• TeMpO Stealth for Oblivion

    TeMpO`s Stealth Equipment 1.2

    You only get Chameleon and Invisibility when in Sneak Mode while wearing the robe.

    This Mod gives you the following equipment:
    TeMpO`s Shoes of Speed, TeMpO`s Robe of Stealth, and TeMpO`s Hood of all Seeing.

    The shoes Fortify Speed, Acrobatics, and Athletics by 100.

    The Robe gives you Fortify Securit

    uploaded 0:53, 8 Apr 2006 948 24 2kb TempoJMFS

  • Anpu 1 for Oblivion

    A small village in Solstheim, near Himmelhost Barrow.

    Miners from Raven Rock later settled here, in Anpu,
    a miner's village east of Fort Frostmoth. This small hamlet has boat access, several mines of ebony, diamond, and raw glass; some farmland, 3 main buildings, and plenty of security. The main building is a tavern/Inn, with kitchen, walk

    uploaded 0:46, 8 Apr 2006 206 4 0kb morsepone7

  • Arctic Gear for Oblivion

    > --- Description --- <

    This mod adds a new set of arctic armor, as well as an arctic bow. These are just retextured versions of the fur armor and elven bow, but they do not replace fur.

    You can buy the Arctic Fur set at a shop called Nord Wind in Bruma. You will know the merchant when you see him. :)

    Each armor piece has this enchant:

    uploaded 23:56, 7 Apr 2006 556 39 6,695kb perditio44

  • Anvil Sword for Oblivion

    This mod adds a sword and a statue to Chorral thw sword is called "Anvil" and is basicly a edited ebony longsword its lighter it does 25 damage instead of 20 and is worth alot more
    the sword is stuck in the satue and only the true son or daughter of the hero can pull out the sword

    uploaded 23:52, 7 Apr 2006 771 15 1kb hellwege

  • Skill Bonuses for Oblivion

    The Elder Scrolls IV

    Skill Bonuses by: ska8tdude

    1. Description
    2. Installation
    3. Uninstallation
    4. Bugs
    5. Credits
    6. Usage


    1. Description

    This mod adds the skill

    uploaded 23:29, 7 Apr 2006 201 14 6kb ska8tdude

  • Identify NPCCreature for Oblivion

    ------------Changes in 1.3---------------
    Made a suite of Ranges:
    Indentify within 15 ft (Good for Dungeon strategies)
    Identify within 10ft (Also Good for Dungeon strategies with more than one creature in a bigger roon)
    Identify within 5 ft (VERY close but can still be used for strategies)
    and Indentify on Impact (has to actually HIT the

    uploaded 23:15, 7 Apr 2006 154 5 3kb gideon25

  • Resurrect Spell for Oblivion

    This spell simply resurrects the dead target.

    FIXED the message about the target. Just overwrite the original file.

    Can be bought from Raminus Polus at the Arcane University.

    uploaded 22:51, 7 Apr 2006 8,969 106 2kb jumal

  • female faces for Oblivion

    Save 11: Dark Elf, generic pretty look
    Save 12: Nord, generic "girl nextdoor" look
    Save 13: Wood Elf, looks very familiar, but I can't put my finger on her. Maybe a celebrity?
    Save 14 and 15: Breton, two versions of essentially the same face

    All saves are at the exit to the sewers, except Save 15. That one is right before the entra

    uploaded 22:38, 7 Apr 2006 857 32 1,400kb juventas

  • Wilderness & dungeon spawn mod V02 for Oblivion

    Version 0.2

    ---Change log---


    Fixed bandit spawns in dungeon version
    Added another mudcrab to wilderness spawns in wilderness version
    Added harder variants

    Wilderness creature count_v2.esp
    Wilderness creature count_v2-harder.esp
    Dungeon and Oblivion creature spawn chance_v2.esp
    Dungeon and Oblivion creature spawn

    uploaded 22:16, 7 Apr 2006 493 10 14kb WW2dude

  • Magic Arrows for Sale for Oblivion

    2006/04/13 NOTE:
    This mod shouldn't conflict with other mods using the merchants that sell the arrows. The merchants and their existing chests were NOT touched, and have always been like this, so don't worry. ;)

    This mod does a couple things:
    1. Adds leveled magic arrows to the non-guilded blacksmiths in all of

    uploaded 21:50, 7 Apr 2006 492 15 4kb DukeFred

  • Colored Map Markers for Oblivion

    This mod changes the colors of some map markers to make finding things easier.
    Two color temperatures were used--warm colors (for things like Oblivion gates, Caves,
    Forts and Shrines) and cold colors (inns/stables, camps, landmarks).

    Simply extract the file into your Oblivion\Data\ folder.


    uploaded 21:25, 7 Apr 2006 11,223 200 22kb freeb0rn

  • Natural Environments for Oblivion


    Natural Environments is my personal attempt to enhance and improve environmental components of Elder's Scrolls IV. The 2.1 version of the mod includes dozens of features: seasonal weather patterns, improved visualization of most celestial features found in the game, more than 40 new weather types (the default number is 7), and ad

    uploaded 21:21, 7 Apr 2006 702,554 13,690 15,356kb Kibosh