• Ring of Brilliant Light for Oblivion

    As any hardened player of Oblivion will know, there are many dark places throughout Tamriel. I made this fashionable ring to rectify that problem. Light with a magnitude of 85 is gained as a spell effect when you equip it, but at the same time, you lose magicka at a magnitude of 2 every second. The amount of energy this ring requires has got to com

    uploaded 12:02, 9 Apr 2006 407 12 21kb Phobos Gekko

  • Oblivion Ingredients Higher for Oblivion

    Oblivion Ingredients v2 - For those who want a bit more cash from Oblivion scavanging :P

    Changes how much ingredients are worth as follows..

    Bloodgrass from 1 to 10

    Herrada from 2 to 25

    Spiddlestick from 2 to 25

    The ingredients in oblivion are me

    uploaded 11:44, 9 Apr 2006 71 4 2kb AlexRieper

  • A Wood Elf Female for Oblivion

    This is a saved game of a wood elf female .

    uploaded 11:19, 9 Apr 2006 411 11 146kb yejiezhi

  • Blunt is now Hafted for Oblivion

    Just changes the name of Blunt weapons to Hafted weapons.

    uploaded 11:16, 9 Apr 2006 98 9 1kb Eagle123

  • BadderSpellFX for Oblivion

    *** VERSION: Version 1.0
    *** AUTHOR: alan0n

    [--- WHATS NEW ---]

    1. Went to a modular system so that users could select individual element effects to be replaced as opposed to just replacing all of them.

    2. As a consequence of #1 there should no longer be any conflicts at all with VE 2.1. Even scanning should no longer produce a

    uploaded 10:47, 9 Apr 2006 5,567 129 3kb alan0n

  • Nonquest Akaviri Orders for Oblivion

    Did you decide to wait until the countess went to sleep after the Lifting the Vale quest and steal back your Draconian Madstone and Akaviri Orders? Then i bet you've noticed that the orders are stuck in your inventory forever due to it being a "Quest Item". This simple mod changes that.

    uploaded 10:31, 9 Apr 2006 112 2 5kb strra

  • Nonquest Ring of Vipereye for Oblivion

    Sick of the Ring of Vipereye stuck in your inventory with no way to sell it or drop it because it's a "Quest Item"? This simple mod changes that.

    uploaded 10:28, 9 Apr 2006 263 13 2kb strra

  • Arcanist Archer Easy Only Hotfix for Oblivion

    For the time being I recommend you use this only after backing up your save game as the 2.0 update caused some serious issues. From the time I last tested it, to the time I finalized and released it something became seriously fubar. Several of my scripts went missing, and several that remained became unassociated with the appropriate spells and ite

    uploaded 10:16, 9 Apr 2006 99 5 143kb jetsirus

  • Resized, Passive, and Quiet Beasts for Oblivion

    This is a combination of the Resized Beasts v1.2, Passive Beasts v1.0, and Quiet Feet v1.0. What the mods do is explained below with each respective description. However, the basic description is that it resizes beasts to be more realistic and makes certain creatures (rats, crabs, will o wisps, etc.) defensive only so they don't go all suicida

    uploaded 8:38, 9 Apr 2006 436 14 25kb TheDCProject

  • Cyrodiil Terrain Map v25 for Oblivion

    This is a replacement for The Elder Scrolls: Oblivion's default in-game map. It was made using the game's landscape files, resulting in a fairly accurate representation of Cyrodiil's terrain. The map was made as an alternative to some of the excellent stylized maps that have already been created.

    April 7, 2007: Now updated to version 2.

    uploaded 8:38, 9 Apr 2006 76,075 1,041 15,751kb whisselj

  • Imperial Champions House for Oblivion

    Updated- v2.5
    - Brighter ambient lighting
    - Dispaly cases
    - Key and note in the Imperial Armory (by Dragon Armor)
    - Eliminated the spell-making stations.

    Adds a house in the Arena section of the Imperial City for the Champion of Cyrodill. Version 2 adds landscaping, NON-RESPAWNING chests, cupboards and drawers, better lighting, and dec

    uploaded 8:34, 9 Apr 2006 1,473 26 38kb craigrodenberg

  • Lighter Rings for Oblivion

    Noticed that some rings weighed 1 pound, so decided to change it. Now all rings (except a certain quest item) weight 0.1 pound.

    Could do one for amulets too if there is enough demand. Figured it's a bit more 'realistic' to have an amulet weigh 1 pound though, so just did rings for now.

    Put file in your oblivion\data directory th

    uploaded 8:24, 9 Apr 2006 403 20 23kb Nixx_