Oblivion

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FC4

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FC4

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About this mod

Here it is, Version 3. Version 2 will remain uploaded for those who like the extreme challenge version 2 presented. v3 does not require version 2. Installation: Unzip into Oblivion\\Data folder, activate, and play. ***If you are upgrading from a previous version, PAY ATTENTION!!! Before installing v3, play Oblivion with your current ve

Permissions and credits
Here it is, Version 3. Version 2 will remain uploaded for those who like the extreme challenge version 2 presented.
v3 does not require version 2.

Installation: Unzip into Oblivion\Data folder, activate, and play.

***If you are upgrading from a previous version, PAY ATTENTION!!!
Before installing v3, play Oblivion with your current version active. REMOVE ALL ITEMS FROM THE MANSION AND FORTRESS, AND HALLS. Do not leave any items that you want to keep in the mansion, fortress or halls. You will lose them.

After moving your items to a safe location, end the game and delete the old version. Install v3, activate it, and move your items back to the mansion.

Changes v3:
-Removed the stone platform under the Akatosh statue.
-There were statics in the Champion's Hall. I was unable to fix this, so I covered the statics with wooden boards. It actually looks nice that way.
-There were also statics in the Alchemical Laboratory. I could not fix these either, but reduced them to almost unnoticable.
-Removed some of the Display Cases.
-To replace the lost Display Cases, I have made miniture Gardens. Also placed so 'safe' storage containers, that will not respawn, where some Display Cases once were.
-Added lighting to the Fortress Armory, which had been pitch black in some areas.
-The grass mannequin platforms have been replaced with stone ones.
-Redesigned the entrance to the Underground Fortress. It now fits the 'fortress' theme.
-The mystery of the uber undead has been solved. The culprit was the PCOffset function. This is explained more in the Readme. I assure you that they are not as powerful as in previous versions, but are still a challenge. (I died a few times while testing, but that was because I forgot to use potions or only had 3. I had been stupid while testing.)
-Redesign of the combat Training Rooms. ALRIGHT!! I had some requests about this, and suggestions on how to fix it. One suggestion required scripting and the like. I hate scripts, mainly because I can't script to save my life. So, I got creative and made my own solution. I think you will love what I made, and two of the rooms have preview pictures. The Combat Training Rooms are my Pride-and-Joy of this mod. I think that they are the greatest work in landscape and environment creation that I have ever done. More explained in the Readme.
-For immersion purposes, the corpse of the dead adventurer from v2 now has armor, and the path he walked centuries before your character is stained with his blood.
Version 2 and 1 changes are in the readme.

Bugs:
Bugs that existed in previous versions exist in Version 3. See Readme.

Some of the monsters in the Training rooms 'dissappeared', only to be found outside of the training room walls. I'm sure I fixed this, but see the Readme for more about it.

The dead adventurer's corpse dissappears after sometime if you remove anything from his body. I don't know how to stop this.

Report any bugs or issues to me at [email protected]. You can also PM me or comment here.

Enjoy :)