OBLIVION
report this ad
Slaughterfish Retexture by Koldorn
Oblivion » Models And Textures
Added: 20/02/2007 - 07:52AM
Updated: 14/11/2007 - 01:56PM

128 Endorsements

1.0 Latest version

3,039 Unique D/Ls

3,051 Total D/Ls

16,111 Total Views

Uploaded by Koldorn

Description

Last updated at 13:56, 14 Nov 2007 Uploaded at 7:52, 20 Feb 2007

Koldorns Slaughterfish retexture
-------------------------------------

This texture replacer simply changes the texture of the Slaughterfish. This mod came about as a result of some work I am doing for another mod. I made a couple of slaughterfish textures and was asked if I could release a version that used the same colouring as the original as a retexture mod, so here it is.


Installation:
-------------
Unzip contents and place the data folder in your Bethesda/Oblivion directory and overwrite all files it asks for.

Problems:
-----------
If your having any problems it may be due to the game not liking new textures, there is a workaround for this using OBMM (Oblivion Mod manager), a very well known programme that can be found at this url http://timeslip.chorrol.com/obmm_download.html

Once you have the programme follow these steps:

Start OBMM and click on 'Utilities'.

Select 'Archive invalidation'.

Click 'Directly Edit BSAs'.

Check 'Textures'.

Check 'Generate archiveinvalidation entries on hash collision'.

Click the checkbox for autoupdate on exit and/or click Update Now.

Close the Archive invalidation popup (click the red X in the upper-left corner).

Quit OBMM or click 'Launch Oblivion'.


This should generally sort out any problems to do with textures or meshes. A great place to check out other useful tips for any kind of mod related problem is http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ