OBLIVION
  • Trainer Book for Oblivion

    Trainer Book v1.0
    ------------------------------------------------
    by Cameron Sorden

    This mod places a book in the game which lists all skill trainers in the world, their location, and gives tips for the quests which you need to do to access the master trainers. It's sorted alphabetically by skill name, and the first letter of each skill se

    uploaded 20:08, 31 Mar 2006 1,677 51 6kb cdsorden

  • TESsnip for Oblivion

    TESsnip is a low level plugin editor that allows you to open esm/esp files, view the record structure and cut/copy/paste records and subrecords between different parents, including different esp's. You can also view and edit the data saved in a subrecord, in either hex or string format, as well as editing record headers.

    Installation is not r

    uploaded 19:56, 31 Mar 2006 8,165 215 22kb Timeslip

  • Hedgewizards Hovel for Oblivion

    This plugin adds a new theme house on the shores of Topal Bay, just south of Leyawiin, and on the very edge of the map.. It will show up as a tent marker on the ingame map, and can be fast traveled to.

    The house itself is a wizard's hovel, with a small attached garden. Inside you will find a bed, a restocking food cupboard, a restocking ing

    uploaded 19:51, 31 Mar 2006 648 27 77kb bkrisher

  • swpretties for Oblivion

    swpretties v1.0

    This adjusts the price of basic jewelry and gems. The prices seemed a little too low.

    Rings: 25% increase.
    Amulets: 50% increase.
    Necklaces: 25% increase.
    Gems: 100% increase.

    Note: This does not touch enchanted items. I plan on sorting through those later.

    uploaded 19:45, 31 Mar 2006 132 4 14kb senkor

  • swclock for Oblivion

    swclock v1.12
    ------------------
    This plugin informs you of time, day, month, or year changes in the form of a message.
    Notes:
    Year changing may report wrong - not tested.
    The script will not run while you are in combat to prevent message clutter.
    The time is printed about every 1.5 minutes.

    *** Fixed the timing. Now it should really upda

    uploaded 19:43, 31 Mar 2006 229 6 20kb senkor

  • The Nexus for Oblivion

    This mod is intended for those players who prefer to walk and explore the land instead of using fast travel, but still would like to have some means of traveling faster between the towns you have already visited.

    The mod adds a Nexus Stone in each of the eight major cities.
    After you have activated a Nexus Stone in any of the cities, you can t

    uploaded 18:51, 31 Mar 2006 222 9 37kb Felkroth

  • Fathis Fix for Oblivion

    FATHIS FIX 1.1
    by Johnny
    -------------------------
    Thanks to the creator of the "Fathis Ules Comes Home" mod for inspiration for this mod.

    This mod fixes a number of bugs left in the Fathis Ules NPC/Thieves Guild Fence.

    -Fathis now properly sleeps in his own house, not the house of a nearby orc.

    -Fathis no longer gets "stuck" in Chorrol after the completion of the Weatherle

    uploaded 18:24, 31 Mar 2006 2,769 97 4kb Kwaichang

  • Faster Arrows for Oblivion

    I loved the concept of the Marksman Velocity mod, but I thought it would be better (and would make more sense) if all the arrows went the same speed. So I made this real fast. Comes in 125%, 150%, 175%, 200%, 225%, and 250% speed varieties. Remember, only enable one of them. Works with mods that increase bow/arrow damage, and the like.

    v1.1: Now

    uploaded 17:21, 31 Mar 2006 20,233 442 2kb daeger

  • Sneak Master Perk Replacement for Oblivion

    Er, alright. This was fairly simple to do. I felt like the mod 'Deadlier Sneak Attacks' went a little overboard just because the Master perk didn't work correctly, supposedly. This simply makes the Sneak master perk into x4/x8 damage. Enjoy.

    uploaded 17:17, 31 Mar 2006 341 15 2kb daeger

  • Ziggys Spellcraft and Enchant Items Anywhere for Oblivion

    Ziggy's Spellcraft and Enchant anywhere!

    This mod adds two spells which will be added to your repertoire on first load (new and existing characters).

    One spell lets you craft Spells anywhere, and the other one lets you enchant items anywhere. You can not enchant items while you are in combat, and both of them cost 50 magicka per cast.

    uploaded 16:57, 31 Mar 2006 808 21 1kb Ziggarius

  • Skill based harvest for Oblivion

    Your chance of successfully harvesting an ingredient is now based on your character's alchemy skill.

    Changelog
    1.2.1
    Minor update, 1.2 script attached to Harrada and Spidal Stick
    1.2
    The difficulty depends of the type of the plant. Strawberries are easier to harvest than Harrada for example.
    After a harvest attempt, the plant disappears.

    uploaded 14:55, 31 Mar 2006 324 4 14kb vae

  • Oblivion mod manager for Oblivion

    This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher's data files selector, or as a more advanced mod manager when mods are specially packed into omod files.

    uploaded 13:37, 31 Mar 2006 1,559,028 15,623 1,630kb Timeslip