Oblivion

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Kyrene

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Kyrene2006

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Brief Description V3: The Meaty Bosmeri RP mod stumbles to it\'s third version....In this release: adherence to the Green Pact made easier by adding flesh drops to the guards, for those who like to robustly debate the finer points of law ( think I got \'em all) and to \'quest target\' npcs. Secondary undead drops ( except for ghosts) ad

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Brief Description V3:

The Meaty Bosmeri RP mod stumbles to it's third version....In this release: adherence to the Green Pact made easier by adding flesh drops to the guards, for those who like to robustly debate the finer points of law ( think I got 'em all) and to 'quest target' npcs. Secondary undead drops ( except for ghosts) added for those who enjoy refuting the good old movie adage ' You cannot kill that which does not live.' Secondary drops added to Spiggans and Wisps. Pottered about with some of the alchemical properties of drops. Reduced cost of Jagga and Rotmeth. Dropped the old mod version - now comes in just one esp flavour 'Bosmer: Meat Mandate.'

NB: Only alters 'vanilla' npcs/beasts/monsters etc.

See Read Me in Zip for further info.


Brief Description V2:

Now includes Bomer Meat Mandate Enhanced esp which adds a further 20 'flesh drops' ( to make a grand total of 40 unique meat chunks) to hostile NPC/Creatures thus enabling the discerning Bosmer to adhere to the Green Pact. Also adds a few native Bosmeri drinks Jagga and Rotmeth.

Note: Use one or other of the esp's not both.



See read me in zip file for further info



Brief Description V1:

Simple Bosmer RP Mod that adds flesh drops to most 'bad' npcs/beasts/monsters thus enabling one to bring the Green Pact to Cyrodiil and makes alchemy feasible.

The mechanics are simple: I just added flesh drops to the inventories.

Important note: Only alters 'vanilla' npcs/beasts/monsters

See Readme in the zip file for further info