OBLIVION
  • Poison Machine v125 for Oblivion

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    Poison Machine v1.25 by Bioxx

    This mod adds a mixing barrel in the Dark Brotherhood Sanctuary that allows the player to create poisoned food assuming that they have the necessary ingredients. The barrel

    uploaded 7:03, 29 Mar 2006 471 12 11kb bioxx

  • Shock Animation Change for Oblivion

    Changes the Shock Animation to Single bolt, also changes the color.

    Version 1.0 will have the long following trail eliminated and make the bolt wider. Expect it withen a few days.

    uploaded 7:02, 29 Mar 2006 348 5 2kb Alpha_Vortex

  • Call Steed 1.5 for Oblivion

    I am very pleased to announce that I have updated the Call Steed mod to version 1.5. Here's the lowdown:

    In my first mod, there was one ring that, when equipped, would cause any purchased horses to start running to you from wherever they were located. In 1.5 I have created a ring for each of the bought horses, the quest horses (Shadowmere and

    uploaded 6:57, 29 Mar 2006 854 26 4kb mcallon

  • Enchantment Reduction for Oblivion

    == VERSION 1.1 ==

    The mod should now work with every weapon and staff in the game, correctly reducing the cost to use their enchantments to zero. This will allow you to use them... forever and always, without having to stop to recharge or bother with messy soul traps!

    Keep in mind that this works for all weapons and staves in the whole game,

    uploaded 6:17, 29 Mar 2006 1,125 23 12kb Veraticus

  • Unicorn Sociability for Oblivion

    This mod is entitled "Unicorn No Longer A Bastard". If you've found the unicorn, you'll know exactly what I'm talking about.

    Well, this fixes that & that alone - it's pretty freaking cool already! :)

    More specifically - it'll still defend itself & fight anything attacking you if it's nearby, but you can draw your weap

    uploaded 5:35, 29 Mar 2006 401 12 2kb corvan

  • WCGL - Wilderness Creatures List - Updated! for Oblivion

    Modifies wilderness levelled lists for more variation in creatures and difficulty at all levels.

    No more wolves stopping existing once you hit level 10 magically, and percent chances to have harder things spawn at lower levels. Be careful exploring, you are no longer able to survive against everything in existence.

    Furthermore, creatures can

    uploaded 3:10, 29 Mar 2006 3,424 35 3kb WinterborneTE

  • Rare Items for Oblivion

    Rare Items Mod
    By Tom Servo
    30 March 2006

    Rare Items v1
    Changed almost all leveled items.

    Rare Items v1.1
    Reworked the list.

    Rare Items v1.15
    -Fixed the LL0NPCWeaponLvl100 lists to follow normal weapon rarity.(Caused some quest drops to be very high)
    -Made Ebony a bit more usual to give more chance for you to find it before looting d

    uploaded 2:15, 29 Mar 2006 1,115 26 21kb Tom Servo

  • Bridgeview House for Oblivion

    A simple house based on the Inn building. THe house is located just west of the bridge leading into Imperial City. The house does not include any cheat items or hidden areas. It has a desk, bed, some tables to display items on and some chests for storage. I may work on adding a basement/cave later once I learn more of the intriacies of the new CS.

    uploaded 1:52, 29 Mar 2006 152 2 55kb Galn

  • Natural Faces for Oblivion

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    Natural Faces Plugin for Oblivion
    Version 0.95
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    by Maboroshi Daikon

    History
    =======
    Version 0.95: 07 June 2006
    - Fixed "pasty lips" problem with male characters.
    - Fixed "lip ring" problems (mostly found on Dark Elves).
    - Cleaned up male lip color to match original c

    uploaded 1:42, 29 Mar 2006 377,578 3,137 2,771kb MaboroshiDaikon

  • NPC Equipment Rarity Mod for Oblivion


    1. What does this mod do?
    This mod changes most of the item lists for armor and weapons that normal NPCs (not monsters or dremora) get their equipment from. Now, most bandits and marauders should use the lower levels of equipment, not all Daedric and Glass, no matter what your level is. Scaling hasn't been removed, or really changes, Ebony st

    uploaded 1:25, 29 Mar 2006 1,470 12 7kb RemyDuron

  • Simplified Leveling Mod, version 6.2 for Oblivion

    (Version 3 removes the training cap, and reduces the attributes required to gain a level to 8. Version 4 adds armorer to the armor skills. Version 5 rebalances the magic skills, and allows mages to develop Speed without weapons. Version 5.1 fixes a minor bug some people reported in speed calculations, and marksman doesn't effect strength anymor

    uploaded 0:54, 29 Mar 2006 373 12 9kb Digizen

  • Dark UI for Oblivion

    2.40 - Replaced the container menu(merchants, loot) texture and tweaked the menu to show the popup properly and to neaten the lines. - Retextured the book and scroll backgrounds. They are a little less bright, but it is a very, very subtle change. The book texture is also much cleaner (less blotchy) than Bethesda's. - Retextured Spellmaking and

    uploaded 0:36, 29 Mar 2006 28,139 327 15,442kb Greybird