OBLIVION
  • Talos Manor for Oblivion

    v1.2 Description:
    Truly fixed an issue with containers respawning after 72 hours by replacing every respawning container with a non-respawning one. Changed the ownership of Talos Manor to 'player' so now the doors shouldn't appear red to you. I also add a little apology gift in the basement. I greatly apologize for the inconvenience.

    uploaded 0:05, 4 Apr 2006 158 6 4kb clintonius

  • Dragon Armor Mod for Oblivion

    Dragon Armor Mod v1.0 (Hopefully the only version you'll ever need!)
    by Allvah (Allvah at gmail dot com)

    Changes:
    By request at the TES Forums: Strips Imperial Dragon Armor of all enchantments and changes the armor ratings so that the light version is just like glass, and the heavy version is just like Daedric.

    Enjoy!

    uploaded 23:55, 3 Apr 2006 358 11 1kb Allvah

  • Female Armors for Oblivion

    This mod changes the way the steel, dwarven, ebony and daedric armors look on female characters.

    Some of them turned out pretty good... others, well, not so good :P

    See the image for some poor quality screenshots.

    uploaded 23:07, 3 Apr 2006 1,028 25 6,177kb Felkroth

  • Priced Clutter for Oblivion

    ----------------------
    Priced Clutter V1.0
    ----------------------
    History:
    March 3, 06 - Release

    Description:
    This mod changes the price of various clutter objects such as bowls, planters, cups, calipers, bones, and whatnot from 0 to 1, or in the case of hourglasses and crystal balls 5. I created this mod for two reasons. The first is that

    uploaded 22:49, 3 Apr 2006 965 19 37kb turgothh

  • Spell Removal Potions for Oblivion

    Changed in this version: Added removal potions for the 4 Mages Guild Quest Reward Spells. (Found in Cheydinhal)

    Spell Removal Potions for TES IV: Oblivion
    by Teh Noob (noobalicious@Gmail.com)
    4/3/06

    ------
    Purpose:
    Creates a potion for each spell that will remove that spell, and that spell only. It does nothing else. Won't make you ric

    uploaded 22:24, 3 Apr 2006 1,442 17 26kb supernoob

  • Magick Sanctum for Oblivion

    "House" mod for the magically inclined.

    Mages guild members will gain access by teleport spell.
    Includes: Bedroom, storage chests, display hall, posibility to teleport to mages guild halls. Includes couple nice spells including Mark/Recall learnable/unlearnable from spellbooks in the bedroom.

    Those high enough in mages guild to use sp

    uploaded 22:18, 3 Apr 2006 209 7 11kb tp_81

  • Thacadians Colored World Map for Oblivion

    Changes the world map to a colored, realistic looking map.

    v1.1 Now includes blue shaded water.

    uploaded 21:35, 3 Apr 2006 15,980 159 3,962kb Thacadian

  • Sapphire Glass Set for Oblivion

    Name: Sapphire Glass Set
    Version: 1.0
    Date: 4/3/2006
    Category: Weapons and Armor
    Author: Dirk Schüler (Ausweicher@hotmail.de)
    Readme Updated and File Re-Uploaded by: LHammonds
    Source: http://www.tessource.net/files/file.php?id=2307

    What does it do?
    ================
    Replaces the Standard (Ugly) GREEN Glass Armour And Weapons with :

    a S

    uploaded 21:04, 3 Apr 2006 300 13 1,610kb Diranar

  • ObsidianGlassSet for Oblivion

    Obsidian-Glass-Set Modification for Oblivion (All Languages)
    ...
    Version 1.0
    ...
    by Dirk Schüler

    ...
    Mail me with any bugs, suggestions, questions or comments - <ausweicher@hotmail.de>
    ...
    .......
    History
    .....................
    Version 0-0.9: 01 April 2006 - 02 April 2006
    - Messed around with the textures to

    uploaded 20:57, 3 Apr 2006 336 16 2,937kb Diranar

  • Turn a Vampire Potion for Oblivion

    Adds a potion called "Vampire Metamorphosis" into the game. Drinking it, turns you into a vampire at early stage.
    You can find the potion in Bravil, near the Chapel.

    uploaded 20:40, 3 Apr 2006 1,922 21 2kb Karko

  • Skill and Attribute Fixer for Oblivion

    tr0tsky's Skill and Attribute Fixer

    v1.0

    ---
    1. DESCRIPTION
    ---

    This mod creates an altar near the Imperial Prison exit where you start the game. Activating this altar will allow you to change the way the game handles racial/birthsign bonuses to skills and attributes. This will allow you to pass the 100 cap (so a Dark Elf with the "S

    uploaded 20:33, 3 Apr 2006 130 2 5kb tr0tsky

  • Tall Grass for Oblivion

    This mod makes the grass in oblivion a lot taller, I got a request to make this mod so I did, ENJOY!

    uploaded 19:46, 3 Apr 2006 189 6 16kb Slig