Oblivion

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Adam Frechette

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adamfrechette

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< ACF ADVANCED LOCKPICK MOLD VER 2 > Current Version 2 Modified and re-written by Adam Frechette E-mail: [email protected] Original by Blakestr -------------------------------------------------- - !!! NOTICE !!!- REQUIRES OBSE (Oblivion Script Extender) to work properl

Permissions and credits
ACF ADVANCED LOCKPICK MOLD VER 2 >

Current Version 2

Modified and re-written by Adam Frechette
E-mail: [email protected]

Original by Blakestr


--------------------------------------------------
- !!! NOTICE !!!- REQUIRES OBSE
(Oblivion Script Extender) to work properly.
--------------------------------------------------


NOTE:
Feel free to modify this as you see fit, if you do I would love to see what you did with it!
Just please give Blakestr and myself some credit.



==========================
INDEX >>
==========================

1. What it does
2. Installation
3. Known Issues
4. Conflicts
5. Future Versions
5. Disclaimer



==========================
>> 1 WHAT IT DOES
==========================

This is a very advanced version of Blakestrs original concept.

This mold will utilize arrows and iron ore clusters to make lockpicks, there are three variables of success and of course handy messages when you are out of that item.

Normal success: normal amount made.
Critical failure: all materials needed for that batch wasted and you get injured.
Critical success: more than normal made.

You can ONLY purchase the Ore smelter from a Thieves Guild fence, the mold, and ore can either be bought from a TG fence or found. The Thieves Guild fence will not always have the items in stock. You need both the Ore Smelter and the Mold in your inventory for it to work.

Note: This should not be considered a cheat item as the ore sells for less than the lockpicks and the amount of arrows required should balance cost.

As always, back up your save games just incase this thing breaks your game. This item alters some leveled lists and adds some new items, though all with unique naming.



==========================
>> 2 Installation
==========================

Unzip all files into your Oblivion\Data folder.
If it prompts to replace something click yes, it will NOT overwrite anything. Unless you have another version of this mod, or you have a mod installed that edits the base meshes and icon textures of: a lockpick, silver nugget and a brick lol



==========================
>> 3 KNOWN ISSUES / BUGS ETC
==========================

Sometimes if you select a bunch of options one after another the next button pressed will do nothing. I am not sure why that happens, but to get around it just unequip and then re-equip it.



==========================
>> 4 CONFLICTS
==========================

This may conflict with mods that edit Leveled Item lists.
Though I made a custom Leveled Item list named xAdvLockPickx and xAdvLockPickFENCEx.
If you don't want your leveled lists changed I am pretty sure you can load mine before since it is a custom
package, though it does set itself within other leveled lists. Just make a backup of your savegame first and test it.



==========================
>> 5 FUTURE VERSIONS
(In no specific order, could be all at once)
==========================

A - Add in the option to convert clutter. Metal clutter that is lol.

B - Right now no sounds play, since I didn't use the commands to do so, this may be in the next update.
However I don't really see the need for these sounds.



==========================
>> 6 DISCLAIMER
==========================

Upon downloading this plug-in / add-on / mod etc, you agree to the following terms without contest.
Also, whether this read-me (or appendix of the read-me) was acknowledged or not is irrelevant, the following terms still apply. Upon downloading this file or of reception of this file in ANYWAY.You hereby relieve me of any responsibility pertaining to the performance, integrity,
and overall functionality encompassing all user(s). This includes and is not limited to personal and/or business computer(s), Mac(s), I-Mac(s) (Machintosh) physical hardware, operating system(s), network(s) (personal and commercial), software, games, and anyother element(s), all aformentioned agreements remain for all "user(s)".

Clarifications of definitions used herein:

User(s): Used to describe a person or persons using any aformentioned item, User does not necessarily mean ownership of the item.
It merely means the person / persons utilizing said hardware/software.