Oblivion

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Phitt

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Phitt

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Updated! See Changelog for details! Natural History Museum v1.1c --------------------------- The natural history museum has opened its gates! But there is a problem: most of the creatures of Cyrodiil haven\'t been stuffed yet. It\'s your task to collect the ingredients the taxidermists need and make the museum a better place for its vi

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Updated! See Changelog for details!

Natural History Museum v1.1c
---------------------------

The natural history museum has opened its gates! But there is a problem: most of the creatures of Cyrodiil
haven't been stuffed yet. It's your task to collect the ingredients the taxidermists need and make the
museum a better place for its visitors. If you have some money left buy souvenirs like posters, small tin
figures of the creatures or masks.

Installation:
-------------

Extract the content of the archive to your Oblivion\Data folder. Check the 'Museum.esp' in the data files
menu.
You can find the museum on the Imperial City Isle, an exact location map is included in the archive. It's
open from 9am to 6pm.

Bugs:
-----

It can happen on rare occasions that you don't lose all ingredients needed when you put them in the chests. This seems to be a bug with the 'remove item' function since the message created by the game shows the right number. Just consider yourself lucky, the taxidermists didn't need as much ingredients as shown on the list. You still need to have all ingredients when activating the chest or the statue won't appear.

Not really a bug, but the miniatures don't have their own collision model. So they won't collide
100% perfectly, but as long as you only use them like you should (put them somewhere for decoration) you won't even notice it.

Changelog:
----------

v1.1c - removed the test barrel with all the ingredients from the entrance...*whistle*

v1.1b: - fixed some minor bugs from v1.1

v1.1: - all creatures but four (Bears, Minotaur & Land Dreugh, not possible for technical reasons right now) have poses and are statics with their own collision model
- all miniatures have poses as well
- Dremora statue to the lesser monsters section added
- three larger miniatures added
- exterior has unique statues
- visitors & employees have names
- dampened the fire sound of the light sources a bit
- corrected a few spelling errors

v1.0: - initial release

Credits:
--------

Thanks go to the following persons:

Ceano - for letting me use his'new' Ayleid ruin interior tileset - you can find the whole mod here:
http://www.tessource.net/files/file.php?id=6711

For most of the creature descriptions:

Nekulor
Nuitari
Soul_Reaper999
Wulfgar_White_Eye
Yzerman19

For helping me with the collision and spending much time to find out how to make arrows stick in the statues (which will be included in the upcoming v1.2):

Entim

Permission:
-----------
If you want to use parts of this mod please contact me at the official elder scrolls forum. My username is
'Phitt'. Either PM me or post in one of my threads. If I haven't responded after four weeks you're free
to use all my stuff.