OBLIVION
Salmo the Baker by Tarnsman
Oblivion » Mercantiles (shops, stores, inns, taverns, etc)
Added: 25/12/2006 - 08:53PM
Updated: 10/03/2010 - 10:26PM

415 Endorsements

2.06 Latest version

9,517 Unique D/Ls

9,563 Total D/Ls

47,490 Total Views

Uploaded by Valamir

Description

Last updated at 22:26, 10 Mar 2010 Uploaded at 20:53, 25 Dec 2006

This mod fixes one of Bethesda's oversights: Salmo the Baker in Skingrad doesn't sell his bread and rolls. Now he does. In addition, this mod adds new food items, cookware, kitchen utensils and other items to the game.

1.) New food items:

Breads & Rolls:
Aleswell White Bread
Anvil Rye Bread
Bread Roll
Cornbread
Leyawiin Flatbread
Muffin
Potato Bread

Cheeses:
Blue Cheese Wheel
Cheddar Cheese Wheel
Cheydinhal Cheddar Cheese
Imperial Marble Cheese
Weynon Priory Blue Cheese

Savory Pastries:
Beef & Leek Savory Pie
Mutton & Radish Pie

Staples:
Butter
Eggs
Honey
Milk
Sugar (Brown)

Sweets:
Apple Pie
Blackberry Pie
Blackberry Tart*
Black-eyed Cookie*
Bruma Chocolate Cake Egg Custard*
Gypsy Tart* Pumpkin Pie
Shortbread Cookie
Strawberry Pie
Strawberry Tart*
Sugar Cookie
Summerset Orange Cake

In addition, the generic Cheese Wedge has been renamed Bruma Skyrim Cheese.
(the Editor ID remains the same so this will have no impact on saved games or most mods using this particular food item. Several of the hungers mods attach scripts to food items, so this change will affect them. See below.)

With the exception of milk and honey, all the new food items are ingredients. Both milk and honey are potions. The new breads and rolls only have one alchemical property, the sweets two, savory pies three, the cheeses and staples have the standard four. Milk has a single potion effect, honey two.

Most of the new food items are available throughout Cyrodiil, not just in Skingrad. Food vendors and innkeepers may have the new food items in their inventory to sell to you. New leveled lists and containers with the new food items have been created for these vendors to avoid conflicts with other mods. There are several items that are exclusive to the Skingrad bakery and the inns in which Salmo makes deliveries to. These are marked with an asterisk. The new food items can also be found as loot. The following standard leveled lists have been altered to include the new food items:

LL0FoodLowerClass75
LL0FoodMiddleClass100
LL0FoodMiddleClass75
LL0FoodUpperClass100
LL0FoodUpperClass75
VendorIngredientsFood

You will need to create a Master Leveled List if you are using mods that alter these lists, or accept this mod’s overwrite of those lists. Remember, last mod loaded “wins” when there is a conflict between two or more mods.

The new food items will not count toward satisfying food requirements for users of most of the hunger mods. The standard items (i.e., breadloaf, sweetroll, etc) for sale in Salmo's shop will. Separate versions of this mod are included for users of Vim & Vigor Overhauled and Axebane’s Real Hunger that allow the new food items to be used to satisfy your character’s food requirements. These hunger mods have been merged with this mod as they attach scripts to food items, and I have kept their original names so that if you are currently using these mod you will not lose any item in your inventory. The only changes made to these mods are the additions made by Salmo the Baker and attaching their scripts to the new food items. I have, however, returned the original names for the food items in Real Hunger rather than A Food – Apple, for example. I have also changed the icons and meshes of a few RH foods to match their Salmo the Baker counterparts. Use only the Salmo version of either Vim & Vigor or Real Hunger, not with the stand alone version of this mod, nor with the original esp file of either of those mods. You will still need to download those mods in their entirety and have their resources in their proper folders in order for their version of this mod to work properly.

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Note
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I have not extensively tested these, so “Buyer Beware” is in full effect.

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Note to Primary Need users
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I and others have been unsuccessful in making PN work with the new food items. I have even gone so far as attempting to do a complete remake / update of Primary Needs. The rework does not completely work as it should and needs more work. It may or may not be released at a later date.

2.) New clothes, clutter and containers

Clothes:
Baker’s apron

Clutter:
Baker’s paddle
Cooking Pot (large)
Cooking Pot (medium)
Frying Pan
Rolling Pin
Skyrim Oven (aka Dutch Oven)
Sauce Pan
Whisk

Containers:
Butter Crock
Honey Jar
Spice Jars (16)

These items are found only in Salmo’s shop. In addition to providing atmosphere for this mod, they are offered as a resource for other mods.

Salmo and his assistant (detailed below) both now wear a baker’s apron while in the shop. This is a retextured version of the blacksmith’s apron and is not playable.

The new clutter items are added in only for atmosphere and are not sellable items. There are ownership flags on them, so be warned if you decide to steal them from the bakery.

The spice jar containers are mainly for atmosphere as only three of them correspond to in-game ingredients. I may create the spices and herbs represented by the others jars as new ingredients in a future version of this mod. Both the butter crock and honey jar contain their respective new ingredient / potion.


3.) New NPCs

Alazza:
Salmo’s wife. She does not sell any items. Her main function is as the “owner” of the items on the shelves. Having Salmo as the owner, or having no ownership flags on the sellable items in the bakery results in items being sold off the shelves. This causes the unsold items to fly or fall off the shelves due to the squirrelly nature of the Havoc physics in the game. Besides, as any husband can tell you, the wife is always the real owner. ^_^

Luis Marenius:
Salmo’s assistant and delivery boy. Makes daily deliveries to the Inns and Castle in Skingrad. He also “works” in the bakery. He does not sell any items.

Wallace Vey:
Salmo’s deliveryman. Makes weekly delivery runs from Skingrad to the Imperial City and Anvil with stops at the inns along the routes to these cities. He is rarely inside the bakery.

Each of the new NPCs have their own unique AI schedule. Wallace’s AI schedule is rather complicated and is sort of an experiment. Hopefully it works as planned.

I have also altered Salmo’s AI package so that he sells his bakery goods and remains in his shop. I have also given Salmo unique containers and leveled lists so that he only sells bakery goods.

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Version Info
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1.0: Initial version
2.0: Added new bread, cakes, rolls and cheeses to Salmo's shop.
- Fixed Salmo's AI packages so that he is not away from his shop as much.
2.01: Fixed some incorrect texture assignments for the cheese meshes.
2.02: Fixed the and/or condition in the bakery sign script.
2.03: Reassigned the hard-coded texture paths for the meshes as per lhammonds' suggestion. Learn something new everyday.
2.04: Fixed Salmo's Sleep and Eat AI packages so that the bakery will remain locked up after the shop closes up for the night.
- Added unlock doors at end of package conditions to the bread delivery and weekend lunch break packages to hopefully solve "the shop never opens" condition that some players have reported.
- Added new containers to the inns in Skingrad so that the innkeepers will also offer the goods from the bakery. After all, Salmo makes deliveries the inns everyday and it stands to reason that they would offer the breads, rolls and cakes from the bakery.
2.05: Added a new bread and four new pies
- Added a new NPC: Alazza. She is Salmo's wife and has her own AI schedule: taking walks around Skingrad in the mornings, going to chapel and brunch with her husband on weekends, visting friends in the afternoon, and minding the store while her husband is out making his bread deliveries. The store remains closed while Salmo is out making his deliveries.
- Changed the ownership flags on the bakery goods on the shelves in the shelf to stop items flying and/or falling off the shelves due to Havoc physics when an item was sold off the shelf.
- Fixed two spelling errors for Bread Roll and Cornbread.
- Created a version of this mod for users of Vim & Vigor Overhauled as well as included a version of Primary Needs with its scripting altered to work with the new bakery goods.
- Created a new leveled list for the new cheeses and added this along with a leveled list for the cakes and pies to the following leveled lists:

LL0FoodLowerClass75
LL0FoodMiddleClass100
LL0FoodMiddleClass75
LL0FoodUpperClass100
LL0FoodUpperClass75
VendorIngredientsFood

2:06: Added a new bread, pie, 3 tarts, 3 cookies, baked custard and food staples.
-Added two new NPCs: Luis and Wallace. They now deliver the bakery goods while Salmo remains in the shop.
-Added new cookware and kitchen utensils.
-Added new statics to the bakery, including Cyrodiil’s first oven and a marble baker’s table.
-Added new containers: spice jars, butter crock and honey jar.
-Fixed the Havoc for the Weynon Priory Blue Cheese mesh.
-Fixed Alazza’s AI schedule so that she doesn’t try to visit friends at 4am rather than 4pm as intended.
-Altered Salmo’s AI schedule so that he remains in his shop during business hours during the weekdays. He still takes time out for chapel services and brunch on the weekends.
-Added Pepsi’s glass sign for the bakery’s exterior sign.
-Included Real Hunger and Vim & Vigor versions of this mod.