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Equipping a helmet will mask parts of your screen in first person view to simulate decreased field of view (FOV) due to the helmet's shape.
NEW in v1.10: • OBSE is now required (not optional anymore). • Fixed being able to see the edges of the FOV plane when using widescreen resolutions. • New streamlined file structure for easier integration of new FOV textures and animations. • Support for Shivering Isles, Knights of the Nine and a few user-created custom helmets v1.11 Hotfix: • Fixed script to properly apply anims when changing helmets in 3rd person view
PS: Please don't ask me to change the textures - I like them the way they are. However, feel free to edit the files to your liking :)
PPS: Does not work with all custom helmets (e.g. introduced by Oscuros Oblivion Overhaul, Francesco's optional new items/creatures add-on, Phitt's Helmet Collection, Oblivion Warcry, etc., etc.) yet.