Oblivion

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Kirel

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Kirel

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I\'ve had a crack at making Welkynd and Varla stones rechargeable at Ayleid wells, balanced by the need for 50 points in mysticism for Welkynd stones and 75 points for Varla stones and only being able to do 20 Welkynd or 1 Varla at any one well. It\'s still a beta right now so there\'s no readme or anything and I haven\'t prettied it up

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I've had a crack at making Welkynd and Varla stones rechargeable at Ayleid wells, balanced by the need for 50 points in mysticism for Welkynd stones and 75 points for Varla stones and only being able to do 20 Welkynd or 1 Varla at any one well.

It's still a beta right now so there's no readme or anything and I haven't prettied it up much, but it works. (For me anyway. Hence beta )

What happens is as you use a Welkynd or Varla stone it's replaced by an empty stone. You take these stones to an Ayleid well and activate it, where (provided you're skilled enough) you're asked what you want to do, draw the power for yourself, charge your stones, or just walk away and leave the well charged.

Things to be added once I'm satisfied it works ok:
New 'dark' models for empty stones - DONE!
Change messages for using stones to reflect the fact that they're no longer destroyed - DONE!
Alter any in game literature that mentions stones being destroyed - N/A
Add some empty stones to levelled lists and stores (maybe)
Any suggestions from the beta testing (obviously: D)

What I'm looking for during beta testing:
Are the skill requirements balanced enough? How about the price of the empties?
Do you have instances of using stones and not getting an empty? Or getting too many empties? Perhaps getting empties when you haven't used a stone?
Does the well always do what you ask it to? Do you ever get too many full stones, or not lose the empties?
Most importantly, do you notice any slowdown?
Anything else odd you might notice.

Incompatible with mods that alter Welkynd or Varla stones or the AyleidWell script.

-Kirel