Illumination for Oblivion
Adds two rings to the floor of the dungeon cell you start in, a Ring of NightEye and a Ring of Light. (They're on the floor near the bones.) Eliminates the need for torches, at least until you have two other magic rings you'd rather wear. A quick mod by request.
Illumination v. 1.1
== Changes ==
1.1 - Changed
uploaded 0:03, 7 Apr 2006 656 36 2kb shimeru
New Equipment Tutorial for Oblivion
This Is a tutorial, with full .doc explanation of how to make new weapons with new skins in Oblivion. Also includes an example .esp using two new weapons to demonstrate these new equipment pieces in action.
uploaded 23:39, 6 Apr 2006 1,083 52 4,214kb Alpha_Vortex
Vargos Dark Fur Armor for Oblivion
2.0 RELEASE Now includes female skins!
This is a 1 hour reskin of the fur armor making it darker in color.
It does not create a new armor it mearly changes the color of the old one. Enjoy it please!
PS: It looks cool!
Dont forget to add this/create then add this to your
uploaded 23:10, 6 Apr 2006 245 12 7,837kb daguy33
Decoy for Oblivion
Decoy Mod V.01
This is a for-fun mod based loosely on Reznod's Mannequins Plug-in v1.0
unzip to the "Oblivion\Data" directory
Start the Oblivion Launcher, select Data files and check the box next to the decoy.esp plugin
Go to The Copious Coinpurse in the Market District of the Imperial City to buy the decoys.
uploaded 22:30, 6 Apr 2006 921 8 4kb butters12
Ohmes-Raht Race for Oblivion
The Ohmes-Raht so closely resembles the elven
folk that they could be cousins. Some believe
that the Khajitt are simply descendants of the
original Aldmer settlers in Tamriel, who evolved,
like the Altmer, Bosmer, Dunmer, and Orsimer,
because of circumstance, into the cat-like race
that walks the dunes of Elsweyr.
This mod adds the Ohmes-R
uploaded 19:49, 6 Apr 2006 189 10 2kb zaknirahc
Vendor All Armor And Weapons Still Leveled for Oblivion
Enables all vendors to sell All equipment,
unlike maximum mithril or dwarven the way it originally is.. (for some odd reason).
Glass armor, arrows and weapons at lvl 16
Ebony armor, arrows and weapons at lvl 18
And the Imperial Watch Armor at lvl 22 to act as an alternative to the Daedric armor,
which just looks too evil for any non-evil cha
uploaded 19:23, 6 Apr 2006 407 16 3kb Baleur
Bulk Alchemy Ingredients for Oblivion
This is just a simple mod that changes the leveled lists for alchemy ingredients [VendorIngredientsCreature, VendorIngredientsFlora, VendorIngredientsRare] to be higher than one per level.
I tried to balance it by making rarer creature ingredients (that appear for higher levels) spawn in fewer numbers on merchants while more commons ones (such a
uploaded 19:12, 6 Apr 2006 388 24 1kb rmpoe