MultiSummons for Oblivion
ATTENTION! The first plugin to allow caps to be based on your Conjuration level is now available at http://www.tessource.net/files/file.php?id=3037 and is probably preferable to this! You can still use this mod if you just want to raise the cap to a certain amount.
E-mail: kab AT thekab DOT com
uploaded 8:49, 14 Apr 2006 1,300 35 4kb kab
Arachnos Double Action for Oblivion
Arachno's Double Action v 1.1
What this mod does
This modification doubles or quadruples the damage from all physical damage sources as well as cuts all mana costs for healing and damage spells by 50% or 75%, depending on which version of the mod you use. X2 doubles the pace of combat, while
uploaded 8:23, 14 Apr 2006 160 3 4kb delsheol
NightEye Shaders for Oblivion
This mod offers variations of the Nighteye shader.
It changes shaders directly and therefore does not affect gameplay in any way not directly linked to visuals.
Some effects are available for quick installation on certain video cards. A longer installation procedure is available in order to use the effects on all video cards.
uploaded 6:56, 14 Apr 2006 5,069 170 1,401kb accurain
Friendlier Summons for Oblivion
E-mail: kab AT thekab DOT com
Makes all summoned creatures ignore friendly hits while in combat. Now when your companion shoots them in the back they don't turn and attack. Outside of combat creatures will still fight back when attacked as normal. Note that this aff
uploaded 6:49, 14 Apr 2006 813 33 6kb kab
Better Races for Oblivion
Better Races by Xereau 1.0
Extract the .esp file to the DATA directory in your Oblivion folder. Default is c: Program Files/Bethesda/Oblivion/Data
Click DATA FILES when you start Oblivion, and select this mod.
This is a mod that adds various powers, lesser powers, and abilities to ALL races found in TES: Obl
uploaded 5:33, 14 Apr 2006 400 3 9kb xereau
Daggerfall Books for Oblivion
1.1 Updated to fix some typos.
Daggerfall Books by MrDarkSim
What does this do?
It adds a collection of books from the TES game Daggerfall.This work was made by Bethesda from an earlier game in the series.You can get them at Renoit's Books in Chorrol.
This is to give a background story for those of you that have no
uploaded 5:21, 14 Apr 2006 7,595 287 331kb MrDarkSim
My Bruma Fireplace for Oblivion
In the player-purchasable house in Bruma, there is a fireplace, but there is no way to get a fire in it! This mod simply adds some wood to the fireplace, and the fire is started when you purchase the 'kitchen' expansion. The stuff was actually already in place in the construction set, but for some reason Bethesda didn't make it turn on. I
uploaded 4:20, 14 Apr 2006 1,259 86 1kb OverloadUT
Dark Dragon Armor for Oblivion
This mod is the first release to Saint Hiryu's Artifacts, an on-going work in progress mod designed to further expand Oblivionâ€™s equipment and loot options.
Version 1.2 Contents:
Dark Dragon Armor: Black reskin of Daedric Armor with an original helmet.
Heavy armor value and Armor Rating: Equivalent to Ebony.
Light armor value and Armor
uploaded 4:00, 14 Apr 2006 4,567 138 4,800kb S-HIRYU
Ruby Armor and Weapons for Oblivion
This mod simply adds retextured armor to a merchant wandering around Chorral, lets just say that you wont miss her! This armor is better than glass and every weapon is done. The icons havn't been finished yet because they are driving me crazy!
uploaded 3:53, 14 Apr 2006 324 8 10,453kb Sir ßob
Raised Spellmaking Enhancements Limits for Oblivion
Raised spell making and enchancement magnitude,range and duration!!!
from 100/100/120 to 300/300/360.
Extract the Menus folder into the data folder i.e. so Oblivion\Data\Menus
Fixed: Don't add the archive invalidator stuff.
uploaded 3:14, 14 Apr 2006 4,448 146 5kb bloodbob