OBLIVION
  • Revealed Classes 1.1 for Oblivion

    Added classes:

    Commoner
    Ordinary citizens of the Empire, they are equally ill-suited for all endevours.
    Personality, Endurance (Stealth)
    Mercantile, Armorer, Alchemy, Acrobatics, Blunt, Hand to Hand, Speechcraft

    Conjurer
    These sorcerers prefer to use magic to summon beings to fight alongside them or for them.
    Willpower, Intelligence (Mag

    uploaded 15:02, 27 Mar 2006 272 3 3kb chuckybob

  • Merchants Buy Your Clutter for Oblivion

    This mod changes various clutter prices (Think dishes and plates and forks) from 0 to 1-2
    Bigger things like shovels and rakes are worth arround 5 gold
    Jewels are worth more now, so are silver and gold nuggets

    Makes stealing more profitable.

    Also makes animals drop more pelts/meat and tweaks those, so hunting is better. Animals now drop 5 m

    uploaded 13:40, 27 Mar 2006 603 6 10kb killaer

  • Mercenary Svenja for Oblivion

    Adds Svenja Hammerhand, a Nord mercenary, to the fighter guild in Chorrol.
    You can hire her for 5 days if you can afford the gold she asks for her service.
    She is set to the player level whenever the fighter guild cell is reset and she is there
    (3 days after the players last visit...that's at least what I think how it works).
    Not much more f

    uploaded 11:55, 27 Mar 2006 320 3 58kb Zarkis

  • Alchemy Perks More Potion Effects for Oblivion

    -SHORT VERSION-
    This mod reinstates the developers original idea to increase the possible number of simultaneous potion effects based on a character's Alchemical Mastery.

    ***************************************************

    -LONG VERSION-
    Think back, if you will, a number of months ago, long before Oblivion graced your computer screen. We

    uploaded 11:48, 27 Mar 2006 1,244 13 1kb dysesothymteric

  • Necromancy Spells for Oblivion

    Necromancy Spells v1.0
    ------------------------------

    -Adds three spells to the game which allow you to raise dead humans, without needing a particular quest item.

    >Revive Dead - 30 seconds, 45 cost
    >Greater Revive Dead - 60 seconds, 90 cost
    >Grand Revive Dead - 120 seconds, 180 cost

    -They can be purchased from one of the spell merchant

    uploaded 10:59, 27 Mar 2006 1,623 9 1kb Menome

  • More Training for Oblivion

    This simple plugin changes the number of times a player is allowed to train between levels from 5 to 50. It does not reduce (or increase) the cost of said training in any way.

    uploaded 10:40, 27 Mar 2006 4,037 35 0kb Asgate

  • Quick Draw for Oblivion

    This mod adds the Quick Draw Composite Bow and Quick Draw Arrows to the shop "A Fighting Chance" in the Market District of the Imperial City. The Bow can be drawn and fired rapidly for quick takedowns.

    uploaded 8:08, 27 Mar 2006 576 6 1kb wingus

  • Mithril Armor Weight Reduction for Oblivion

    Reduces weight of all Mithril armor (and enchanted armor that uses the Mithril models) by 50% to 75%. During the time you are using Mithril armor, some pieces' effective AR is the same as Chainmail. It made more sense to reduce it's weight than to increase it's protection, since all the light armor is crammed together pretty tightly as i

    uploaded 7:47, 27 Mar 2006 129 2 18kb Deathbane27

  • Elven Weapon Weight Reduction for Oblivion

    Reduces weight of all Elven weapons (and enchanted weapons that use the Elven models) by 20-70%. Seriously, they should not weigh more than Dwarven weapons!

    v 1.1 - Somehow missed battleaxes. Corrected.

    uploaded 7:43, 27 Mar 2006 436 4 20kb Deathbane27

  • More Generic Faces for Oblivion

    It just resets all of the FaceGen sliders to 0 for character creation. This is a step backwards for many, but I was frustrated in not being able to set all slider values to zero to "start from scratch". I haven't yet figured how to start the age/complexion slider at far left, maybe someone can tell me how to do that too.

    All the player-

    uploaded 7:02, 27 Mar 2006 2,873 15 28kb brash

  • Quick Start for Oblivion

    This is basically just a save file that you can load to start at the end of the Imperial Sewers so you don't have to rush through again.

    There are no items equipped except the starting clothes, the torch, and the Amulet of Kings.

    I believe the only skill leveled up is Athletics by 1 or 2 points

    The player is the default Imperial, and is

    uploaded 5:28, 27 Mar 2006 1,357 4 214kb allcopsarewankers@yahoo.com

  • Elvaan Race for Oblivion

    This is a small mod that simply adds the new race, Elvaan. This is NOT balanced, good with bow and swords. This does not have a readme. I have not encountered any problems. Enjoy

    uploaded 5:04, 27 Mar 2006 50 0 0kb theprogrammer