Oblivion

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PatOLoughlin

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PatOLoughlin

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About this mod

Ever wanted to join the Necromacers? the Conjurers? Open an Oblivion Gate? Fry some guy into a heap of ashes? Then download this! This mod makes 38 new spells for Oblivion. Some of them powerful, others not. Now you can join the Necromancers and Conjurers and hang out with those guys. I don\'t know how exciting that would be since I didn\'t

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Ever wanted to join the Necromacers? the Conjurers? Open an Oblivion Gate? Fry some guy into a heap of ashes? Then download this!

This mod makes 38 new spells for Oblivion. Some of them powerful, others not.
Now you can join the Necromancers and Conjurers and hang out with those guys. I don't know how exciting that would be since I didn't make an actual guild or quests, but it's still kind of cool to be able to walk in and start making undead servants and whatnot. Loads of little random spells, most of them are in a 'series' (Magical Disguises) (Conjurer Spells)

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ABOUT THE VERSIONS
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Due to several people saying that this mod would be the coolest thing on the face of the planet if it weren't for the ingredients, I have made a 'NO INGREDIENT' version of this, which obviously, doesn't require ingredients to cast spells and lowers the cost of most of them. The two are exactly the same except for that one thing. If you like hardcore roleplaying and difficulty, download the 'Classic' Version. If you just want to power up your character so much that he'll rival the gods of Tamriel, download the 'No Ingred' version. ( for the 'No Ingred' version, the Spellbooks can be found sitting on the counter at the Mystic Emporium in the Imperial City )
Thanks and have fun.
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Classic Version:
I wanted to make some of the spells require certain ingredients to balance them out a little bit more. I guess you can think of the ingredients like 'ammo'.
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SPELLS:

Cure Vampirism-----------cures vampirism

Ghostify------------------turns dead NPC or creature into Ghost form of the NPC or Creature. (requires ectoplasm and Necromancy Spellbook)

Deteriorate---------------turns dead NPC into Skeleton (requires bonemeal and Necromancy Spellbook)

Zombify------------------turns dead NPC into Zombie (requires mort flesh and Necromancy Spellbook)

Open Oblivion Gate-------Opens an Oblivion Gate wherever you are (not interior). you cannot go into it (sorry) you can only activate it like you're going into a door and daedra will pour out and beat up on guards or other guys. (they won't attack you until you close it) NOTE: weather change might still be a little wierd. you might have to fast travel after you close the gate to get normal weather. (requires 5 bloodgrass, 5 harrada, 5 daedra hearts and the Oblivion SpellBook)

Close Oblivion Gate------closes the Oblivion Gate and the daedra will attack you.

Confused Petrify---------when target does not see you, you petrify him and he is unconscious, standing still. when he does see you and is attacking the spell makes him run into a wall and you can kill him easy. (i have no idea why it is this way. this double effect was a complete accident)

Conjure Series------------------(each creature is a separate spell) Conjure Frost Atronach, Fire '', Storm '', clannfear, daedroth, scamp, spider, and xivilai permanantly but requires each creatures special item to cast. (ex. frost atro-frost salts) These creatures don't follow you but they won't attack you. (Requires each creatures special item and Conjurer Spellbook)

Change Weather Series--------change weather to snow, fog, or thunderstorm. takes a while to form.

Fade------------Makes people and creatures disappear. Doors, chests, benches, etc. just stop functioning like they're supposed to...THIS SPELL IS NOT A GOOD ONE TO CAST ON IMPORTANT PEOPLE OR OBJECTS!! BE CAREFUL TO WHAT YOU FADE!!! IT'S NOT MY FAULT IF YOU DOOM TAMRIEL BY ZAPPING MARTIN!!! (requires dragon tongue plant)

Harm------------does a fair amount of damage to undead and vampires only

Holy-------------1 hit kill for undead and vampires and harms everything else. it also heals you (requires Lady's Smock plants)

Inferno----------This one is fun. Now you can literally reduce someone to charred remains and a heap of ashes. heh heh heh. (requires 2 Fire Salts)

Invincibility--------weapons, fists, arrows, and probably spells go right through the player without hurting

Life-----------------Resurrects dead target (requires Lady's Mantle Leaves)

Magical Disguises-----------Conjurer, Dark Brotherhood, Fighters Guild, Imperial Legion (a little glitchy), Mages Guild, and Necromancers. WARNING: DO NOT USE A DISGUISE IF YOU ARE AREADY IN THAT GUILD. YOU WILL LOSE YOUR RANK. (and maybe more) (YOU MUST BE UN-DETECTED FOR THE SPELL TO WORK)

Join Conjurers-------------You can now join the Conjurers. You'll be friends with them and the daedra, so it's not a good idea to do this BEFORE the main quest. Gives access to new Conjuration spells mentioned above.

Join Necromancers---------You can now join the Necromancers. You and the Necromancers will be able to have a civil word now. Gives access to Necromancy Spells mentioned above. (Ghostify, Deteriorate, Zombify)

Join Moth Priests------Chill with some blind guys in the mountains

Sleepkill-----------Instantly kills sleeping people. Not silent. They let out one last scream. (requires Nightshade)

Soul Thief---------Instantly kills anything and traps a soul provided you have a big enough soul gem. (requires Black Soul Gem) (Black soul gem does not disappear)

The scrolls and books to learn these spells are scattered across Cyrodiil. Look for magic places (Mages' Guilds, Chapels, etc.)