Oblivion

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ukrr

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ukrr

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About this mod

Adds a new road, 2 new paths and 5 new bridges to Croyodill, making it easier to get around, especially by horse.

Permissions and credits
-What It Adds-
A new road, 2 new paths and 5 new bridges to Croyodill, making it easier to get around, especially by horse. View map
-Anvil Docks/Castle Path-
Adds a new path to the Anvil Docks to make it possible to get from the Docks to the Castle Bridge without having to swim/clamber over rocks. Continues on past the bridge to join up with the path that goes around the West of Anvil.
-Anvil to Kvatch Road
Adds a new road between Anvil and Kvatch which runs between the two instead of going round the top of the hill
-East Imperial City Bridge-
Adds a bridge on the west side of the island, leading from the Market District/ Prison bridge to the junction of Cheydinhal Road(Blue Road)/Imperial City Ring Road (Red Ring Road)
-Upper Niben Bridge-
Adds a bridge North of Bravil that takes you across the river, between the Green Road, and joins up with the Yellow Road.
This bridge has a travel marker in the middle
-Lower Niben Bridge-
Adds two bridges either side of the island north of Leyawiin, so you can now get to the other side of the river without swimming by horse/without going through the city.

-North Imperial Bridge
A bridge to the north of the Imperial City Island. The bridge is directly north of the Imperial City Prison, connecting the island to the junction in the Ring Road to Bruma.
(new to version 2.0)
South Imperial Bridge
A bridge that connects the Imperial City to the south. The bridge passes by the Arcane University but is got to by travelling along the path which goes over the Waterfront District tunnel.
(new to version 2.0)

Bravil-Skingrad Road

Adds a road from Skingrad to just north Bravil (Faregyl Inn) allowing you to cut out travelling up towards the Imperial City. Also adds a inn halfway along the road where you can trade most goods. (No room rent option at the moment).
(new to version 3.0)

-Installing-
v1.0
Just add the file to the data folder of Oblivion and enable in the add ons menu when you open Oblivion. Back up your files first and if it screws up don't blame me as you install at your own risk.

v2.0/3.0
Unzip the folder and extract the .esp file into the data folder of Oblivion and enable in the add ons menu when you open Oblivion. Back up your files first and if it screws up don't blame me as you install at your own risk. (If updating from a previous version just replace the old file.)

-Updates-
V1.1-12.2.07
Added AI paths so NPC's should be able to follow easier, still some problems where new paths use original bridges, see Bugs (below)
V2.0-10/5/07
Added a bridge to the North and South of the Imperial City
V3.0-19/7/07
Added a road from Bravil to Skingrad
6/1/08
Re-uploaded the map and images
-Compatibility-
Should work with most mods, but may be effected by mods that edit the land around the new roads/bridges
Will probably not work with Open City mods, but I don't know for sure.
Might not work with some sailing mods, as boats might not fit under the bridges.

-Reported Incompatibility-
Some ground textures around Fargill Inn are cancelled out by the Verona Bloodlines mod, nothing drastic it just means the re aren't isn't a path to follow for about 10 metres.
When used with City lights,Imperial City. The lights on the imperial bridge appear to float as I lowered the bridge, although this is not a big problem and is only aesthetic.
Apparently doesn't work with Anvil Bay Expansion and UL_IC_Isle_1.2.
Changing the load order of the mods might help but unsure

-Bugs-
Following NPC's may need "pushing" to get them from a new path onto bridges that were already there and from a bridge onto a new path e.g at Imperial Prison for road to new West Imperial City bridge

See also
Dargniks House
Mini Fixes
Temple District Reuild
Willowoak Farm
Tamriel Rare Traders

Thanks to:
Whoever created the map on USEPwiki I have used in the images for this file View

View forum post on Bethseda Game Studios Forum