OBLIVION
Helmet FOV by XMarksTheSpot
Oblivion » Gameplay Effects and Changes
Added: 29/01/2007 - 12:14AM
Updated: 02/08/2008 - 12:43PM

93 Endorsements

v1.11 Latest version

7,685 Unique D/Ls

10,394 Total D/Ls

96,197 Total Views

Uploaded by XMarksTheSpot

Description

Last updated at 12:43, 2 Aug 2008 Uploaded at 0:14, 29 Jan 2007

Equipping a helmet will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the helmet's shape.

NEW in v1.10:
• OBSE is now required (not optional anymore).
• Fixed being able to see the edges of the FOV plane when using widescreen resolutions.
• New streamlined file structure for easier integration of new FOV textures and animations.
• Support for Shivering Isles, Knights of the Nine and a few user-created custom helmets
v1.11 Hotfix:
• Fixed script to properly apply anims when changing helmets in 3rd person view

For further details see the ReadMe :)

ESF Discussion Thread

PS: Please don't ask me to change the textures - I like them the way they are.
However, feel free to edit the files to your liking :)

PPS: Does not work with all custom helmets (e.g. introduced by Oscuros Oblivion Overhaul, Francesco's optional new items/creatures add-on, Phitt's Helmet Collection, Oblivion Warcry, etc., etc.) yet.