking altar to the public area of the Arcane University, flanking the door to the Lobby. They are enclosed in pillars, which can be removed by paying 10,000 gold to the sign posted on them.

    uploaded 23:41, 26 Mar 2006 117 1 2kb Deathbane27

  • Axebanes Hunters Mod 2.0 for Oblivion

    NEW IN VERSION 2.0
    -Incorporated a modified version of the Natural Wildlife script originally written by Tag. My version adds an extra decision check when the player gets close to the creature. This script adds a lot of life to the creatures by making them act more realistically instead of just always being hostile. A big thank you to Tag for lett

    uploaded 23:09, 26 Mar 2006 4,431 57 53kb Spidermagick

  • Kobus Character Advancement System for Oblivion

    KCAS Manual:

    http://www.irisgames.com/KCAS/ <--sorry, no longer available

    Kobu’s Character Advancement System (KCAS) replaces the standard attribute gain at level-up with an intuitive and natural attribute and level gain system that is fully customizable. KCAS makes it so you will never again have to keep track of your skill gains to insur

    uploaded 23:06, 26 Mar 2006 40,701 292 266kb Kobu

  • Mages Robe of Spell Mastery for Oblivion

    Adds a robe to a chest in the Mages Quarters in the Arcane University. The robe adds 5 to each spell school and has a 20% Shield spell active.

    uploaded 22:52, 26 Mar 2006 176 1 1kb SirCarcass

  • Newbie Chest for Oblivion

    I was tired of generating new characters and having no equipment to start out with, so I made this chest. Now I can run past all the rats and goblins, out the door, and into the world with a character with no skillups and still be able to have some starting equipment.

    I also have no desire to hunt nimroots across Cyrodiil, so I put a bunch in th

    uploaded 22:14, 26 Mar 2006 1,958 51 2kb fugacity

  • Bald Hairstyle for Oblivion

    This mod simply adds a bald hairstyle.

    I have included merge files for Capucine's and MoboroshiDaikon's Eye mods aswell, both can be found under File Mirrors, additional instructions can be found in the readme's included in the files.

    uploaded 22:10, 26 Mar 2006 7,273 99 15kb Trigger190

  • Larger Inventory for Oblivion

    Larger Inventory v1.10

    =========================
    ABOUT
    =========================
    This was inspired by the Bieder 12 Slot Inventory v1.0 mod. The original mod only had 12 slots, I wanted more so now it shows as many as it can fit. (I use a miniscule 10pt font that gives me 34 items.)

    This mod automatically detects what font is in the SFontF

    uploaded 20:06, 26 Mar 2006 6,364 66 418kb tazpn314

  • Dimensional Pocket for Oblivion


    What this mod is:
    Gives a spell called Dimensional Pocket to summon a portal. Going through the portal opens a selection window where you can select where you would like to go. Either the Hub or one of the Dimensions within it are selectable.

    There are 5 Dimensions within it which you can put items in chests or sleep in beds (in some). More

    uploaded 19:34, 26 Mar 2006 3,558 75 29kb Skullguise

  • LD - New Arrows for Oblivion

    Info:
    ˜˜˜˜˜
    A A small shipment of some special arrows, made especially for adventurers level 2 and up, has been delivered to a few merchants around Tamriel.

    See Rohssan at A Fighting Chance in the Imperial City, Daenlin at The Archer's Paradox in Bravil, or Borbagra Uzgash at Borba's Goods in Cheydinhal.


    Levelled list:
    ˜˜˜Ë

    uploaded 19:11, 26 Mar 2006 171 3 2kb Sigwigs

  • SymoCave for Oblivion

    This is small cave with scalable opponents and decent loot. Still, it is quite hard so be at least 4-5 level and know how to fight.


    Its located close to the place when you first come to the surface. Move from there to the other shore then just move left till you find entrance. Its just below Sarcen ruins, and across sewer exit, if you know whe

    uploaded 18:47, 26 Mar 2006 278 4 5kb fawe4

  • Generic Dungeon Drones for Oblivion

    Replaces the standard Oblivion Dungeon music with something a bit more surreal.

    1.01 - Fixes dungeon_04.mp3 being too loud

    ---

    This is not so much music as it is noise. Ambient noise. More sci-fi, more eerie, more dreamy, more resonant. Mainly did this for myself because I didn't like the style of ambience used. You may find it doesn't f

    uploaded 18:13, 26 Mar 2006 4,128 52 19,613kb Regnaw

  • Compass Marker Reducer for Oblivion

    Reduces the distance at which "points of interest" icons appear on the compass (quest pointers are unaffected). No longer will markers show up from seemingly miles away. You pretty much have to be within sight of the area (or at least close enough that your character could realistically see it; I'm guessing 50 to 75 feet).

    This is a l

    uploaded 17:57, 26 Mar 2006 576 12 1kb Mountain Man