Oblivion

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Intrepidacious

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intrepidacious

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Name: Home 1.1a Location: just northwest of Cheydinhal, just past Fort Farragut Author: Intrepidacious (marcuscl at bellsouth.net) Fast travel: Enabled once you’ve found the Home This old house has been around since Oblivion was released early last year and has gotten numerous updates. Now uploaded as v.1.1 to TESSOURCE for the fir

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Name: Home 1.1a

Location: just northwest of Cheydinhal, just past Fort Farragut

Author: Intrepidacious (marcuscl at bellsouth.net)

Fast travel: Enabled once you’ve found the Home

This old house has been around since Oblivion was released early last year and has gotten numerous updates. Now uploaded as v.1.1 to TESSOURCE for the first time.

The Home is just to the northwest of Cheydinhal just past Fort Farragut. This gets the Home out of the city to remove possible conflicts with anything, and also provides compatibility with Open Cities. You can see the Home up on the cliff from outside Cheydinhal's East Gate. Take a very short ride up the road toward Fort Farragut and continue just past it to the Home, where a mapmarker will be added to your world map for fast-travel.

The exterior features a marvelous view, with a nice large park bench and a stable.

Interior spaces:

In every primary city in Oblivion, there is a portal somewhere which will take you to the Home interior. Ten different portals (three of which are in the Imperial City). Inside the home, you’ll find the ten corresponding portals to take you to those cities.

A remarkable side effect of the portals is that characters from all over Cyrodiil tend to use your portals to travel between cities. You can sit in your livingroom and watch people stroll through, chat with each other, etc.

First floor includes a fireplace, bar, and chairs, benches, diningroom tables, some storage.

Four roomy bedrooms on the second floor just in case we have family or children, etc., someday.

Bathroom, including tub and sink, on the second floor.

A door on the second floor leads out onto a section of the roof, where a couple of chairs allow you to sit down, relax and enjoy the marvelous view!

Basement includes lots of storage, spellmaking and enchanting stations on either side of alchemy tables. There could be a secret….

A pretty Thieves Guild fence NPC stays on the first floor, ready to buy items from you, repair your armor and weapons, and recharge them, and even train you in Alteration.

CREDIT: Water in bathroom from Texian's Water Statics!

Changes from 1.0g:
The fifth bedroom was converted into a bathroom. A hundred minor refinements including lighting, pathgrids, furniture placements.... All four bedrooms now have wood floors, as do the first-floor sitting room and foyer.

Please feel free to distribute this mod in its original unmodified form with the readme attached. Feel free to contact me regarding this mod. Thanks for looking!