OBLIVION
  • Breton face for Oblivion

    This is just a save file of a Breton face that actually turned out pretty good.

    uploaded 7:46, 31 Mar 2006 199 2 169kb drunkgoblin

  • Health Spell Cost for Oblivion

    Grow tired of the fact that healing spells almost wipe out your mana without healing you much?

    The original multiplier for the school of Restoration was 10. This multiplier was used to calcuate the cost of spells in this school. This mod lowers the overall cost of Restoration spells and sets the multiplier to 5, a 50% reduction in the cost of he

    uploaded 7:08, 31 Mar 2006 442 5 1kb stoutbear

  • Summon Last Boss Spell for Oblivion

    Summon the Last Boss Spell Readme

    Version: 1.2 Final

    by: jackmix69

    I guess you could call this a cheat spell mod. It replaces the summon Bear spell with a Summon (last boss) spell. You can get the spell for free at Edgar's shop in the Market District. BUT you must have a conjuration of 100 to use it. It costs 1 magicka and lasts 240 sec

    uploaded 7:02, 31 Mar 2006 1,417 11 3kb jackmix

  • Sexy High Elf Template for Oblivion

    This is the saved game of a very sexy high elf.

    uploaded 6:18, 31 Mar 2006 351 4 424kb Firstborn

  • Cass_Eyes_Faces_Bald_V11 for Oblivion

    Cass - Eyes, Faces, Bald HairStyle merging V1.1 !!!!
    ( Now updated with version 1.1 )
    ==================================
    --- "Natural Faces" and "Oblivion Eyes v1.7" plugins from Maboroshi Daikon
    --- "PA Eyes Colors 1 and 2" plugins from Daleth
    --- "Bald Hairstyle" plugin from Trigger190
    --- "Eyes Selections" p

    uploaded 6:13, 31 Mar 2006 1,884 41 4,019kb BlackGorath

  • Potion Sorter for Oblivion

    Changes names of all potions to use the format "Effect, Power level", so your potions will now be sorted in alphabetical order by effect. Within an effect, player made potions will appear first, then Diluted (formerly Weak), Normal, and Potent (formerly Strong).

    uploaded 5:46, 31 Mar 2006 1,528 36 62kb Deathbane27

  • Spawnless People for Oblivion

    This mod removes the respawn tag from npcs.

    uploaded 5:41, 31 Mar 2006 143 3 356kb Slig

  • Locksmith for Oblivion

    This mod creates a NPC named Lenny the Locksmith who is a locksmith located in Imperial City Waterfront. He is availible to supply you with an unlimited number of lockpicks. However, he can only sell 100 lockpicks at a time and they respawn within the next day or two.

    --update 1.3--
    --Lenny has a house now
    --Lenny sleeps in his house inste

    uploaded 5:37, 31 Mar 2006 576 11 285kb chriz945

  • Arks Tutorial Terminator for Oblivion

    It removes all those annoying tutorial pop-ups. Don't use this unless they have nothing more to teach you.

    ===============================================
    Ark's Tutorial Terminator Plugin for Oblivion
    Version 1.0
    ===============================================
    by Arkenor Oakshadow

    Mail me with any bugs, suggestions, questions or com

    uploaded 4:53, 31 Mar 2006 426 10 3kb Arkenor

  • No Essential NPC for Oblivion

    This mod removes the essential tag from every single npc, this will deffinately ruin some parts of the game, so be cautious on who you kill. I will also make updates from users submiting npcs that need it absolutely turned off for.

    uploaded 4:35, 31 Mar 2006 3,926 33 166kb Slig

  • Buy Lockpicks for Oblivion

    You know how you can never find a lockpick when you need one? And how, to buy them from the only available sources, you have to be in the thieves guild?
    Well, no more! Lockpicks are now available for purchase from Thoronir, the unscrupulous proprietor of the Copious Coinpurse in the Imperial City Market District. This is a simple mod, I'll admi

    uploaded 3:45, 31 Mar 2006 3,068 52 1kb Hero2014

  • Combat Behavior Modification for Oblivion

    This Modification changes the "Combat Behavior" of the majority of NPC and Creature types encountered during your journey in Cyrodiil. It also changes the Combat Behavior of city guards (in all cities), and also affects the Imperial Guards, making them quite tougher. Technically, the result adds potential (this is the keyword here) for more D

    uploaded 3:44, 31 Mar 2006 3,858 58 495kb Lyrondor