OBLIVION
  • Attribute Spells Fix for Oblivion

    A quick-and-dirty fix to add the Damage Attribute and Drain Attribute spells that already exist in the game (but were not available to players) to vendors. Edgar Vautrine, Druja, Adrienne Berene, Borissean, and Vigge the Cautious now carry a selection of these. This mod may be incompatible with other mods which modify those specific NPCs.

    Futu

    uploaded 1:06, 6 Apr 2006 192 3 5kb shimeru

  • Additional Spells for Oblivion

    Spell Additions
    4/5/06
    by Supernoob
    ========================

    WHAT IS IT?

    There's a few spells missing from the game. Namely the "Damage Attribute" and "Drain Attribute" lines. They exist *ONLY* on leveled lists, so you could possibly never see them. Don't think that's quite fair, so I've added them to Borissean in

    uploaded 1:02, 6 Apr 2006 781 28 3kb supernoob

  • Oblivion File Merger for Oblivion

    *************************************************
    *
    * The Oblivion File Merger
    * (c) 2006 by White Bit
    * Thanks to Bethesda Softworks
    *
    * www.ame-game.de
    *
    ************************************************


    Notes:
    ******
    You could only merge complete Groups, i.e. Activators. In Version 0.1.5 you can merge Objects, too.
    Merging is real

    uploaded 0:59, 6 Apr 2006 1,157 39 1,411kb WhiteBit

  • Blue HUD Reticle Crime Icons for Oblivion

    =========================================
    Blue HUD Reticle Crime Icons
    Version 1.0
    =========================================
    by shaja

    History
    ========

    Version 1.0: April 5, 2006
    - Initial Release

    What does it do?
    ===============
    People with a degree of red-green color blindness have a hard time seeing the difference between crim

    uploaded 0:48, 6 Apr 2006 363 17 2kb shaja

  • Khajiit Cat Eyes for Oblivion

    Cat Eyes for Oblivion
    ==========================
    Version 1.2: Readme changes, fixed a typo and reworded some of it.

    Added in version 1.1: Five new colors: Blue, Blue-green, Green, Orange, and
    Steel.

    This plugin adds Khajiit eyes that look a bit more cat-like.

    This texture can be installed in one of two ways: you can add the eyes as
    an

    uploaded 0:47, 6 Apr 2006 5,687 136 114kb xzero87

  • super start for Oblivion

    this mod allows you to begin the real game without any of the sewers or prison ambushes. There is a door in your cell that asks you if you want to change your class or birthsign, change them to choose them. There is a chest right next to you when you start that contains:
    every iron weapon (long sword, short sword, bow, 50 arrows, war axe, battle a

    uploaded 0:44, 6 Apr 2006 1,435 40 6kb druidchamp

  • Countess Reskin V2 for Oblivion

    Black Countess Dress Reskin V2.0
    ~~By Try4Ce~~

    I was bored of the standard blue Countess Dress after a while.
    Black is more beautiful if you ask me.

    V2.0
    Added an additional Dress callend "Black Countess Dress"
    wich can be found in the Imperial City "Divine Elegance" shop.
    Also included is the normal blue edition, but with th

    uploaded 23:32, 5 Apr 2006 1,471 23 7,374kb Try4Ce

  • Kharnns Dreadsteed Mod for Oblivion

    Gives Shadowmere a flame effect. Maybe in the future if people want I will upload a mod with different abilities.

    uploaded 23:29, 5 Apr 2006 244 2 0kb Kharnn

  • Rustys Dungeons for Oblivion

    This is my first Dungeon. :) It took me a lot of days to make it.
    It has a lot of Loot but many enemies too! All loot and enemies are same level as you are! Every 3 days the dungeon will be full again!
    I will make 10 Dungeons. So far I have done 3 of them in the row. The deeper you will go the more loot it will have and it will get harder. Dungeo

    uploaded 23:13, 5 Apr 2006 2,206 35 33kb badIRONTREE

  • Faster Mercantile leveling for Oblivion

    If you find that your minor skill, Mercantile, is going up way too slowly compared to your other minor skills, then this might suit you well.
    It basically makes you level in Mercantile 2.5 times faster than before (reason being that the original "use value" associated with making a sale is 0.4; I changed that to 1; 1 divided by 0.4 = 2.5).

    uploaded 22:22, 5 Apr 2006 3,076 74 3kb GIGN

  • Muffin Merchants for Oblivion

    Muffin Merchants v1.0
    -----------------------

    This mod changes some of the max gold value for merchants. I was tired of finding things worth lots of money and only getting a paltry fraction of the value.

    Regular merchants changed:

    Jensine in Imperial Market District: increased to 2500 gold.
    Gunder in Skingrad: increased to 4500 gold.
    Ni

    uploaded 22:15, 5 Apr 2006 334 4 4kb pseudomuffin

  • Censored Horses for Oblivion

    Censored Horses

    Go on, admit it, you've tried not to look but you just can't help it... well worry no longer! This mod will make the horses less "anatomically correct" so you don't have to stare at... y'know... when you're trying to ride your horse, cause frankly no one wants to see that.

    Also fixed a minor texture overla

    uploaded 21:36, 5 Apr 2006 871 30 3,257kb Naoki7