OBLIVION
  • Shock Animation Change for Oblivion

    Changes the Shock Animation to Single bolt, also changes the color.

    Version 1.0 will have the long following trail eliminated and make the bolt wider. Expect it withen a few days.

    uploaded 7:02, 29 Mar 2006 334 0 1kb Alpha_Vortex

  • Call Steed 1.5 for Oblivion

    I am very pleased to announce that I have updated the Call Steed mod to version 1.5. Here's the lowdown:

    In my first mod, there was one ring that, when equipped, would cause any purchased horses to start running to you from wherever they were located. In 1.5 I have created a ring for each of the bought horses, the quest horses (Shadowmere and

    uploaded 6:57, 29 Mar 2006 850 12 4kb mcallon

  • Enchantment Reduction for Oblivion

    == VERSION 1.1 ==

    The mod should now work with every weapon and staff in the game, correctly reducing the cost to use their enchantments to zero. This will allow you to use them... forever and always, without having to stop to recharge or bother with messy soul traps!

    Keep in mind that this works for all weapons and staves in the whole game,

    uploaded 6:17, 29 Mar 2006 1,101 9 11kb Veraticus

  • Unicorn Sociability for Oblivion

    This mod is entitled "Unicorn No Longer A Bastard". If you've found the unicorn, you'll know exactly what I'm talking about.

    Well, this fixes that & that alone - it's pretty freaking cool already! :)

    More specifically - it'll still defend itself & fight anything attacking you if it's nearby, but you can draw your weap

    uploaded 5:35, 29 Mar 2006 393 5 1kb corvan

  • WCGL - Wilderness Creatures List - Updated! for Oblivion

    Modifies wilderness levelled lists for more variation in creatures and difficulty at all levels.

    No more wolves stopping existing once you hit level 10 magically, and percent chances to have harder things spawn at lower levels. Be careful exploring, you are no longer able to survive against everything in existence.

    Furthermore, creatures can

    uploaded 3:10, 29 Mar 2006 3,388 14 3kb WinterborneTE

  • Rare Items for Oblivion

    Rare Items Mod
    By Tom Servo
    30 March 2006

    Rare Items v1
    Changed almost all leveled items.

    Rare Items v1.1
    Reworked the list.

    Rare Items v1.15
    -Fixed the LL0NPCWeaponLvl100 lists to follow normal weapon rarity.(Caused some quest drops to be very high)
    -Made Ebony a bit more usual to give more chance for you to find it before looting d

    uploaded 2:15, 29 Mar 2006 1,073 12 21kb Tom Servo

  • Bridgeview House for Oblivion

    A simple house based on the Inn building. THe house is located just west of the bridge leading into Imperial City. The house does not include any cheat items or hidden areas. It has a desk, bed, some tables to display items on and some chests for storage. I may work on adding a basement/cave later once I learn more of the intriacies of the new CS.

    uploaded 1:52, 29 Mar 2006 150 1 55kb Galn

  • Natural Faces for Oblivion

    ==========================
    Natural Faces Plugin for Oblivion
    Version 0.95
    ==========================
    by Maboroshi Daikon

    History
    =======
    Version 0.95: 07 June 2006
    - Fixed "pasty lips" problem with male characters.
    - Fixed "lip ring" problems (mostly found on Dark Elves).
    - Cleaned up male lip color to match original c

    uploaded 1:42, 29 Mar 2006 366,872 774 2,771kb MaboroshiDaikon

  • NPC Equipment Rarity Mod for Oblivion


    1. What does this mod do?
    This mod changes most of the item lists for armor and weapons that normal NPCs (not monsters or dremora) get their equipment from. Now, most bandits and marauders should use the lower levels of equipment, not all Daedric and Glass, no matter what your level is. Scaling hasn't been removed, or really changes, Ebony st

    uploaded 1:25, 29 Mar 2006 1,418 2 6kb RemyDuron

  • Simplified Leveling Mod, version 6.2 for Oblivion

    (Version 3 removes the training cap, and reduces the attributes required to gain a level to 8. Version 4 adds armorer to the armor skills. Version 5 rebalances the magic skills, and allows mages to develop Speed without weapons. Version 5.1 fixes a minor bug some people reported in speed calculations, and marksman doesn't effect strength anymor

    uploaded 0:54, 29 Mar 2006 351 4 8kb Digizen

  • Dark UI for Oblivion

    2.40 - Replaced the container menu(merchants, loot) texture and tweaked the menu to show the popup properly and to neaten the lines. - Retextured the book and scroll backgrounds. They are a little less bright, but it is a very, very subtle change. The book texture is also much cleaner (less blotchy) than Bethesda's. - Retextured Spellmaking and

    uploaded 0:36, 29 Mar 2006 27,130 102 15,442kb Greybird

  • Ziggys Divine Spellcrafting Knowledge for Oblivion

    Ziggy's Divine Spellcraft Knowledge
    v1.3a changes
    Added some additional compatibility, to go with my new Spellcraft and Enchant Items anywhere mod!
    v1.3 changes
    Fixed a bug with the enchanting script. No clue why it skipped my notice for the uploaded version, and yet my version had it right. Please re-download.
    v1.2 changes
    Fixed the acc

    uploaded 0:28, 29 Mar 2006 312 3 2kb Ziggarius