Caster Freedom v1 for Oblivion
Caster Freedom v1
All spells available to buy can now be cast without needing a prerequistie skill level. I also removed all starting spells (save for Flare & Heal) so you aren't stuck with a heap of junk spells if you're a Mage. Might change this if a spell deleting mod arrives, but for now you'll have to buy any spells you're mis
uploaded 14:26, 2 Apr 2006 85 2 41kb Dustbeard
Carry more stuff for Oblivion
Probably the first weight mod for Oblivion (originally posted on the official TES forums March 22nd):
(Edit: Link taken out, it "broke" the page -- instead, see the link in "mirrors" for the thread).
Anyway, if you're a "looter" like me, and can't stand leaving anything (that's worth money, not just random junk like b
uploaded 13:16, 2 Apr 2006 16,943 109 6kb GIGN
The Pirate Home for Oblivion
What is this plugin?
It's a ship home at the Anvil docks. For the moment it uses the pirate ship template for the interior. To get to
it go to anvil and get to the docks, at the docks there are 3 ships, it's the one in the middle.
What to expect soon:
For future releases I will most certainly modify the interior. I will add some P
uploaded 12:41, 2 Apr 2006 262 7 10kb SuperFriendBFG
Spell Ranks for Oblivion
This mod simply renames purchased spells according to their "type" and rank. So now, rather than having your 5 "X fire damage on Target" spells scattered all over your spellbook, they are now renamed such that they appear sequentially, e.g.:
In most cases the first rank of the spell wa
uploaded 11:28, 2 Apr 2006 992 37 5kb moho
Horse Commands for Oblivion
Horse Commands 1.41 by Xebeth [05/05/06]
* moved the model detection procedure from the stable door to Snak Gra'Bura
* added extra safety measures to prevent null references in scripts
* town travel should work properly
uploaded 9:56, 2 Apr 2006 3,129 47 57kb xebeth
CallSteed25 + Saddlebags091 for Oblivion
Call Steed 2.5 + Saddlebags 0.91 Combo Mod
How To Install This Combo Mod:
1) Go into the "Data" folder of your Oblivion installation
2) Place "CallSteed2.5+Saddlebags0.91.esp" in the DATA folder
3) Run Oblivion and, when the launcher appears, select "Data Files" and check the box by the file you just placed in the Data
uploaded 9:45, 2 Apr 2006 4,281 87 13kb mcallon
Destination Stone for Oblivion
Adds Instant travel to one point of your choice.
This mod adds a stone, and a note that teaches you a spell, leave the stone where ever you want, and cast the spell you will immediately be taken to the stone.
As I want my mods to feel more a part of the world I made The Stone is property of the Arch-Mage who previously had studied the stone a
uploaded 9:28, 2 Apr 2006 112 5 4kb AlgorithmX2
OEEnhanced Races for Oblivion
- Adds 1 new hairstyle for all the non beast races "Curly" - *NOTE* Screenshots included. You cant change the color.
- Fixed a bug with the Red Guard races having a mouth for a stomach.
- Due to issues that Generic Faces seemed to cuz i reverted this plugin back to version 1.2. ALL cha
uploaded 8:49, 2 Apr 2006 1,752 27 4,954kb Crueak
vampirism tweaks backwards for Oblivion
This is the backwards variant. Feeding causes you to become more vampiric (stronger, faster, etc, less sociable, and more vulnerable to sunlight)
The previous version was afflicted by a bizarre file name issue. This is the same file, different file name.
uploaded 8:24, 2 Apr 2006 96 0 24kb skyranger-1
retroactive health for Oblivion
This mod changes the formula used to determine the players maximum health slightly. Without it, endurance gained earlier gives more health then the same amount of endurance gained later. With this mod, it doesn't matter when you gain the endurance, so long as you have the same total endurance and level. ie endurance is retroactively credited
uploaded 7:50, 2 Apr 2006 9,129 139 1kb skyranger-1