Oblivion

File information

Last updated

Original upload

Created by

Madprof

Uploaded by

madprof

Virus scan

Safe to use

Tags for this mod

About this mod

Name: Marksman Training Target Bail Version: 0.2 Date: 3/10/2007 Category: Miscellaneous Requirements: Oblivion Script Extender (OBSE) Author(s): Mapprof Source: http://www.tessource.net Description =========== The target bails in the Fighters Guilds now help to train the marksmen skill. I couldn\'t find target bails in Chorrol or S

Permissions and credits
Name: Marksman Training Target Bail
Version: 0.2
Date: 3/10/2007
Category: Miscellaneous
Requirements: Oblivion Script Extender (OBSE)
Author(s): Mapprof
Source: http://www.tessource.net

Description
===========
The target bails in the Fighters Guilds now help to train the marksmen skill.
I couldn't find target bails in Chorrol or Skingrad so no training in these.

Details
=======
Found Mahd's Working Training Dolls useful. Finally got around to play CS to do something about Marksman training.
Getting the arrow in the centre counts more than hitting the edges.

In game configuration
=====================
In the console enter
set mptbHitCounter.HitsRequired to ###
The higher the number the count required to go up one level. Currently defaults to 5.
If the value is set to less than 1, is forced back to 5.

Install
=======
1. Extract the esp to \Oblivion\Data\ folder
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

Incompatibility
===============
This mod adds a three activators to each target bail so should hopefully be no compatibility problems, unless a mod

moves the target bails.

Known Issues or Bugs
====================
1) The arrow detection isn't 100% so can take a bit more than you would think to train
2) You can shoot across the front bail and it is detected as centre hit due to the way the it appears the activators have to be positioned - if any one can place them better, be my guest.

History
=======
0.2, 2007/02/11 - Getting the arrow closer to the centre counts for more & added to the rest of the target bails in

the fighters guilds
0.1, 2007/02/10 - Initial release.

Contact
=======
None

Credits
=======
If the Running Scripts on Arrows hadn't been on CS Wiki

(http://cs.elderscrolls.com/constwiki/index.php/Running_Scripts_On_Arrows) I would never had managed this.
So to who wrote the article (Scruggs I believe) thanks for getting me started.

Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but don't complain to me if it
doesn't work or your PC blows up.