Oblivion

File information

Last updated

Original upload

Created by

Noran the Axe

Uploaded by

Noran the Axe

Virus scan

Safe to use

Tags for this mod

About this mod

The Sigil Stones found in Oblivion Gates are wonderfully powerful enchanting devices that can be used by any character in the game to enchant weapons and worn items. However, the default stones found in the game, even with the patch, have a few problems. First and foremost, there are several progression errors in the power level of the stones. F

Permissions and credits
The Sigil Stones found in Oblivion Gates are wonderfully powerful enchanting devices that can be used by any character in the game to enchant weapons and worn items. However, the default stones found in the game, even with the patch, have a few problems.

First and foremost, there are several progression errors in the power level of the stones. For example, the Sigil Stones that provide the Shock Shield effect do not match up in power levels with that of the Fire Shield effect and to top it off they the first two of these are more powerful than the 3rd and 4th in the series of 5. There are several of these types of errors
as has been documented by the Oblivion Wiki (http://www.uesp.net/wiki/Oblivion:Sigil_Stone).

Additionally, there are some stones that just don't make any sense being there (Night Eye and Water Walking for example). These stones do not gain in power as the other stones do because their effects are constant and any power level. Additionally, while most sigil stones are more
powerful than their comparable Soul Gem, these stones are equivilant in power to petty soul gems as that is all that is necessary to create these effects. To make matters even worse, minor magic items can be found throughout the game that duplicate these effects. These minor items are
readily found in so much abundance that having a Sigil Stone duplicate these effects is silly.

This mod fixes the progression errors, removes useless stones, and adds in some missing effects.

The following is a list of the stones available when this mod is applied:


Absorb Agility / Fortify Agility
Absorb Endurance / Fortify Endurance (replaces Resist Disease)
Absorb Fatigue / Fortify Fatigue
Absorb Health / Fortify Health
Absorb Intelligence / Fortify Intelligence
Absorb Luck / Fortify Luck (new stone)
Absorb Magicka / Fortify Magicka
Absorb Speed / Fortify Speed
Absorb Strength / Fortify Strength
Absorb Willpower / Fortify Willpower (new stone)
Burden / Feather (improved Burden effect)
Damage Fatigue / Fortify Fatigue (improved Damage Fatigue effect)
Damage Health / Fortify Health (improved Fortify Health effect)
Damage Magicka / Fortify Magicka
Demoralize / Resist Disease (improved Demoralize effect, replaces Fortify Willpower)
Disintegrate Armor / Shield (improved Shield effect)
Dispel / SPell Absorption
Disintegrate Weapon / Reflect Damage (replaces Fortify Blade effect)
Fire Damage / Fire Shield
Fire Damage / Resist Fire
Frenzy / Fortify Personality (new stone)
Frost Damage / Frost Shield (fixed progression)
Frost Damage / Resist Frost
Paralyze / Resist Paralysis (new stone)
Shock Damage / Shock Shield (fixed progression)
Shock Damage / Resist Shock (fixed progression)
Silence / Chameleon
Soul Trap / Reflect Spell (replaces Resist Magicka)
Turn Undead / Detect Life (streamlined progression)
Turn Undead / Light (new stone)
Weakness to Magic / Resist Magic (new stone)
Weakness to Poison / Resist Poison (new stone)

The following is a list of stones that have been removed by this mod:
---------------------------------------------------------------------
Disintigrate Weapon / Fortify Blunt
Frost Damage / Water Walking
Shock Damage / Night Eye

Stones listed above that have no notes beside of them are unchanged from the original game.

Note that some effects have been added and some have been removed by this mod. The power levels of some effects have been streamlined to the proper progression rate while others
have been amplified or reduced in an attempt to balance power levels.

Every statistic is now represented by a Fortify effect. The Demoralize, Frenzy, and Turn Undead effects are now in sync with each other in regards to what levels they affect (up
to level 25 now on all effects).