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Adonnays Classical Weaponry by Adonnay
Oblivion » Weapons
Added: 10/02/2007 - 03:33PM
Updated: 16/01/2014 - 06:56AM

509 Endorsements

0.70 Latest version

18,207 Unique D/Ls

19,821 Total D/Ls

189,741 Total Views

Uploaded by Adonnay

Description

Last updated at 6:56, 16 Jan 2014 Uploaded at 15:33, 10 Feb 2007

You think the weapons are overpowered?
Try the ingame menu (console -> "startquest ACWMenu") first before complaining... please?


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Introduction:
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Hello everyone!

I'll try to keep this short, most people will just skip this text and move on the the screenies anyway so why bother about writing anything long-winded?

As some of you may know I've done a few more historical oriented swords for NWN2. Now that I have the models lying around here on my HD I thought why not use them, improve them for 1st person use and release them for OB? Well easy enough I thought and started... in the process I then realized that I had to redo the textures from scratch as well as tweak the models quite a but to make them not look too bland in a 1st person game. In the next few months we will all see how this will turn out... I promise that I will do a few WIP releases so you guys have something to look at apart from the screenshots, but I can't say how fast the mod will evolve and when (or if) it will be completed. I also doubt that there will be any quests since I haven't yet looked into anything quest-related and I'm afraid I don't have the ambition to work myself into this tedious CS work. I'm only a (virtual) wannabe weaponsmith... nothing more, nothing less.

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Current Version:
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0.70: OBSE only!
- I've started to use OBSE for the 'Classical Weaponry'! Everyone who does not have OBSE installed can not use this and any following version!
- Scripts partially moved to OBSE functions which are simply 'cleaner' than their standard counterparts (i.e. ModAV)
- Blade texture für the Tyrfing replica provided

0.63:
- Fixed a bug where the Boss that is supposed to carry Sorrow didn't appear. Sorry for the folks who were searching in the right spot but came out with empty hands!
- Moved Frostfang to its new location. The hintbook for Frostfang is still missing. Sorry!
- Added missing icon for Frostfang and changed icon for Reign of Truth.

0.62:
- Reign of Truth revamped (yes it looks like Anduril... that was my intention ;)).
- Fixed the 'bug' that the enemies hit with the swords got passive after a few hits. That was due to using damage attribute spells instead of drain. The enemies simply had no or negative attribute values for i.e. speed or strength.
- The swords have now shadows too (thanks to painkiller_rider for his help!)
- Fixed a bug with the 1-handed version of Mercy not showing up correctly.

0.60:
- Kinslayer revamped, made it a little more ornate and tweaked the mesh a bit, completely new texture for the sword and the scabbard - feedback welcome.
- Placed the ranger bow and one of the viking swords (Glondemir) in the world.
- Added 'Frostfang' (see Credits), a nordic style claymore that can change the weather - it starts to snow if you score a critical hit
- If you try to wield one of the bastard swords or 'Frostfang' with one hand only you will need at least a strength of 80 or you will suffer damage penalties.

0.53:
- Added an ingame menu to let the player tweak the following values: Amount of extra damage, chance of extra- and critical hits, instant kills possible yes/no. Enter "startquest AdCustMenu" (053 patch only) or "startquest ACWMenu" (0.53 full versions and later) in the console to bring up the menu (note: You have to close the console for the menu to appear).

0.52:
- Finally, I hope that 'Despair' is fixed now... again. If so you can thank miketee721 who made me look like a fool ;)

0.50 beta:
- Each of the 7 (non-replica) Bastard Sword now has its own unique enchantment.

0.40 beta:
- Placed each weapon in a specific location in Tamriel (except the vikings for now - they will come later).
- Added a book to the bookseller in the IC Market district (very expensive relic) that will give you hints on where to find the weapons.
- All weapons but one are unenchanted.

0.35 alpha:
- Reduced the shineyness effect.
- Added scripts to make the bastard swords swappable between one- and two-handed use.

0.30 alpha:
- Added two more Viking skins and scabbards for the Viking swords.

0.21 alpha:
- Forgot the .esp in the last version (oops!)

0.20 alpha:
- Added a replica of all current versions to the 'Stash'n Smash' in the Imperial City Market District.

0.10 alpha:
- First set of blades, for internal use only (modders resource)


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Credits:
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Frostfang was originally designed as 'Celtic Wolf' by John Lundemo of Odinblades (http://www.odinblades.com).



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What to expect:
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New swords - I will add a bunch of more 'historical oriented' swords, mostly western europe style I think but that may change while I mod, I have no concrete aim on what to include.

NO new armor - I'm no armorsmith, I won't do any armor so please don't ask. There are a lot of people who are really talented and have already created amazing armor sets! Go ask them