Oblivion

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Created by

Alan Roller

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AlanRoller

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About this mod

The word on the street . . . “The Marra Lass has docked south of the Imperial City and is currently trading with local merchants, traders, adventurers and anyone else with the coin to spend or quality wares to sell. Go aboard the Marra Lass and visit Captain Hasullu, Rumon or Vindren for the best bargains on land or sea.” “Cuss gro-Rumpaw,

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The word on the street . . .

“The Marra Lass has docked south of the Imperial City and is currently trading with local merchants, traders, adventurers and anyone else with the coin to spend or quality wares to sell. Go aboard the Marra Lass and visit Captain Hasullu, Rumon or Vindren for the best bargains on land or sea.”

“Cuss gro-Rumpaw, smith and master craftsman has setup shop next to the Inn at Brina Cross. As a former adventurer, Cuss is well aware of the challenges that adventurers face and can recommend quality weapons and armor that can give you an edge when it counts the most.”

“A strapping Nord lass by the name of Becka has recently migrated to Harlun’s Watch to set up shop. Becka plans to make her fortune by filling the needs of local adventurers and the mountain folk around Cheydinhal. She currently stocks a variety of clothing and armor for men and women alike.”

“Lion Lair has recently been inhabited by a Khajiit named Tsradka. The once famous pirate hideout is now home and business to its new owner. After spending many years as a traveling merchant, Tsradka has settled in Leyawiiin and is now open for business. He deals in fine weapons and magic items. See the Lion for a deal you can’t refuse.”


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About the mod . . .

Use this mod to add more merchants to Cyrodiil. All merchants are new NPC’s in new locations. They all are setup as basic merchants and deal in one or two item types, such as weapons/armor or potions/magic items. In most cases, they start with only a few items and about 1,000 in gold; the amount varies.

The Merchants do business from their homes and are not under the protection of the city guard. None are set to essential and none are set to re-spawn – so, if they are in some way killed, you will see them no more.

The merchants are set to do business at any time, day or night. They will even get out of bed to accommodate your needs, thou they may not be happy about it. If you visit late at night or interrupt their sleep, they may tell you to get out, but will still trade with you before you leave.


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Compatibility . . .

All locations, NPC’s and their vender chests are created by the mod and will not interfere with other venders in the game. This feature makes it easy for others to add custom items for the merchants to sell and other mod makers may use this to sell their wares.

Compatibility issues could arise with the outside locations:
1. A house added next to the Inn at Brina Cross
2. A cave entrance just outside the Leyawiin main gate
3. A house at Harlun’s Watch
4. A boat at the preexisting dock south of the Imperial City
Any mod that modifies these areas may not be compatible with Extra Merchants.


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Comes with screen shots of the merchants and more info in the Read Me file, including instructions for adjusting the merchants to sell your custom wares.


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How to install . . .

Place the esp file in the data directory and load the mod.

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This mod can be downloaded from my web site:
http://members.cox.net/alanroller/

Contact me at: [email protected]