• ShadowMere11 for Oblivion

    this is v1.1 of my ShadowMere mod which adds a few little things that are cool to shadowmere. this is the less intensive version which he does not run faster or do more damage.

    3.i have made him a little bit bigger than he was before
    4.he is now a unicorn!
    5.he will follow you around the wilderness.
    6.he can now walk/run on water!
    7.he no lo

    uploaded 10:09, 8 Apr 2006 138 1 1kb joejoeself

  • ShadowMere for Oblivion

    this mod adds a couple of cool thing to the horse shadowmere which is acquired in the dark brotherhood quests.

    1.he is now about 2/5 faster than he was before.
    2.he now does about 3 times as much damage as he did before.
    3.i have made him a little bit bigger than he was before
    4.he is now a unicorn!
    5.he will follow you around the wilderness

    uploaded 9:29, 8 Apr 2006 377 14 5kb joejoeself

  • Flight! Travel Points alpha for Oblivion

    CenturiJon's Flying Mod (a baby Travel Points mod)

    *note* very very beta, not meant for playing but as a reference so other's can
    make flying mods
    I want to make a mod that will create flight paths between the major cities
    (kinda like WoWarcraft) because I don't like the idea of auto-travel but
    getting between pla

    uploaded 8:18, 8 Apr 2006 152 3 444kb centurijon

  • Level Modifier Counter for Oblivion

    Adds A Journal of Progress to First Edition in Imperial City, Market District that keeps track of skill progression and when read shows skill increases and attribute modifiers.

    uploaded 7:57, 8 Apr 2006 563 32 64kb mmmpld

  • Vampire Frenzy v2 for Oblivion

    With this mod, player vampires who are in danger of dying sometimes enter into a "frenzy" state, which grants them increased attributes (Endurance, Speed, and Strength) and skills (Acrobatics, Athletics, and Hand to Hand).

    Changes for V2.0:

    - In addition to low health triggering a possible frenzy, critical damage to the player can now a

    uploaded 7:06, 8 Apr 2006 261 3 2kb TheOtherDude321

  • New Nord for Oblivion

    I upped the Nord's Frost resistence from 50% to 75%.
    I also added a new class, Helgsven (Nordic Holy Warrior). No picture

    I also added a new spell, Aid (Heal touch 10 pts) which is added to the PC's spells when they major in Restoration (the only spell class with only one automatic spell).

    uploaded 6:32, 8 Apr 2006 86 1 0kb Vash_HS

  • LWB Unarmored for Oblivion

    This was the place I originally uploaded my mod. I'm not sure how to delete this entry and use the other, so I will just refer you to the link where I keep the updated one:


    uploaded 6:09, 8 Apr 2006 50 1 14kb Animation

  • Robes Upper Body Only for Oblivion

    This simply changes all Robes to use the upper body slot only so now you can wear greaves when wearing robes.

    uploaded 6:08, 8 Apr 2006 3,071 39 2kb sods

  • Simple Compass for Oblivion

    Changes the compass to a clean and less bulky design. See preview image for comparison.

    Unzip to your "Oblivion\Data" folder.

    Delete these files from your "Oblivion\Data" folder:


    uploaded 6:07, 8 Apr 2006 1,223 33 42kb ceski

  • Black Soul Merchant for Oblivion

    Evil doers rejoice! Gargamel located in All things Alchemical, Skingrad, sells black soul gems as well as regular ones. He can also train your cnjuration skill.

    uploaded 5:31, 8 Apr 2006 2,497 67 1kb Madakoo

  • TC Blank World for Oblivion

    This file is missing:
    Cell Data
    Worldspace Data
    Region Data
    Idle Animations (The program I am using makes the CS crash when these are added, unfortunately)

    I left in most everything else to give a general base to work with.

    This is no where near the level i'd prefer it to be, but I have gone as far as I can at the moment, given the too

    uploaded 4:28, 8 Apr 2006 198,470 3 0kb sven8136

  • All In One Basement for Oblivion

    This oblivion mod adds a basement to each house you can purchase. What makes this building mod unique is the fact that it's the same basement no matter which house you buy. Buy one house or buy all of them; the basement stays the same. This gives the player one consistent area to store all his loot.

    uploaded 3:56, 8 Apr 2006 30,869 628 15,048kb TomWithTheWeather