Oblivion

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Senus

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Senus

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About this mod

Description =========== This mod adds a new complete set of mage clothing, jewelery and a staff. Both male and female versions of the clothes are included. This mod also adds a new populated cave, a place to get the new items from. Location ======== Search the Cheydinhal Mages Guild for a clue to the location of the new cave then fight your

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Description
===========
This mod adds a new complete set of mage clothing, jewelery and a staff. Both male and female versions of the clothes are included. This mod also adds a new populated cave, a place to get the new items from.

Location
========
Search the Cheydinhal Mages Guild for a clue to the location of the new cave then fight your way through the new cave to obtain the items.

Details
=======
This mod is all about the new items. The new items come in both enchanted and unenchanted forms, each with its own texture set. They are designed for mages hence they have no armour rating and the enchantments are made with mages in mind. Having said that, there is no reason players of any other class cannot use them. All classes that use magicka will benefit from the unique enchantments.

This is the first time I have made a dungeon and it may be lacking in some aspects. I have made the cave in 2 distinct sections - easy and hard. I have placed the unenchanted items in the easy part so players of all levels can get them easily and I have placed the enchanted items in the hard part where only more experienced, higher level players can obtain them.

The unenchanted items will respawn in the cave approxamitly every 3 game days. For players that enchant their own clothing, when the time comes to change enchantments you can revisit the cave and collect a new set of unenchanted items. In order to obtain them you will need to defeat levelled list enemies and get passed easy level locks.

The enchanted items are unique and will NOT respawn. In order to obtain them you will need to defeat static level enemies, ranging in level from the high 20's to the mid 40's. You will need to get passed hard level locks and locks that can NOT be picked or opened with spells. You will need to defeat multiple high level enemies to obtain all of the enchanted items.

History
=======

1.02, 2006/17/01 - Amulet display fix release
Fixed a problem with the amulets that was causing a 'ghosted image' of the amulet appear and not animate correctly. Thanks to Alienslof for the fix. Replaced both amulet nifs and both amulet world model nifs to fix this.

1.01, 2006/12/30 - Mod conflict fix release
Fixed a clash with the Caldera Mod by Marine O'keefe. This clash made it impossible to find the clue to the location of the new cave. Thanks to Floydian1 for finding this clash and reporting it too me. Altered the plugin file to fix this.

1.00, 2006/12/17 - Initial release.