Oblivion

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Zenman

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zenman53186

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Arboretum Bathhouse readme v0.9 created by Zenman Purpose ------- This mod replaces the central column circle in the Arboretum with a Roman style bathhouse, and adds a number of new NPC\'s who spend their time there. The purpose of the mod is primarily aesthetic; no new armor, weapons, quests at this point. Just a place to hang out and wa

Permissions and credits
Arboretum Bathhouse readme v0.9
created by Zenman

Purpose
-------
This mod replaces the central column circle in the Arboretum with a Roman style bathhouse, and adds a number of new NPC's who spend their time there. The purpose of the mod is primarily aesthetic; no new armor, weapons, quests at this point. Just a place to hang out and watch people bath, maybe take a dip yourself. I don't believe I'm finished with the mod yet. I have a number of ideas that I'm still intending to add.

Since NPC's do not remove their clothes (even to sleep!), I created bathing suit clothes for the new NPC's to wear when in the water. These new bathing suits match the vanilla Oblivion character meshes. If you are using Eshme's, Growlf's, or Corwyn's meshes for females, or one of the other replacement meshes for males, there are instructions below that allow you to replace the included bathing suits with suits or nude outfits for those figures. Without these bathing suits, the NPC's would be happy to spend all day in the water in their steel armor or expensive leather.

I liked the way the place turned out, but because I wanted to stay with the Imperial City style of architecture, I was fairly limited in what options I had to create a bathhouse. The building meshes for the Ayleid ruins or Fort ruins would have given more options, but I felt would have been out of place in the middle of Imperial City.

The NPC's are all teenage children of existing IC residents. The bathhouse is their "hangout" as it's not used by most of the older crowd, and they spend a lot of time talking to each other. Due to the limitations of Oblivion AI logic, they also spend a lot of time staring into space. I did add a script to each character to try to limit the amount of time they spend in zombieland, but with only partial success.

I tried to attach the NPC's to existing families in the city in order to add completeness to the mod. This means that a few places in the city were touched that did not necessarily have to be. The new NPC's are:

Amelia Metrick - daughter of Irene Metrick, blunt trainer who lives in Elven Gardens district.
Elsa Amnis - daughter of Dynari Amnis, archer who lives in Talos district.
twins Sarsa Ules and Marna Ules - daughters of the norious Thieves Guild fence Fathis Ules
Caerlana - daughter of the noble Umbacano, who collects Ayleid artifacts
Brutus Atius - son of Sevaris Atius
Keylana - parentage unknown (yet)
Erlando - parentage unknown (yet)

Late in the evening, the majority of NPC's will head home. Keylana and Erlando won't as they don't have homes yet.

If you have thoughts or idea on ways to improve this mod, please let me know. I probably won't take on any major efforts, but I'm open to ideas.

Installation
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If you have loaded the 0.8 version or previous, it would be a good idea to start this mod fresh. Not required, but useful. To start fresh, disable this mod in the Data Files menu, bring up your latest save game, save the game, then re-enable this mod. When you next play your save game, the mod will be newly added.
1. Use a zip-compatible extractor program to extract the contents of the zip into your ..\Oblivion\Data directory. Ensure you have "use subfolders" enabled.

Using meshes from Eshme, Growlf, Corwyn, etc.
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If you are using a figure replacement mesh for male or female, and don't want to watch them turn into vanilla Oblivion figures when in the water, you can replace the bathing suits I included with ones from the appropriate mesh.

1. Find a top and a bottom from the clothing selection of the figure (for example, a bra and panty mesh from Eshme's collection for an Eshme figure). If it's a male, you'll want the "upperbody.nif" mesh from the figure to use as the top mesh.
2. Go to the directory "..\data\meshes\clothes\Zenman"
3. For females, delete the file "femalebra.nif", copy your new top into the directory, and rename the new file "femalebra.nif".
4. For females, delete the file "femalebriefs.nif", copy your new bottom into the directory, and rename the new file "femalebriefs.nif".
5. For males, delete the file "malebra.nif", copy your new top into the directory, and rename the new file "malebra.nif".
4. For males, delete the file "malebriefs.nif", copy your new bottom into the directory, and rename the new file "malebriefs.nif".

As long as the original textures used by these new meshes are in the location expected by the new mesh, it should work.

Note that you don't have to use clothing items from the replacement figure, you can use the nude top and bottom of that figure as well. Taking this approach will result in the figures bathing in the nude.

Known Problems
--------------
1. This mod will conflict with any mod that modifies the following:
- the Arboretum cell
- the upstairs of the Irene Metrick residence
- the upstairs of the Dynari Amnis residence
- the upstairs of the Umbacano residence
- the upstairs of the Fathis Ules residence
- the upstairs of the Sevaris Atius residence
- NPC Dynari Amnis

Many thanks to
--------------
Bethesda (obviously)
NES Construction Set WIKI

All feedback is welcome. You are also welcome to use this mod in any way, shape, or form that you wish; full open source model!

Version History
---------------
0.9 - Made significant changes to AI packages, both logic and order. NPC's should no longer be unclothed outside of the bathhouse.
0.8 - Removed accidental change to Adventure faction (thanks to Bond123 for pointing it out)
0.7 - Added hand & feet nif files (for using different body meshes), improved bot pathing, fixed "go home clothed" package broken due to other package timing
0.6 - Added scripting to limit idleness, added requested steam, added additional lights, added "go home clothed" packages
0.5 - First release