Quick Start for Oblivion
This is basically just a save file that you can load to start at the end of the Imperial Sewers so you don't have to rush through again.
There are no items equipped except the starting clothes, the torch, and the Amulet of Kings.
I believe the only skill leveled up is Athletics by 1 or 2 points
The player is the default Imperial, and is
uploaded 5:28, 27 Mar 2006 1,356 4 214kb email@example.com
Benirus Basement Expanded for Oblivion
DO NOT INSTALL THIS MOD UNTIL YOU'VE FULLY COMPLETED THE BENIRUS HAUNTED MANOR QUEST IN ANVIL AND DON'T READ BELOW IF YOU DON'T WANT THE QUEST SPOILERED
Benirus Basement Expanded
this mod, for players who have bought and completed the quest associated with the Benirus Manor in Anvil makes the secret basement room a usable space and i
uploaded 4:31, 27 Mar 2006 442 1 40kb deltas
Longer Summons for Oblivion
This modification increases the duration of all summon spells included with the game. There are two versions of the mod included, one which increases the summon durations to be twice as long, and one which increases the summon durations to be three times as long.
uploaded 3:02, 27 Mar 2006 3,271 14 2kb nefariousD
Dimensional Pocket of Ether for Oblivion
Here is a new Dimension which is just a small confined space suspended in a white void with 5 chests in it.
These mods are standalone. Different dimensions will not conflict. You just get a new spell to some a different door with. The previous ones you have installed are completely unaffected. Just don't hop to a different dimension while sti
uploaded 1:52, 27 Mar 2006 435 3 6kb Skullguise
Companion Gabrielle for Oblivion
This is the WIP version of Companion Gabby. An imperial pirate whos tired of her life at sea and looking for new, drier, adventures.
BE SURE TO READ THE README!
Updated to v0.86
*Companion Share has been moved to a Dialog Option. Now trying to pickpocket her gives a message of not being able to pickpocket your companion.
*Should have) Fixe
uploaded 1:33, 27 Mar 2006 8,161 58 31kb aridale
Rhajiit for Oblivion
This mod adds a new race to Oblivion known as the Rhajiit. The Rhajiit are a game balanced modification of the Khajiit and are made based on game story, not wanting to be super powerful. It's also not a desaturated version of the Khajiit, and time and effort went into giving them a plesant fur shade that matches that of a snow leopard.
uploaded 0:52, 27 Mar 2006 1,109 6 2,471kb Destinystrike
Real Arena for Oblivion
This is my simple plugin for TESIV:Oblivion.
I didn't think that it was too realistic that
someone could become Grand Champion of the
Arena before hitting level 5, so I stopped the
combatants in the Arena from leveling. Pit Dogs
start at level 1, and the Gray Prince is level 32.
I finished the game and most of the sidequests
uploaded 0:49, 27 Mar 2006 1,579 5 23kb moxie
Monsters NOLVL 1.3 for Oblivion
Monsters have NO LVL and you will fight any Monsters in game...
Monsters that are Weak and monsters that will rip you a new one...
Just try not to go out in the night...
This Version 1.3 is Final...Hope you Enjoy...
For this MOD to work you need to start a NEW game...
Oblivion saves ALL the Info of your game in your save, so you need to
uploaded 23:53, 26 Mar 2006 383 3 6kb NecroViolator
Public University Services for Oblivion
Adds an Enchanting and Spellmaking altar to the public area of the Arcane University, flanking the door to the Lobby. They are enclosed in pillars, which can be removed by paying 10,000 gold to the sign posted on them.
uploaded 23:41, 26 Mar 2006 113 1 2kb Deathbane27
Axebanes Hunters Mod 2.0 for Oblivion
NEW IN VERSION 2.0
-Incorporated a modified version of the Natural Wildlife script originally written by Tag. My version adds an extra decision check when the player gets close to the creature. This script adds a lot of life to the creatures by making them act more realistically instead of just always being hostile. A big thank you to Tag for lett
uploaded 23:09, 26 Mar 2006 4,359 25 53kb Spidermagick