No Essential NPC for Oblivion
This mod removes the essential tag from every single npc, this will deffinately ruin some parts of the game, so be cautious on who you kill. I will also make updates from users submiting npcs that need it absolutely turned off for.
uploaded 4:35, 31 Mar 2006 3,916 33 166kb Slig
Buy Lockpicks for Oblivion
You know how you can never find a lockpick when you need one? And how, to buy them from the only available sources, you have to be in the thieves guild?
Well, no more! Lockpicks are now available for purchase from Thoronir, the unscrupulous proprietor of the Copious Coinpurse in the Imperial City Market District. This is a simple mod, I'll admi
uploaded 3:45, 31 Mar 2006 3,068 50 1kb Hero2014
Combat Behavior Modification for Oblivion
This Modification changes the "Combat Behavior" of the majority of NPC and Creature types encountered during your journey in Cyrodiil. It also changes the Combat Behavior of city guards (in all cities), and also affects the Imperial Guards, making them quite tougher. Technically, the result adds potential (this is the keyword here) for more D
uploaded 3:44, 31 Mar 2006 3,856 56 495kb Lyrondor
Character Generate Amulet for Oblivion
The Character Generate Amulet can change your race, class, and birthsign.
Race attribute and skill bounses will keep and auto-calculate, but class will only keep stats, no skill calculate.
Change race function includes change face, name, age, race.
You can change your character in the middle of the game.
uploaded 3:24, 31 Mar 2006 41,847 261 9kb dagger
Better Enchanting and Spellmaking for Oblivion
Better Enchanting and Spellmaking Version 0.1
1. Adds altars of enchanting and spellmaking to every chapel, located up against the two columns behind the main altar. Chapel altars charge a 100 gold fee for thier use.
2. Upon reaching the rank of wizard in the Mage's Guild, you gain the ability to enchant or create spells withou
uploaded 3:07, 31 Mar 2006 1,599 20 3kb Hero2014
Short Grass V3 for Oblivion
Some people thought the grass was to tall and bogged down their systems, so i created this mod that should shorten the grass by a good margine.
Was told my estimates of 50% was wrong due to the fact of what i was editing was not the total height but a range. removed the ranges completely so the standard model is the only height of t
uploaded 3:07, 31 Mar 2006 45,162 507 3kb Slig
Name Replacer - Clothing for Oblivion
This plugin changes the names of all the clothing in the game. I was tired of finding "Base Ring of This" and "Ring of That"; what boring names! So, I tried to come up with some better ones. These names still fit the clothing's actual purpose, but are a bit more subtle than the old names were. Of course, since I came up with all the
uploaded 3:00, 31 Mar 2006 310 6 9kb bkrisher
Sparring Mod for Oblivion
Now you can learn fighting the real way! This mod adds Lucio Varus, a seasoned legion instructor, to the 'Foaming Flask' in the Talos District. For a small fee (depends on your level) he spars with you once a day outside the city (don't worry...practice swords and maces with low damage are included).
Don't bring any pets or NPCs to
uploaded 1:07, 31 Mar 2006 1,149 8 311kb Zarkis
Natural Wildlife v1.3 for Oblivion
Makes animals (rats, bears, boars, mountain lions, mud crabs, dogs, and wolves) behave more naturally. All animals runs a script to determine their behaviour against others.
Basically, with this mod you will encounter three types of animals in Cyrodiil:
- aggressive animals that attack you on sight (like the original ones do)
- shy animals t
uploaded 0:50, 31 Mar 2006 10,214 137 6kb torag
leveled item fix for Oblivion
what this mod does:
1)lets merchants sell anything regardless of your level
2)makes loot based on rarity and not level, ie its possible (not likely) to find a high level item early in the game
3)allows enchanted items to appear before level 3
4)stops all enemies getting high level armour at certain points, they will always be more likely to h
uploaded 0:34, 31 Mar 2006 618 18 16kb watchinthewheels