OBLIVION
Helms Deep v 1 by Graphica Stoferr
Oblivion » Locations - New
Added: 20/02/2007 - 09:26PM
Updated: 29/08/2009 - 06:38PM

70 Endorsements

1.0 Latest version

4,593 Unique D/Ls

6,112 Total D/Ls

71,398 Total Views

Uploaded by stoferr

Description

Last updated at 18:38, 29 Aug 2009 Uploaded at 21:26, 20 Feb 2007

THIS IS THE README:

<==========================================>

Elder Scrolls IV: Oblivion

Helms Deep for Oblivion v. 1.0

By stoferr and Graphica

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1. Description
2. Install
3. uinstall
4. Bugs
5. Updates
6. Important notes
7. The team

<==========================================>

1. DESCRIPTION:

This mod adds the entire fortress of Helms Deep, The Shire and a burned
down village to the game. Here is some information:

HELMS DEEP:
This huge fortress is known from "The Lord of the Rings"-movies and books.
We tryed to make it look like the real Helms Deep, but making it look like a clone, is impossible.
Right now you can only walk at the outside of the fortress and in some of the interiors. more will come later!


THE SHIRE:
Also known from the Lord of the rings movies. This is a small village,
where you can wander around and talk to some hobbits.

THE BURNED DOWN VILLAGE:
This village is only made for fun. But it will be used in the final version.

To find all the locations, look at the map, also included in this file, or
check it out here:

http://img169.imageshack.us/img169/1926/helmsdeepmapmt2.jpg

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2. INSTALL:
This is really easy, because there isn't any texture or shader files, so
just copy these three files into your "data" directory:

01_helms_deep
02_helms_deep
03_helms_deep

It should look like this:

Local disc(c:)/Program files/Bethesda Softworks/Oblivion/Data/THE FILES HERE

Then check them in the "Data Files" section in the small menu that pops up
when starting the game

NOTE: Do not play the game without any of these files if you wan't the mod to
work. Remember ALWAYS to have them all activated, in one time, or the mod may
look strange, and maybe even crash!

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3. UINSTALL:

just delete or uncheck the files:

01_helms_deep
02_helms_deep
03_helms_deep

Done!

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4. BUGS:

There isnt any real bugs, of what we know. Thats why we dont call it a BETA
any more.
Have you found a bug, or glitch? Even if its just a tiny rock or flower which
is flying some centimeters over the ground then please email us at:

helmsdeepmod@gmail.com

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5. UPDATES:

0.5 - Our first BETA was released and we shared the keys to some few BETA testers.

1.0 - The first Public file has been released. There isnt any bugs, of what we know.

X.X - The final version. Our target is to make a huge questline, and finish all
interior of helms deep. (NOT FINISH YET)

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6. IMPORTANT NOTES:

DO NOT PLAY THE MOD WHILE YOU ONLY GOT ONE, OR TWO OF THE FILES INSTALLED!
THIS MAY MAKE THE LOCATIONS TO LOOK STRANGE, OR EVEN MAKE YOU GAME TO CRASH!

USAGE:
As you already know, this isnt the final version yet, (But still very playable)
so we don't want anyone to edit our mod, and release it in your own name.

This mod is (of course) free so you can give it to anyone as you please, but please,
if you upload it at a new place, then send us an email with a link to the download.
We would like to keep track of how many downloads we get.
Please don't take credits for our work and don't delete or change this readme.

<==========================================>

7. THE TEAM:

This mod is created by Graphica and Stoferr.

Contacting Us:

Our teams Email, where we answer questions and comments, or just chatting: helmsdeepmod@gmail.com

Our homepage:

http://www.freewebs.com/fansofhelmsdeepmod/

Our forums:

http://s8.invisionfree.com/Helms_Deep_Mod/

Thanks to:

Reptillo - for making our homepage.

Burntickle - for making our forums.

The BETA testers for testing our mod, and for making a rewiev.

To Bethesda Softworks for this great game

And thanks to the members on http://www.Gamereactor.dk for giving us lots of comments and ideas.



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