Leveling for Oblivion
!Fixed a few bug related to gaining levels.
!Luck now increases by a very small amount with every skill gain.
+Health now increased (retroactively) each time you gain a level, by 1/20 of your level.
You base health is STR + 2 * End, and it will double at level 20, 40, 60, etc.
A a few more fixes:
uploaded 0:14, 28 Mar 2006 112 2 9kb Balor
Morrowind Mage Companion for Oblivion
Description: Originally made this plugin for myself, got started digging in the CS and couldn't pull myself away. For 8 hours!! It was fun.
The .esp includes dark elf mage companion. The mage will take breaks from following player every 6-7 hours to read, eat, practice magic, or sleep. If he takes a break just "wait" 1-2 hours and he
uploaded 23:32, 27 Mar 2006 182 2 951kb Blocky
Smooth Leveling Mod version 1.1 for Oblivion
(Version 1.1 fixes the vampire bug.)
This mod eliminates most of the min/maxing required to build a great character in oblivion, allows attributes to pass 100, improves attributes with use, AND bases current health solely on current attributes.
Four supported versions are included, with different leveling requirements:
1) 10 points in majo
uploaded 21:00, 27 Mar 2006 424 4 53kb Digizen
Arena Modification for Oblivion
Current version: 0.9 (April 21, 2006)
This mod removes the level scaling from Arena opponents (though additional plugin is available that adds it back for those who want it) and adds TEAM fights. (2vs2, 4vs4 and 6vs6 available).
NOTE: Please do NOT save&exit the game after a team battle before you get a message about team fights being available
uploaded 19:50, 27 Mar 2006 3,646 29 66kb Kaene
Updated Gem Price Fix for Oblivion
Added Perfect Gems which are more valuble than the Flawless, adjustted prices more to put more spread between flawed and flawless. Added the new gems to the levelled lists.
Added a easter egg, no cheating by opening up the CS to peek, now!
Adjusts the prices of all gems and nuggets to make them more valuable. 50 gold for a gem see
uploaded 19:33, 27 Mar 2006 3,467 26 9kb Galn
Everburn Torches for Oblivion
Version 1.1 Adds a larger light radius to torches.
A simple mod that changes the value of torches so that they will never burnout. Now Torches have a larger light radius.
Just drop the file in your Oblivion/Data folder.
uploaded 16:56, 27 Mar 2006 994 23 0kb stoutbear
Irresistible Allure Spell for Oblivion
This is a new script effect spell that Thaurron at the Anvil Mages Guild will sell to you. It causes any NPC you cast it on to follow you for 60 seconds. Very useful if you need to lure someone away from the guards so you can kill them, steal from them, etc. Enjoy.
The ESP file goes into \Oblivion\Data. Select it in the "Data Files"
uploaded 16:23, 27 Mar 2006 291 7 2,187kb Oblivion Contrib
Marksman Chaos for Oblivion
Adds a chest outside of the Gray Mare in Chorrol, filled with respawning arrows, custom-made for special effects and fun, and a custom-designed bow.
Elastic Arrows: Stretch a person out and makes them fly away
Paralysis Arrows: Paralyzes a person in place
Explosion Arrows: Explodes with fire, killing anyone nearby and blowing them away
uploaded 16:15, 27 Mar 2006 1,529 20 2kb Oblivion Contrib
fun tweaks for Oblivion
Unzip this to oblivion/data then select it from data files when you start up the game
There are now three files in there- below is fun tweaks
These are just some little modifications to the game that shouldn't really affact the gameplay but will make it a little more fun
1) increase in jump dist
uploaded 15:25, 27 Mar 2006 621 9 1kb tobias321
Call Steed for Oblivion
Hello everyone! This is my first mod, and I hope you all find it useful. smile.gif This mod should work great if you just want to leave your horse somewhere, take care of business, and then call him to you when you're done. This will allow you to keep you horse out of harm's way when getting near hostiles and then you can safely call him to y
uploaded 15:22, 27 Mar 2006 219 4 4kb mcallon
Random Item Level for Oblivion
To install just unzip in oblivion/data, after that select it on data file to run.
What it does- this mod has all leveled items levels set to one, so that a monster can have any item it could independent of your lvl. Basically you can be a lvl 2 and fight a bandit with a glass longsword or be a lvl 25 an
uploaded 15:02, 27 Mar 2006 461 5 28kb tobias321