• Caster Freedom v1 for Oblivion

    Caster Freedom v1

    All spells available to buy can now be cast without needing a prerequistie skill level. I also removed all starting spells (save for Flare & Heal) so you aren't stuck with a heap of junk spells if you're a Mage. Might change this if a spell deleting mod arrives, but for now you'll have to buy any spells you're mis

    uploaded 14:26, 2 Apr 2006 85 2 41kb Dustbeard

  • Carry more stuff for Oblivion

    Probably the first weight mod for Oblivion (originally posted on the official TES forums March 22nd):
    (Edit: Link taken out, it "broke" the page -- instead, see the link in "mirrors" for the thread).

    Anyway, if you're a "looter" like me, and can't stand leaving anything (that's worth money, not just random junk like b

    uploaded 13:16, 2 Apr 2006 16,943 109 6kb GIGN

  • The Pirate Home for Oblivion

    What is this plugin?

    It's a ship home at the Anvil docks. For the moment it uses the pirate ship template for the interior. To get to
    it go to anvil and get to the docks, at the docks there are 3 ships, it's the one in the middle.

    What to expect soon:

    For future releases I will most certainly modify the interior. I will add some P

    uploaded 12:41, 2 Apr 2006 262 7 10kb SuperFriendBFG

  • Sharp Axes for Oblivion

    This mod changes all axes which were Blunt one
    & two handed, to Blade one & two handed.

    uploaded 12:30, 2 Apr 2006 186 6 4kb TenakaUK

  • Ohmes-Raht for Oblivion

    Adds an playable Ohmes-Raht race to the game.

    My Ohmes-raht are more cat-like than those found in Daggerfall and have the same base stats and abilities as the Khajiit

    uploaded 12:27, 2 Apr 2006 292 10 467kb LordOverkill

  • Spell Ranks for Oblivion

    This mod simply renames purchased spells according to their "type" and rank. So now, rather than having your 5 "X fire damage on Target" spells scattered all over your spellbook, they are now renamed such that they appear sequentially, e.g.:

    Flare II
    Flare III
    Flare IV
    Flare V

    In most cases the first rank of the spell wa

    uploaded 11:28, 2 Apr 2006 992 37 5kb moho

  • Horse Commands for Oblivion

    Horse Commands 1.41 by Xebeth [05/05/06]

    * moved the model detection procedure from the stable door to Snak Gra'Bura
    * added extra safety measures to prevent null references in scripts
    * town travel should work properly

    uploaded 9:56, 2 Apr 2006 3,129 47 57kb xebeth

  • CallSteed25 + Saddlebags091 for Oblivion

    Call Steed 2.5 + Saddlebags 0.91 Combo Mod

    How To Install This Combo Mod:

    1) Go into the "Data" folder of your Oblivion installation

    2) Place "CallSteed2.5+Saddlebags0.91.esp" in the DATA folder

    3) Run Oblivion and, when the launcher appears, select "Data Files" and check the box by the file you just placed in the Data

    uploaded 9:45, 2 Apr 2006 4,281 87 13kb mcallon

  • Destination Stone for Oblivion

    Adds Instant travel to one point of your choice.

    This mod adds a stone, and a note that teaches you a spell, leave the stone where ever you want, and cast the spell you will immediately be taken to the stone.

    As I want my mods to feel more a part of the world I made The Stone is property of the Arch-Mage who previously had studied the stone a

    uploaded 9:28, 2 Apr 2006 112 5 4kb AlgorithmX2

  • OEEnhanced Races for Oblivion


    - Adds 1 new hairstyle for all the non beast races "Curly" - *NOTE* Screenshots included. You cant change the color.


    - Fixed a bug with the Red Guard races having a mouth for a stomach.


    - Due to issues that Generic Faces seemed to cuz i reverted this plugin back to version 1.2. ALL cha

    uploaded 8:49, 2 Apr 2006 1,752 27 4,954kb Crueak

  • vampirism tweaks backwards for Oblivion

    forum thread:

    This is the backwards variant. Feeding causes you to become more vampiric (stronger, faster, etc, less sociable, and more vulnerable to sunlight)

    The previous version was afflicted by a bizarre file name issue. This is the same file, different file name.

    uploaded 8:24, 2 Apr 2006 96 0 24kb skyranger-1

  • retroactive health for Oblivion

    This mod changes the formula used to determine the players maximum health slightly. Without it, endurance gained earlier gives more health then the same amount of endurance gained later. With this mod, it doesn't matter when you gain the endurance, so long as you have the same total endurance and level. ie endurance is retroactively credited

    uploaded 7:50, 2 Apr 2006 9,129 139 1kb skyranger-1