Oblivion

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Tarnsman

Uploaded by

Valamir

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About this mod

Adds two new playable classes to the game: Beastmaster and Ranger. These are classes geared for life in the wilderness. Both have unique powers and abilities. This mod requires that a new game be started in order to receive these classes’ special bonuses. Note: The scripts that add the special spells and abilities for these two classes are run

Permissions and credits
Adds two new playable classes to the game: Beastmaster and Ranger. These are classes geared for life in the wilderness. Both have unique powers and abilities. This mod requires that a new game be started in order to receive these classes’ special bonuses.
Note: The scripts that add the special spells and abilities for these two classes are run during at the class selection phase. If you use one of the saved game mod (for custom faces) in which your character is loaded at the exit of the sewers your character will not be receive these spells and abilities.

This mod does not require any other mod, but it is highly recommended that Way of the Wild be used with the following mods:

Axebane’s Hunter
(makes the animals behave more realistic, increases the value of their ingredients/pelts, fletching and a lot more)
Dark Monk’s Portable Campsite
(for those who want to sleep in the great outdoors. Includes a bedroll, campfire, tent, stool and sack)
Galerion’s True Unarmored
(both of these classes were created with this mod in mind)
Tyrian’s Detect Life X-Ray Vision
(replaces the purple gas effect for Detect Life spells with something that looks like X-ray vision. Very cool)
Tarnsman’s Fatigue Penalties, Wound Effects and Penalties & Tougher Magic Settings
(for more of a challenge)
Note: These mods and their readme have been included in the archive file. It is your choice to use them or not. These are found in the Extras folder.

For those that want armor for their Ranger character, Dimitri Mazieres’ Ranger Armor mod is recommended.

For those that want more varied and difficult creatures in their game, Martigen’s Monster Mod is highly recommended.

For those that like a more difficult and varied game one of these mods should be used:

Adventurers – Oblivion
Francesco's leveled creatures/items mod
Oscuro's Oblivion Overhaul

*****

A.) Beastmaster Class
Description:
They are masters of the ways and nature of the creatures of Cyrodiil, able to turn even the most fearsome of creatures into their allies.

The following Attributes and Skills are favored by the Beastmaster Class:
Specialization
Magic
Attributes
Intelligence
Willpower
Skills
Illusion
Alchemy
Hand to Hand
Conjuration
Speechcraft
Mysticism
Block

The following powers and spells are added to the Player’s inventory when the Beastmaster class is selected:
Call of the Wild – Power - summons one of five creatures (Deer Buck [Stag], Wolf, Boar, Mountain Lion and Bear) depending on the Player’s level. These creatures will follow/fight for their master until their death.
Song of the Wild – Lesser power – powerful creature command spell (target) that scales with the Player’s level.
The Piper’s Call – Lesser power – summons a swarm of rats to the Player’s side. The summoned rats are smaller, faster and more agile than the normal rats. These too will remain by their master’s side until their death.
Touch of the Beastmaster – Spell – powerful creature command spell (touch) that scales with the Player’s level.
Standard Spells:
Minor Dispel
Minor Life Detection
Starlight
Soothing Touch
Pacification

A special quest called the Beastmaster’s Power is added when the Beastmaster class is selected. This is tied to the Player’s level and is used to scale several of this class’ special powers and spells. The Amulet of the Beastmaster is added to the Player’s inventory and when equipped will advance the Player to the next level of Beastmaster (Apprentice, etc.) if he/she is of sufficient level. The Player starts as a Novice Beastmaster and may advance to the next level every sixth character level (7, 13, 19, and 25). NOTE: when you level up to the appropriate character level you must equip the Amulet of the Beastmaster in order to advance to the next Beastmaster level and receive the increases to your special powers and spells.

A special scroll is added to Player’s inventory when the Beastmaster class is selected. This scroll details the levels of the creatures so that the budding Beastmaster will know which of the creatures can be commanded by his/her special powers/spells, and which ones he must fight or flee from.

A robe (w/hood) and unenchanted staff are added to the Player’s inventory when the Beastmaster class is selected.

B.) Ranger Class
Description:
Swift and agile, they move silently through the forests of Cyrodiil. With their intimate knowledge of the ways of the wild they track their prey, unseen, unheard.

The following Attributes and Skills are favored by the Ranger Class:
Specialization
Stealth
Attributes
Agility
Speed
Skills
Marksmanship
Sneak
Blade
Athletics
Illusion
Alchemy
Restoration

The following powers, spells and ability are added to the Player’s inventory when the Ranger class is selected:
Way of the Ranger – Ability – increases Marksmanship and Fatigue by 10
The Way of the Bow – Power – spell that increases Agility and Marksmanship by 15 for 120 seconds
Eye of the Hunter – Lesser Power – powerful Detect Life spell (90 feet for 60 seconds)
Cloak of the Hunter – Lesser Power – powerful Chameleon spell that scales with the Player’s level
Oath of the Beast – Spell - powerful creature command spell (touch) that scales with the Player’s level.
The Healing Hand – Spell – heal other spell (20 points)
Standard Spells:
Absorb Health
Soothing Touch
Pacification
Starlight

A special quest called the Ranger’s Abilities is added when the Ranger class is selected. This is tied to the Player’s level and is used to scale several of this class’ special powers and spells. The Ranger’s Ring is added to the Player’s inventory and when equipped will advance the Player to the next level of Ranger (Apprentice, etc.) if he/she is of sufficient level. The Player starts as a Novice Ranger and may advance to the next level every sixth character level (7, 13, 19, and 25). NOTE: when you level up to the appropriate character level you must equip the Ranger’s Ring in order to advance to the next Ranger level and receive the increases to your special powers and spells.

A special scroll is added to Player’s inventory when the Ranger class is selected. This scroll details the levels of the creatures so that the budding Ranger will know which of the creatures can be commanded by the Oath of the Beast spell, and which ones he must fight or flee from.

A robe (w/hood), leather boots and leather gauntlets are added to the Player’s inventory when the Ranger class is selected.

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Version Info
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1.0 - Initial release
1.1 – Fixed the ranger’s ring so that it will appear in your inventory and can be equipped.
- Fixed a minor spacing error in the Creature lists