Oblivion

File information

Last updated

Original upload

Created by

GrandDukeAdense

Uploaded by

David Brasher

Virus scan

Safe to use

About this mod

Adense Epic Dungeon is a huge dungeon with with caverns, ruins, and hidden horrors. Originally it was an attempt to just make a good-looking dungeon. But as the mod progressed, it ended up being full of horror content.

Requirements
Permissions and credits
Name: Adense Epic Dungeon
Version: 1_7
Date: 3/31/11
Category: Dungeons and Locations
Requirements: Shivering Isles Patch 1.2.0.201
Authors: Created by GrandDukeAdense
Edited by David Brasher

Description
=======
It is said that Malacath has a hidden sanctuary where he tests the bravery of warriors who think themselves worthy of serving him. That sanctuary is said to be a place of challenges worthy of any warrior. But now it seems that a vile force has come to the sanctuary. Some say it is an unknown evil never before seen, while others claim it is the doing of Vaermina. Nobody knows what the truth about that is, but one thing is agreed upon by all those who have ventured into the accursed place: thedeadisrisingthedeadisrisingthedeadisrisngthedeadisrising.

Details
=======
Adense Epic Dungeon features a huge dungeon filled with caverns, ruins, and hidden horrors. Originally it was an attempt to just make a good-looking dungeon. But as the mod progressed, it leaned more and more towards containing horrorish content. So that's what it is: a good-looking dungeon containing untold horrors and worthy enemies. The entrance to the dungeon lies north of the Imperial City's stables. An Imperial Legion barricade has been set up outside the portal and the captain warns you that everyone who has gone in there has never returned. Nobody knows what happened to them, but one thing the legionnaires know: strange noises come from the portal and the foul stench of death lies heavy in the air around it.

The dungeon contains several tilesets. Caves, Ayleid ruins, fort ruins, Shivering Isles ruins and also non-pre-made-tileset-areas, where I have put the caverns together using rocks and ruin pieces. It is a very time-consuming process, but in my opinion it is worth it, because it looks really great and unique.

The dungeon contains some creatures using altered and retextured models, as well as some creatures not usually found in Tamriel.

Another note on the dungeon design is the lack of lightning. There is light in some places, but in general it is very dark, so you will need many torches. I hope that it is not annoyingly dark, because my intention was to make the dungeon seem like a dark and evil place, but still being playable.

This dungeon is rather hard. It is suggested that you be level 15 before attempting it. There are many non-leveled monsters. Be sure to bring lots of torches, potions, scrolls, arrows, repair hammers, or whatever your character uses in his or her adventuring.

In this dungeon you may find temporary companions, retextured or remeshed weapons and armor, and lots of treasure. If you don't die first.

There are multiple paths through the dungeon. There is no "right" way. The walkthrough document will just focus on one route, but who will need to read that thing anyway? There are some places which misleadingly look like a path, but end up being caved-in and unusable.

Install
=======
1. Remove old versions of Adense Epic Dungeon.
2. Extract the files to your Oblivion/Data directory
3. Click "Yes" if asked to overwrite
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside "AdenseEpicDungeon.esp."

Uninstall
=======
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod (The AdenseEpicDungeon.esp and the AED folder in the meshes directory and the AED folder in the textures directory)

Incompatibility
=======
Conflicts with Unique Landscapes - Imperial Isle. Download the patch to fix the problem.
There was a report of a conflict with the Player Hunters mod.

Known Issues or Bugs
=======
As of now, I think I have fixed all major bugs. But if you find any, please send me a Personal Message through TES Nexus.

Because of the unique design of the dungeon, you may get stuck in a wall, fall through a crack, or get trapped in a shallow depression. If jumping won't help you, and reloading will cause you to lose too much play-time, use console command TCL (Toggle CoLlision.) In this case, it would not really be cheating.

There has been a report of slow-loading and lag when playing this mod. This mod requires an average or above-average computer for optimum performance. Although it could be characterized as being no more resource-intensive than many of the mods or vanilla Oblivion locations in existance.

History
=======
Version 1.7 3/31/2011 - More modcleaning.
Version 1.6 6/21/2010 - Fixed corrupted file ruining IC Market District streets.
Version 1.5.2 6/5/2010 - More modcleaning.
Version 1.5.1, 3/22/2010 - Arrested for crime against legionnaire while deep in dungeon fix.
Version 1.5, 12/6/2009 - Varla stone bug fix. Ungrateful-legionnaires-arresting-you bug fix.
Version 1.4, 11/19/2009 - Legionnaire dialog and AI improved. Malfunctioning vestigal trap removed. More clutter and detail added to all cells, gridpathing and object placement adjustments, new retextured items added. Various other modifications.
Version 1.3, 10/28/2009 - Two large areas of Temple Plaza now made accessible and playable, some objects renamed, some loot adjusted, magical barrier repositioned, various other modifications.
Version 1.2, 10/19/2009 - One new cell, companion-friendliness fix, replayability fix, all monsters can now carry loot or ingredients, removed some killboxes, various other modifications.
Version 1.1, 10/12/2009 - Arcathor, Fort Crypt CTD fix, quest and dialog fix, Jail CTD fix, grid-pathing, thirteen lost levels made playable, various other modifications.
Version 1.0, 03/15/2009 - Initial release.

Contact
=======
Send me a Personal Message to report issues. My username is David Brasher.

Credits
=======
Thanks to GrandDukeAdense for creating the mod.
Thanks to jwh and ZiggyX for offering their help to beta-test.
Thanks to davidbudreck for play-testing.
Thanks to VagrantO for the Inferno Blade, also available at http://www.tesnexus.com/downloads/file.php?id=20390.
Thanks to Xaxxiron777 for the Daedric Tower Shield, also available at http://www.tesnexus.com/downloads/file.php?id=27161
Thanks to Wikinger9048 for the Vampire Cuirass, also available at http://www.tesnexus.com/downloads/file.php?id=22043
Thanks to shadowydoom3 for the Purple Daedric Armor, also available at http://www.tesnexus.com/downloads/file.php?id=16635
Thanks to Khugan for the Dark Crystal Armor and Shield, also available at http://www.tesnexus.com/downloads/file.php?id=15470
Thanks to David Brasher for editing.
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
=======
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
=======
You must contact GrandDukeAdense and obtain his permission before re-packaging any part of
this mod. If he does not respond within 2 weeks, feel free to do whatever you like with this mod.