Inventory Backpacks for Oblivion
Date: April 11/2006
STATUS - prototype released
- a small patch so that only when the backpack container is opened is the player inventory updated.
This caused a flood of needless messages when ever any container was opened.
uploaded 7:54, 5 Apr 2006 532 14 22kb echo451
SpellKeys - Hotkeys Enhanced V1 7 Arcanist Edition for Oblivion
SpellKeys - Hotkeys Enhanced Version 1.7 (Arcanist Edition)
By popular request, this mod has had its name and description changed to better convey what it does for the oblivion community.
Its previous name was Arcane University Ethereal Link. U
uploaded 6:44, 5 Apr 2006 573 13 5kb EvilGrinch
More Merchant Money balanced for Oblivion
MORE MERCHANT MONEY MOD
Version 1.1 changes:
Fixed Gunder at Colovian Traders in Skingrad, now up to par with the rest of the merchants.
Mild increases to merchants gold and mercantile skill in more affluent cities (Skingrad, Cheydinhal, Chorrol).
This mod increases the amount of gold merchants can spend on a single i
uploaded 5:57, 5 Apr 2006 13,873 303 72kb el_giacomo
Phantom Horse for Oblivion
This mod adds a summonable Phantom Horse. The horse is a decent amount faster than other available horses, but is also a bit more difficult to acquire. As a further bonus you can summon the horse with a spell and he can't be killed (well... again). Begin your search for this ethereal steed at Cheydinhal's Black Waterside Stables.
uploaded 4:41, 5 Apr 2006 2,375 45 39kb seorin
Spriggan companion for Oblivion
Adds a button for the spriggan to summon its own mini troll minion, as well as adding support for swimming and falling off cliffs.
Adds a spriggan companion in Bruma. Controlled by an activator menu, options are follow, stay, and go have fun. You should save your game before clicking go have fun ^^.
uploaded 4:25, 5 Apr 2006 1,114 26 4kb drunkgoblin
Creature Intensity for Oblivion
In short, this mod adds around 20 new creatures, erases the
dependancy of creatures on the player's level, and adds creatures spawning in randomly numbered groups.
*New as of 1.5:
- Added the following new creatures:
Ogre Giants (50% larger than regular)
Ogre Mammoths (twice as large as regular)
Ogre Behemoths (four times larger tha
uploaded 3:23, 5 Apr 2006 1,872 55 17kb cryonaut
Better Arena Rewards for Oblivion
Being Grand Champion of the Arena is even better! Now when you become Grand Champion you get a weapon as well as the Raiment of Valor!
The Readme is posted below
The Elder Scrolls IV
Arena Items by Nate Dawg
uploaded 3:01, 5 Apr 2006 323 5 17kb nate_dawg303
SeasonalWeather 15 for Oblivion
This mod makes the weather in Oblivion more season appropriate (i have left the weather for Bruma and PalePass untouched).
Every few hours the mod will have a chance to make a weather change (it might leave it as it is) based on the current season. So you will see more sun in summer, more storms in fall, more snow in winter, etc.. It adds no new
uploaded 2:49, 5 Apr 2006 764 12 6kb bloodystump
Skill Not Advancing Fix for Oblivion
This is a fix for those who have used advskill, modpcs,setav, or other and have now discovered their skills are no longer advancing.
That post goes into much more detail.
1. Load the mod with the Oblivion Launcher
2. Load the last savegame w
uploaded 2:48, 5 Apr 2006 86 7 0kb Gel214th
Perception V2 1 for Oblivion
- Perception Version 2.1 for Oblivion by EvilGrinch
Changes In Version 2.1-
Version 2.0 pulled - forgot to change Merchant Calindil back to a completely unmodified reference. Mod is no longer incompatible with other mods that were changing his inventory. T
uploaded 2:34, 5 Apr 2006 1,343 35 3kb EvilGrinch
Life for Oblivion
*** 1.2f ***
- 15 new NPC's, a total of 94 NPC's.
- Hans is now Part of the Anvil Militia
- Fixed an Item Placement Bug (thx to SAgiZm)
- Fixed the gra/gro thing aswell (again, thx to SAgiZm :>)
Cheydinhal isn't finished yet, currently there aren't any Childs running around, reason of adding not more NPC's this time is simpl
uploaded 1:50, 5 Apr 2006 3,178 71 218kb moDem