OBLIVION
  • Incremental Saver for Oblivion

    Simply put, creates a new save every time you quicksave or autosave, as if you had pressed escape, gone to the save menu and clicked 'new save'.
    For those of us who love to save early and save often.

    Discussion Thread:
    http://www.elderscrolls.com/forums/index.php?showtopic=375750&st=20#


    History
    --------
    v1.3 build 13
    Quick fix to

    uploaded 15:05, 14 Apr 2006 3,199 137 209kb jobabob

  • Mostly_Weightless_ Ingredients for Oblivion

    I've now tried to set the weight of ingredients according to their in-game size. This should help alchemy freaks like me.

    uploaded 13:08, 14 Apr 2006 584 25 7kb Napoleon Blownapart

  • Tribal Tattoos for Oblivion

    This is a simple retexture. It adds some tribal tattoos to the female upperbody texture. I made three different tattoos for version 1.0. Maybe I'll do some more later on ...

    uploaded 13:01, 14 Apr 2006 1,542 36 2,201kb bazz24

  • Spell of Partying Hard for Oblivion

    Let's face it, we all want to start a huge riot whenever there are more than 4 NPCs nearby in a town or city. Or at least that's what I want to. Nothing funnier than watching the NPCs take on the guards and get slaughtered like sheep.

    Party Hard casts Disrobe, Rally, Frenzy up to level 50 and Restore 3 pts for 30 seconds in a 100 ft radius

    uploaded 11:52, 14 Apr 2006 584 15 4kb SAgiZm

  • New Spell Line Bottle Elements for Oblivion

    Line of Spells - Bottle Elements
    A mod for the PC game "The Elder Scrolls IV: Oblivion" by Bethesda Softworks
    Mod made by Elfenstein

    ************************************************

    This mod gives you a new line of spells:


    All the spells can be bought at the Imperial Cities Arcane University - Praxographical Center. The vendor is

    uploaded 11:40, 14 Apr 2006 87 1 8kb elfenstein

  • Ayleid Weapon Enchantments for Oblivion

    this mod adds about 20 new weapons into the game with enchantments that do not use charge. However, these enchantments do not occur on each hit, rather they have a random chance to occur on each hit, reducing the power of the weapon to an equivilent weapon except that the weapon never loses its magical ability and never needs to be recharged.

    A

    uploaded 9:36, 14 Apr 2006 726 26 6kb torann

  • MultiSummons for Oblivion

    ATTENTION! The first plugin to allow caps to be based on your Conjuration level is now available at http://www.tessource.net/files/file.php?id=3037 and is probably preferable to this! You can still use this mod if you just want to raise the cap to a certain amount.

    MultiSummons
    Author: kab
    Version: 1.0
    E-mail: kab AT thekab DOT com

    DESCR

    uploaded 8:49, 14 Apr 2006 1,311 36 4kb kab

  • Arachnos Double Action for Oblivion

    Arachno's Double Action v 1.1
    =============================

    What this mod does
    ------------------
    This modification doubles or quadruples the damage from all physical damage sources as well as cuts all mana costs for healing and damage spells by 50% or 75%, depending on which version of the mod you use. X2 doubles the pace of combat, while

    uploaded 8:23, 14 Apr 2006 162 3 4kb delsheol

  • NightEye Shaders for Oblivion

    This mod offers variations of the Nighteye shader.
    It changes shaders directly and therefore does not affect gameplay in any way not directly linked to visuals.

    Some effects are available for quick installation on certain video cards. A longer installation procedure is available in order to use the effects on all video cards.


    Quick-install

    uploaded 6:56, 14 Apr 2006 5,128 175 1,401kb accurain

  • Friendlier Summons for Oblivion

    Friendlier Summons
    Version: 1.0
    Author: kab
    E-mail: kab AT thekab DOT com

    DESCRIPTION
    ===========

    Makes all summoned creatures ignore friendly hits while in combat. Now when your companion shoots them in the back they don't turn and attack. Outside of combat creatures will still fight back when attacked as normal. Note that this aff

    uploaded 6:49, 14 Apr 2006 821 37 6kb kab

  • Reusable Oblivion Gate for Oblivion

    This mod Adds a "Gate room" (with a reusable Oblivion gate) to Wenyandawik, an Ayleid ruin North West of Bravil, when the gate is closed just hit the switch and it re-opens!

    uploaded 6:48, 14 Apr 2006 1,526 73 3kb Moist

  • Better Races for Oblivion

    Better Races by Xereau 1.0

    1. INSTALLATION

    Extract the .esp file to the DATA directory in your Oblivion folder. Default is c: Program Files/Bethesda/Oblivion/Data

    Click DATA FILES when you start Oblivion, and select this mod.

    2. ABOUT

    This is a mod that adds various powers, lesser powers, and abilities to ALL races found in TES: Obl

    uploaded 5:33, 14 Apr 2006 400 3 9kb xereau