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Created by
soulShatter AKA MantaStyle_89Uploaded by
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About this mod
NOTE: YOU MAY OR MAY NOT NOTICE A BUG IN THIS VERSION, SPECIFICALLY IN QUEST 4 (COMPETITION?) WHERE SOME OF THE NPC\'S DO NOT APPEAR IN THE PLACES THEY ARE SUPPOSED TO. IF YOU ENCOUNTER THIS, PLEASE COULD YOU TELL ME HOW TO FIX IT. MY EMAIL IS [email protected] THANK YOU ========================= UPDATES INCLUDED IN THIS VERSION ========
- Permissions and credits
YOU MAY OR MAY NOT NOTICE A BUG IN THIS VERSION, SPECIFICALLY IN QUEST 4 (COMPETITION?) WHERE SOME OF THE NPC'S DO NOT APPEAR IN THE PLACES THEY ARE SUPPOSED TO. IF YOU ENCOUNTER THIS, PLEASE COULD YOU TELL ME HOW TO FIX IT. MY EMAIL IS [email protected]
THANK YOU
=========================
UPDATES INCLUDED IN THIS VERSION
=========================
- A new quest (the next step in the saga of the Order of Askarthe)
- New gameplay features (the ability to upgrade equipment, for instance)
- 4 new areas (a new Askarthe outpost, as well as the various quest areas)
- Several new enemies (some are standard run-of-the-mill thugs, but I've added a few with a more... personal touch wink.gif)
- New artifacts, items and weapons (some are difficult to obtain - but well worth the effort)
- A few minor bug fixes
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DETAILS
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Name: Order of Askarthe - Servants of the Daedra
Version: 0.5b
Date: 2/9/2007
Category: Quests and Adventures
Requirements: Oblivion Patch 1.1.511, Oblivion Script Extender (OBSE)
Author(s): soulShatter
Source: http://www.tessource.net
Description
===========
Well, after a while working on small, insignificant mods that never brought me much joy (this was due to my lack of CS knowledge), I have decided to move on. After doing a bit of research at The Imperial Library, I discovered a number of articles written pertaining to the origins of the Daedra (both gods and creatures). So I thought - why not put these into the game, as books? From there it evolved into my current project - The Order of Askarthe. This faction of intellectuals dedicate their time to the discovery of these mystic tomes, as they are said to grant unfathomable power to those that possess their knowledge. And you, the players, if you so choose, are thrust into the midst of this quest, as one of the Order, seeking this great power for yourself...
Locations
=========
The Headquarters of the Order can be found under the Green Emperor Way - there should be a marker on your map.
Details
=======
What the mod currently contains:
- 8 new areas (not including add-ons) (2 faction bases, various quest areas)
- approx. 18 New NPC's (Faction NPC's, as well as various quest enemies and allies)
- 4 New Quests (including quest to find and join Order)
- 7 New Books (I have written all the books already, have only implemented 2 or 3 for now)
- 2 New Factions (The order itself, and a rival faction which will be implemented later)
- 1 New Skill (almost fully implemented, added leveling messages, and abilities at each respective
level)
- 37 new spells (skill abilities, as well as spells that can be purchased from an Order mage inCheydinhal)
- 130 new potions (see appendix for information)
- Various new weapon and armor sets (nothing unique, just revisions of existing ones)
- Unique quest and faction icons
HINT - When you pick up one of the books, read it and check the top of the screen, you will see a message saying that your Daedric Lore skill has increased. You will also receive a spell that allows you to check your current skill level)
Appendix
========
Potions:
Yes, there are quite a few :) this was actually one of my old mods which never got released, so I decided to implement it here. Basically, the potions affect your skills to varying degrees, and come in many different combinations. These cominations are restricted to the skill's group (Combat, Magic, Stealth, Misc) e.g. you will not find a potion that affects your Mysticism and Hand-to-Hand together, but you will find one that affects Blade and Hand-to-Hand. Oh, and there are 40 different names, all relevant to the effect, for easier recognition. This is as unique as I could possibly make it. I hope you enjoy them, they can be bought at the Cheydinhal Base study, or in the HQ basement. NOTE - Not all of the potions have been implemented yet, only the MISC and COMBAT groups.
Install
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1. Copy the .esp file and the textures folder to (install folder)\Oblivion\Data\. Say Yes to All when asked to replace.
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.
Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\
Upgrade
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1. Uninstall the old mod.
2. Install the new mod.
3. Start Oblivion and play. There is no effect on saved games and cannot
corrupt any saves.
Credits
=======
Thanks to Bethesda for creating the Elder Scrolls series.
Thanks to The Elder Scrolls Forums for a great meeting place for modders and players.
Thanks to the OBSE team for a great modders resource.
Thanks to the Elder Scrolls CS Wiki for valuable information on the CS.
Also, to the following individuals:
scruggsywuggsy the ferret (for scripting info)
Logam (scripting info)
Felic (general tips)
flyfightflea (scripting info)
Anyone I left out, sorry, and a big THANK YOU :)
Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Photoshop - http://www.adobe.com/products/photoshop/
Licensing/Legal
===============
Please contact me if you wish to use any part of my mod in your own work, or add the mod to a pack. My email is:
[email protected]
Preferably, PM me under the name MantaStyle_89 on the Elder Scrolls Forums (www.elderscrolls.com/forums/index.php) Membership is free.'
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VERSION HISTORY
============
v0.6b - Added new quest (Competition?), new NPC's, artifacts (2 Greater Blades), updated some locations, fixed bugs.
v0.5b (FIX) - fixed a bug with quest 3 (door placement)
v0.5b - First release, see readme for details on content.