Oblivion

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DanSch

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dansch

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About this mod

Name: dhsCStatToken (Status Token) Version: 1.0 Date: 1/21/2007 Category: Resource Author(s): DanSch Source: http://www.tessource.net Forum: http://www.elderscrolls.com/forums/ Description =========== This is a modder\'s resource for use with companions, or maybe some spell or something to see the stats and attributes of npcs. Locat

Permissions and credits
Name: dhsCStatToken (Status Token)
Version: 1.0
Date: 1/21/2007
Category: Resource
Author(s): DanSch
Source: http://www.tessource.net
Forum: http://www.elderscrolls.com/forums/

Description
===========
This is a modder's resource for use with companions, or maybe some spell or something to see the stats and attributes of npcs.

Location
========
You need to use the CS to add this into the mod you want to use it in.

Details
=======
This is a token (a ring) with a script attached. The token is "dhsCtStatReport" and needs a delivery vector to its target npc. My companion mod uses dialogue to drop it into the companion's inventory. You could use a spell effect to deliver it to any npc also (not sure how it will work with creature, be interesting to see.)

It fires a script when added to inventory that pops a messagebox with information and a menu to more information.
It's organized thus:

Top: Health current/maximum, Fatigue current/maximum, Magicka current/maximum, Armor Rating, submenus:
Attributes: all attributes base values
Combat skills: 7 skills that are more combat related (not the scheme used with specialty): weapons, armor, armorer
Magic skills: 6 magic skills plus alchemy
Stealth and Other Skills: Everything left.

You can end the report from any level, or can return to the top, or can go to the next box.

When the report is closed, the token self-deletes using removeMe.

I've included both an .esp and .esm. If you want to just try it with an existing mod, you can choose the esm and set up the transmission vector. If you want to actually build it into your mod directly, you can cut & paste from the esp version. Please rename the script and token if you do the latter (I still am not sure if it would conflict with other uses or not, but safer to rename).


Install
=======
1. Extract the files to your (install folder)\Oblivion\Data\ directory. It's one esp (dhsCStatToken.esp), one esm (dhsCStatToken.esm), and this readme.
2. Start Oblivion Launcher, click 'Data Files' (or do this in Bash or OBMM), place a checkmark beside the .esp OR .esm (not both) file(s).


Uninstall
=========
1. Remove the use of the token from your mod (and delete the script and token if you imported them).
1. Uncheck the .esp or .esm file.
2. Delete the files/folders associated with the mod.




Upgrade
=======
If you're using the .esm version, upgrades will just involve replacing the .esm.
If you imported the script and token to your own mod, you'll have to import the new version and update your mod.
(Thus the beauty of esms! Fewer updates required.)

Incompatibility
===============
There is no reason to EXPECT incompatibility with other mods. None. It's a black box.

Known Issues or Bugs
====================
None.

History
=======
1.0
-Added Armor Rating.

0.9
-First test release. Very solid.

Contact
=======
You can contact me on the official forum. User name is DanSch. PMs are fine too.

Credits
=======

Thanks to Blackie (and the Cutthroat Mods crew) for CM Partners Basic. This resulted from working with that and is part of what I hope to release as CM Partners Plus before too much longer (at least as beta!)

Thanks to Bethesda for creating Oblivion.
Thanks to TESSource.net for the a one-stop-shop resource for authors and players.


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod.