• Timekeeper Onscreen Clock NEW v13 May 3rd for Oblivion

    Timekeeper On-screen Clock
    v1.3 5/3/06 - by richdiesal (richdiesal@hotmail.com)

    This is a simple on-screen clock. I only found one or two other clock mods available, and they both seemed loaded down with (to me) useless features, so I created one that's a clock and only a clock. The time will appear as an on scr

    uploaded 3:26, 23 Apr 2006 10,635 296 6kb richdiesal

  • Beowulfs Blue Nebula for Oblivion

    This mod adds a blue nebula to Oblivion's nightsky.

    -Install Instructions
    Just place the .dds file into the "C:\Program Files\Bethesda Softworks\Oblivion\Data\textures\Sky" folder.

    -uninstall Instructions
    To uninstall this mod just remove the .dds from the "C:\Program Files\Bethesda Softworks\Obl

    uploaded 3:22, 23 Apr 2006 7,091 85 677kb BeowulfTheGreat

  • Keychain for Oblivion

    Adds a keychain to your inventory to hold your keys, reduce inventory clutter, and decrease Journal and Container load times.

    Requires Oblivion v1.2.0416 and OBSE v.0017a

    uploaded 3:13, 23 Apr 2006 304,407 9,443 38kb mmmpld

  • Tsaesci Race for Oblivion

    ************Mod Info**************
    Mod Name : Tsaesci Playable Race
    Version : 1.1

    Unzip into your Data folder, and play.


    Stats M F
    Str 40 35
    Int 40 45
    Wil 30 30
    Agl 45 50
    Spd 50 45
    End 30 30
    Luk 50 50
    Per 35 35

    Skill Bonus

    uploaded 2:58, 23 Apr 2006 1,037 44 1,857kb hatmen

  • Z Fatigue Gone for Oblivion

    Z Fatigue Gone 1.0

    Bases for the mod is that I enjoy more of the action of fighting. It seemed to me that my

    fights were Hit a few times... then either run or hold my shield up for a long time for my

    fatigue to go back up. With this mod Fatigue still goes down... but the rate at which it

    goes up is raised alot. This mod se

    uploaded 2:52, 23 Apr 2006 702 24 1kb Drazz

  • Full ArchMages Robe for Oblivion

    This mod replaces your reward for completing the Mage's Guild. The old robe was unenchanted and boring. I've used the Mythic Dawn Robe model and applied the Arch-Mage's Robe texture to create a full-body robe. I also added some balanced enchantments to both the robe and the hood. This mod also replaces the later models (Levels 15 and up) f

    uploaded 2:21, 23 Apr 2006 536 28 3,421kb QuasarBob

  • Kvatch Courtyard Battle for Oblivion

    I found it fairly unrealistic how 5 scamps managed to take over Kvatch, so I added about 12 dremora scaled to your level, and 16 anvil guard scaled to your level.

    Anvil saw Kvatch getting blown up, so they decided to send some soldiers to help out. They are currently fighting in the Kvatch courtyard, and

    uploaded 1:50, 23 Apr 2006 665 28 5kb Duranix

  • Cheydinhall Dark Brotherhood House Lite for Oblivion


    New ~

    The house now has 1 Dark Guardian that patrols your house and a potion of cure vampirism that hopefully works now. The house no longer needs a key. Lighting was also adjusted to make it a bit darker in the house. A few other misc. changes were also made.


    uploaded 1:41, 23 Apr 2006 1,047 28 50kb Steinaech

  • Arcane Bank of Cyrodiil for Oblivion

    Version changes:
    - Removed all use of GREETING dialogue
    - Made quest start automatically by quest script
    - Tweak some dialogue lines
    - Added a faction icon and quest icon
    - Fixed gold withdrawals so you can't take out more money than you actually have

    - Changed bank doors to allow non-uni

    uploaded 1:40, 23 Apr 2006 10,462 313 104kb accurain

  • The Rock Atromer Race for Oblivion

    This adds a new race, the Atromer. They are a tall, Rocky race.Very powerful, and long lived, but feared by the people of tamriel, for they had never been seen nefore on that continent.
    They are playable, and there are a few NPCs south west of Leyawiin a bit.
    Also, theres armor on these NPCs! new armor, rock armor, made just for them.
    This is on

    uploaded 1:21, 23 Apr 2006 1,099 24 22,077kb The_Great_Shiniku

  • Safe Water for Oblivion

    With the release of Jason1's navigable ship demo, it became readily apparent that we couldn't actually sail anywhere.

    Originally, I deepened the water and move the rocks throughout Lake Rumare. You can now sail around all of Imperial City, without fail. You will still want to be aware of your surroundings and look for obstructions as you

    uploaded 0:40, 23 Apr 2006 2,145 97 5,022kb Grumblepunk

  • Pretty Imperial Girl Save for Oblivion

    This is an end of the sewers save. The character is an Imperial girl with a pretty face made by my wife. The screenshots were taken with a Natural Faces mod installed.

    uploaded 0:30, 23 Apr 2006 382 16 266kb inokungfu