Oblivion

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TiberiusLazarus

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JJ6400

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About this mod

Dark BrotherHood One Room By TiberiusLazarus I.I First mod so please be patient. The point of this mod is to remove the annoying (at least to me it\'s annoying) cell loading inside the Cheydinhal Dark BrotherHood Sanctuary between the main area and the training area/quarters. This mod combines these three separate areas into one. I alter

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Dark BrotherHood One Room
By TiberiusLazarus

I.I
First mod so please be patient.

The point of this mod is to remove the annoying (at least to me it's annoying) cell loading inside the Cheydinhal Dark BrotherHood Sanctuary between the main area and the training area/quarters. This mod combines these three separate areas into one. I altered the npc's AI schedules to work with this change and also added new path grids for them to follow.

Installation is simple:
1.) Extract the archive (if you haven't already) to your Oblivion\Data directory.
2.) Select db_sanctuary_one-room.esp in the Oblivion laucher.
3.) Play the game....maybe

When you first start this mod, if there are npc's in either the training room or the quarters cell, they "should" return to the new main cell through one of the doors that are discretely placed on the wall between the training room entrance and the well exit. If they don't contact me and I'll try to fix it.

Uninstallation:
1.) Un-select the db_sanctuary_one-room.esp
2.) Delete the esp if you want

When uninstalling if you saved in one of the new areas you should fall until you hit the bottom of the cell. All you need to do is open the console (the ~ or `) key and type: tcl . Then close the console (same key as opening) and walk/run yourself back into the actual area and then reopen the console and again type: tcl ..
Note: If you find yourself moving very slowly, try going into either the training room or the quarters and see if this helps.

As far as I have tested this works fine, the npc's still have their schedules and they still get to where they want to go. But with this being my first mod I probably missed/forgot something, maybe with the quests or something else. If you find anything please send me an email at the address below in the Contact section.

***I tested the mod with the following mods that also change the sanctuary:***

+ DARK BROTHERHOOD BONUSES - http://www.tessource.net/files/file.php?id=2504
+ DARK BROTHERHOOD BED AND CHEST - http://www.tessource.net/files/file.php?id=5914
* UPDATED* DARK BROTHERHOOD LISTENERS QUARTERS - http://www.tessource.net/files/file.php?id=2721
REZNOD MANNEQUIN 30 WITH DARK BROTHERHOOD DISPLAY ROOM - http://www.tessource.net/files/file.php?id=7754
+ SPICOLYS DARK BROTHERHOOD OVERHAUL - http://www.tessource.net/files/file.php?id=6806
DARK BROTHERHOOD CHAPEL-MEMORIAL - http://www.tessource.net/files/file.php?id=2208
+ DARK BROTHERHOOD DUNGEON - http://www.tessource.net/files/file.php?id=7111

The mods marked with plus signs change things in the separate cells for the training room and living quarters. To access these cells you can use the doors that go to these cells that are located on the wall between the training room and the well exit. I will release an update to make these doors easier to see. In the future I might also try to incorporate these mod's changes into mine if anyone wants me to do so.
******


I.II Change Log
v1.00 - intial release
v1.01 - increased size of doors to separate training room and living quarters cells; fixed door marker for living quarters door