beauty elf fem for Oblivion
A save game at the start gate with some nice looking fem woodelfs will make some with all race male and female when i get chance.If you click on the gate you can edit them and change the names.
Yust pop the save in the My Documents\My Games\Oblivion\Saves foulder and load them up,have fun.
OOPS i forgot to say this needs the md natur
uploaded 14:42, 29 Mar 2006 213 6 884kb madpaddy
Movable Bodies for Oblivion
This simple mod makes bodies and other items with physical properties (although you wont notice on lighter items) easier to move around. I thought it was dumb that I could only move a dead NPCs arm instead of dragging them around.
Extract movablebodies.esp to your Oblivion\Data directory.
Then enable the mod in the Data Files
uploaded 13:16, 29 Mar 2006 9,217 146 1kb myxomatosisman
QuickChar for Oblivion
QuickChar allows you to skip the entire intro dungeon with one click. This can be very useful for anyone making and/or testing mods or for anyone replaying the game.
No original game scripts were touched and only 1 item was added that will not conflict with anything.
uploaded 12:39, 29 Mar 2006 605 15 3kb marc54
Elven Mages Companion for Oblivion
Elven Mages Companion
Description: Originally made this plugin for myself, got started digging in the CS and couldn't pull myself away. The .esp includes elf mage companion.
April 14, 2006 v 1.2
- Torch use and sneakin
uploaded 12:23, 29 Mar 2006 463 8 975kb Blocky
Poison Machine v125 for Oblivion
Poison Machine v1.25 by Bioxx
This mod adds a mixing barrel in the Dark Brotherhood Sanctuary that allows the player to create poisoned food assuming that they have the necessary ingredients. The barrel
uploaded 7:03, 29 Mar 2006 471 12 11kb bioxx
Call Steed 1.5 for Oblivion
I am very pleased to announce that I have updated the Call Steed mod to version 1.5. Here's the lowdown:
In my first mod, there was one ring that, when equipped, would cause any purchased horses to start running to you from wherever they were located. In 1.5 I have created a ring for each of the bought horses, the quest horses (Shadowmere and
uploaded 6:57, 29 Mar 2006 854 26 4kb mcallon
Enchantment Reduction for Oblivion
== VERSION 1.1 ==
The mod should now work with every weapon and staff in the game, correctly reducing the cost to use their enchantments to zero. This will allow you to use them... forever and always, without having to stop to recharge or bother with messy soul traps!
Keep in mind that this works for all weapons and staves in the whole game,
uploaded 6:17, 29 Mar 2006 1,125 23 12kb Veraticus
Unicorn Sociability for Oblivion
This mod is entitled "Unicorn No Longer A Bastard". If you've found the unicorn, you'll know exactly what I'm talking about.
Well, this fixes that & that alone - it's pretty freaking cool already! :)
More specifically - it'll still defend itself & fight anything attacking you if it's nearby, but you can draw your weap
uploaded 5:35, 29 Mar 2006 401 12 2kb corvan
WCGL - Wilderness Creatures List - Updated! for Oblivion
Modifies wilderness levelled lists for more variation in creatures and difficulty at all levels.
No more wolves stopping existing once you hit level 10 magically, and percent chances to have harder things spawn at lower levels. Be careful exploring, you are no longer able to survive against everything in existence.
Furthermore, creatures can
uploaded 3:10, 29 Mar 2006 3,424 35 3kb WinterborneTE
Rare Items for Oblivion
Rare Items Mod
By Tom Servo
30 March 2006
Rare Items v1
Changed almost all leveled items.
Rare Items v1.1
Reworked the list.
Rare Items v1.15
-Fixed the LL0NPCWeaponLvl100 lists to follow normal weapon rarity.(Caused some quest drops to be very high)
-Made Ebony a bit more usual to give more chance for you to find it before looting d
uploaded 2:15, 29 Mar 2006 1,115 26 21kb Tom Servo
Bridgeview House for Oblivion
A simple house based on the Inn building. THe house is located just west of the bridge leading into Imperial City. The house does not include any cheat items or hidden areas. It has a desk, bed, some tables to display items on and some chests for storage. I may work on adding a basement/cave later once I learn more of the intriacies of the new CS.
uploaded 1:52, 29 Mar 2006 152 2 55kb Galn