fwRaceChangeRing.zip for Oblivion
Use startquest fwGetRaceChangeRing to get the ring. The ring has a script so that when you equip it, it offers you the chance to change your race. The script will get your attribute and skill values before the race change, and restore them afterwards. You keep the skill and attribute bonuses of your original race at this time, but gain the appear
uploaded 1:21, 25 Mar 2006 3,740 34 4kb feywulf
Sell All-000 for Oblivion
Merchants sell ALL (Normal) Weapons, Armor...
All LVLs have been removed so you can buy stuff...
Not all Weapons, Armor are sold at the same Merchant...
There scattered around the game...
You might find a few items on monsters...
***WARNING*** You must start a NEW GAME, sad to say...I think.
uploaded 23:21, 24 Mar 2006 94 0 1kb NecroViolator
VAs Better Gold for Oblivion
A very small and possibly pointless offering as my first for Oblivion... quite simply because I got used to my stupidly high poly coins I made for Morrowind and compared to them, the vanilla Oblivion ones look kinda pants... almost like Morrowind's original coins (ouch )
In this version (v2) I made a new coin mesh, gave it edge textures and en
uploaded 17:54, 24 Mar 2006 37,373 495 416kb VagabondAngel
Slower Oblivion for Oblivion
I find that my skills advance far too quickly in Oblivion. For those like me who enjoy taking things at a leisurely pace and actually putting a little work in to gain levels, this mod will slow down the rate at which your skills advance, with a variety of customization options.
The secondary effect of Slower Oblivion, which can be used with or
uploaded 9:14, 24 Mar 2006 280 2 107kb Seikima
TF_timemod for Oblivion
What this does is plain simple. It changes the timescale from 30 to 10 so that the days should last quite a bit longer. So now one actual minute equals 10 ingame day minutes.
I've now also added two other .esp files
TF_timemod_1-20.esp = 1 realtime minute = 20 ingame minutes
TF_timemod_1-1.esp = 1 realtime minute = 1ingame minute.
uploaded 7:57, 24 Mar 2006 2,465 29 1kb TextureFreak
Ascadia 1 for Oblivion
Buried in the sea to the west of Ebonheart lies undisturbed, Ascadia-1, the Lost City of the Dwemer.
Recent archaeological undersea excavation has revealed a locked entrance, opposite the original. Our divers remarked,
"There's Dwemer in there!" And it is true, the technologically superior, ancient Dwemer still thrive, though more l
uploaded 5:08, 24 Mar 2006 476 2 0kb morsepone7
Custom Race Fix for Oblivion
In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, "catch-all" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
uploaded 4:40, 24 Mar 2006 271,661 1,779 1kb kynetarse