Oblivion

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klump

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klump

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About this mod

This plugin tries to find a more natural balance between Oblivions often too cold images and NEs too yellow and/or too warm colors. Of course all beauty lies in the eye of the beholder, but in my opinion this is the most balanced color-scheme so far.

Works with or without Natural Environments. Without NE you won´t get the extra weat

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This plugin tries to find a more natural balance between Oblivions often too cold images and NEs too yellow and/or too warm colors. Of course all beauty lies in the eye of the beholder, but in my opinion this is the most balanced color-scheme so far.

Works with or without Natural Environments. Without NE you won´t get the extra weather types of Natural Environment, but the color changes work exactly as shown in the screenshots.

Changes the colors of some NE weather types to reduce the yellow tint problem. Also generally desaturates some weather types.

This is most useful for those with HDR enabled, since the yellow tint is much stronger with HDR. But it enhances the non-HDR-version as well.

If you use NE, you can use any 2.x version, even Non-HDR, but this is untested.

To take effect, this plugin must be loaded after NE, because it overrides some values defined by NE. Any reported conflicts with NE are perfectly normal!

The filedate is set to the year 2099, so the plugin will be loaded after NE automatically.

Feel free to modify. No copyrights on any colors used ;-)