Everburn Torches for Oblivion
Version 1.1 Adds a larger light radius to torches.
A simple mod that changes the value of torches so that they will never burnout. Now Torches have a larger light radius.
Just drop the file in your Oblivion/Data folder.
uploaded 16:56, 27 Mar 2006 975 17 0kb stoutbear
Irresistible Allure Spell for Oblivion
This is a new script effect spell that Thaurron at the Anvil Mages Guild will sell to you. It causes any NPC you cast it on to follow you for 60 seconds. Very useful if you need to lure someone away from the guards so you can kill them, steal from them, etc. Enjoy.
The ESP file goes into \Oblivion\Data. Select it in the "Data Files"
uploaded 16:23, 27 Mar 2006 290 4 2,187kb Oblivion Contrib
Marksman Chaos for Oblivion
Adds a chest outside of the Gray Mare in Chorrol, filled with respawning arrows, custom-made for special effects and fun, and a custom-designed bow.
Elastic Arrows: Stretch a person out and makes them fly away
Paralysis Arrows: Paralyzes a person in place
Explosion Arrows: Explodes with fire, killing anyone nearby and blowing them away
uploaded 16:15, 27 Mar 2006 1,521 13 2kb Oblivion Contrib
fun tweaks for Oblivion
Unzip this to oblivion/data then select it from data files when you start up the game
There are now three files in there- below is fun tweaks
These are just some little modifications to the game that shouldn't really affact the gameplay but will make it a little more fun
1) increase in jump dist
uploaded 15:25, 27 Mar 2006 619 6 1kb tobias321
Call Steed for Oblivion
Hello everyone! This is my first mod, and I hope you all find it useful. smile.gif This mod should work great if you just want to leave your horse somewhere, take care of business, and then call him to you when you're done. This will allow you to keep you horse out of harm's way when getting near hostiles and then you can safely call him to y
uploaded 15:22, 27 Mar 2006 218 4 4kb mcallon
Random Item Level for Oblivion
To install just unzip in oblivion/data, after that select it on data file to run.
What it does- this mod has all leveled items levels set to one, so that a monster can have any item it could independent of your lvl. Basically you can be a lvl 2 and fight a bandit with a glass longsword or be a lvl 25 an
uploaded 15:02, 27 Mar 2006 457 4 28kb tobias321
Revealed Classes 1.1 for Oblivion
Ordinary citizens of the Empire, they are equally ill-suited for all endevours.
Personality, Endurance (Stealth)
Mercantile, Armorer, Alchemy, Acrobatics, Blunt, Hand to Hand, Speechcraft
These sorcerers prefer to use magic to summon beings to fight alongside them or for them.
Willpower, Intelligence (Mag
uploaded 15:02, 27 Mar 2006 273 6 3kb chuckybob
Merchants Buy Your Clutter for Oblivion
This mod changes various clutter prices (Think dishes and plates and forks) from 0 to 1-2
Bigger things like shovels and rakes are worth arround 5 gold
Jewels are worth more now, so are silver and gold nuggets
Makes stealing more profitable.
Also makes animals drop more pelts/meat and tweaks those, so hunting is better. Animals now drop 5 m
uploaded 13:40, 27 Mar 2006 620 12 10kb killaer
Mercenary Svenja for Oblivion
Adds Svenja Hammerhand, a Nord mercenary, to the fighter guild in Chorrol.
You can hire her for 5 days if you can afford the gold she asks for her service.
She is set to the player level whenever the fighter guild cell is reset and she is there
(3 days after the players last visit...that's at least what I think how it works).
Not much more f
uploaded 11:55, 27 Mar 2006 328 4 58kb Zarkis
Alchemy Perks More Potion Effects for Oblivion
This mod reinstates the developers original idea to increase the possible number of simultaneous potion effects based on a character's Alchemical Mastery.
Think back, if you will, a number of months ago, long before Oblivion graced your computer screen. We
uploaded 11:48, 27 Mar 2006 1,258 29 1kb dysesothymteric
Necromancy Spells for Oblivion
Necromancy Spells v1.0
-Adds three spells to the game which allow you to raise dead humans, without needing a particular quest item.
>Revive Dead - 30 seconds, 45 cost
>Greater Revive Dead - 60 seconds, 90 cost
>Grand Revive Dead - 120 seconds, 180 cost
-They can be purchased from one of the spell merchant
uploaded 10:59, 27 Mar 2006 1,657 15 1kb Menome