Oblivion

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Koldorn

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Koldorn

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About this mod

Koldorns Improved Lava 2 v1.0 ----------------------------- This second version changes the Lava to something completely different than my other Lava retexture. This mod simply replaces the existing lava within the game with something that I feel looks better. It came about as a result of an Oblivion Realm texture replacer im working on and

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Koldorns Improved Lava 2 v1.0
-----------------------------

This second version changes the Lava to something completely different than my other Lava retexture.

This mod simply replaces the existing lava within the game with something that I feel looks better. It came about as a result of an Oblivion Realm texture replacer im working on and decided to have this as a seperate mod rather than bundled in with the main pack.
The ESP contains small but essential tweaks to the state of the lava for better visual effect, rather than the frankly strange original (imho).

ESP goes into Data folder and texture file goes into textures/water folder.

If your having any problems it may be due to the game not liking new textures, there is a workaround for this using OBMM (Oblivion Mod manager), a very well known programme that can be found at this url http://timeslip.chorrol.com/obmm_download.html

Once you have the programme follow these steps:

Start OBMM and click on 'Utilities'.

Select 'Archive invalidation'.

Click 'Directly Edit BSAs'.

Check 'Textures'.

Check 'Generate archiveinvalidation entries on hash collision'.

Click the checkbox for autoupdate on exit and/or click Update Now.

Close the Archive invalidation popup (click the red X in the upper-left corner).

Quit OBMM or click 'Launch Oblivion'.


This should generally sort out any problems to do with textures or meshes. A great place to check out other useful tips for any kind of mod related problem is http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ

Special Note:
An amount of pixelation occurs at close angles because of the wave genrator. To disable this you can set the wave amplitude to 0 but this obviously causes there to be no waves whatsoever.

Very special thanks to Leprman for the beta test and screens