OBLIVION
  • Cheaper Recharge for Oblivion

    All this does is changes the recharge cost on enchanted equipment from 1 gold per point of charge to 0.4 gold per point. This makes the enchantment recharge cost 2.5 times cheaper.

    uploaded 4:09, 30 Mar 2006 439 6 1kb Amodeus

  • My House for Oblivion

    My House by Encifer


    This will put a house right next to the East gate in Cheydinhal.
    It's impossible to miss it. There a lot of large desks and display cases that are perfect for showing of your massive collections. You'll also notice my tribute to Morrowind just inside the front door.

    Install instructions are in the readme.

    uploaded 3:48, 30 Mar 2006 190 8 9kb Encifer

  • Imperial Watch Armor Enabler for Oblivion

    A simple toggle to the properties of Imperial Watch armor (worn by palace guards and captains such as Lex) which makes it possible to loot and wear this armor. The armor is unmodified, and is Heavy and functionally identical to ordinary Steel (perhaps slightly better, I haven't checked fully). No spawns have been made so expect a difficult time

    uploaded 3:22, 30 Mar 2006 721 10 2kb Nakar

  • Daedra Shrine Level Requirement Remover for Oblivion

    A simple mod to the scripts governing Daedra Shrine quests. You can now begin them at any level, provided you're able to also provide the offering (it will be difficult, for example, to find Troll Fat or a Lion Pelt at level 1). I worked this out mostly to provide more options for the main quest for players at lower levels, but bear in mind that

    uploaded 3:20, 30 Mar 2006 1,433 40 78kb Nakar

  • Slow Alch and Conj for Oblivion

    As a mage the time it took to level spells felt right, except for alchemy and conjuration, those shot up to 100, while I still have lvl 50-60 in other skills. So this mod is for other people like me who were fine with everything else cept these 2 skills.

    uploaded 3:01, 30 Mar 2006 21 0 2kb Slig

  • Less Fog Underwater for Oblivion

    Removes the heavy close up fogging while underwater.
    The water will not be crystal clear, it is still slightly murky.

    Probably not compatible with other water mods, so it's not advised to use this in conjunction with others.

    Installation:
    Unzip to Oblivion/Data
    Enable the Lessfogunderwater.esp from the data files choice in the Oblivi

    uploaded 2:56, 30 Mar 2006 1,419 36 1kb pyide

  • MD Saddlebags V3 for Oblivion

    Saddlebags Plugin for Oblivion

    Version 3.0 Beta
    by Maboroshi Daikon

    Requires OBSE v15 or later. Saddlebags are now completely independant of other horse mods. Use with any other horse compilation that doesn't include saddlebag functionality.

    uploaded 2:53, 30 Mar 2006 43,948 369 2,750kb MaboroshiDaikon

  • Arks Problematic Potions for Oblivion

    ===============================================
    Ark's Problematic Potions Plugin for Oblivion
    Version 1.0
    ===============================================
    by Arkenor Oakshadow

    http://www.arksark.org/galley/

    Mail me with any bugs, suggestions, questions or comments - <arkenor@ntlworld.com>

    History
    =======

    Version 1: 28 March 20

    uploaded 1:03, 30 Mar 2006 38 1 2kb Arkenor

  • Arks Little Guys Now with added Dremora for Oblivion

    ===============================================
    Ark's Little Guys Plugin for Oblivion
    Version 0.6
    ===============================================
    by Arkenor Oakshadow

    http://www.arksark.org/galley/

    Mail me with any bugs, suggestions, questions or comments - <arkenor@ntlworld.com>

    History
    ==========

    Version 0.6 A compatability re

    uploaded 1:02, 30 Mar 2006 595 3 6kb Arkenor

  • Arks Multiple Multiplier Mod for Oblivion

    ===============================================
    Ark's Multiplier Plugin for Oblivion
    Version 1.5
    ===============================================
    by Arkenor Oakshadow

    www.arksark.org/galley/

    Mail me with any bugs, suggestions, questions or comments - <arkenor@ntlworld.com>

    History
    =======


    Version 1.5: 27 March 2006
    - Init

    uploaded 1:00, 30 Mar 2006 301 10 1kb Arkenor

  • Exit for Oblivion

    This mod adds an Exit spell, sold by Raminus Polus at the Arcane University in the Imperial City. The spell simply teleports you to wherever you entered from, useful for getting out of annoyingly deep caves.

    Warning: This spell can easily break a large number of quests. Use it with caution!

    uploaded 0:04, 30 Mar 2006 1,038 13 3kb seorin

  • Quiet Feet for Oblivion

    Some people experience horrible stuttering when they ride a horse or fight certain enemies. Characters in the game have distinct sound effects that play when each foot hits the ground, which for whatever reason is too much for some older sound cards (and newer onboard sound systems) to handle. Enemies with more feet (e.g. wolves) make grown men wee

    uploaded 0:01, 30 Mar 2006 10,140 168 6kb OnmyojiOmn