Oblivion

File information

Last updated

Original upload

Created by

Marine O\'Keefe

Uploaded by

The_Exile

Virus scan

Safe to use

Tags for this mod

About this mod

***************************************************************** The Elder Scrolls IV Oblivion Regal Imperial City | 1.2 Plug-In By, -Marine Okeefe/Cleitanious/Modder 300/ByblosHex Inspired by, -Bethesda\'s lore ***************************************************************** 1. INSTALLING THE PLUGIN *************************

Permissions and credits
Mirrors
*****************************************************************

The Elder Scrolls IV
Oblivion
Regal Imperial City | 1.2

Plug-In By,
-Marine Okeefe/Cleitanious/Modder 300/ByblosHex

Inspired by,
-Bethesda's lore

*****************************************************************
1. INSTALLING THE PLUGIN
*****************************************************************

1- Place the *.esp file into your "Oblivion/Data" folder.
If asks to overwrite, choose "Yes".

2- When launching the game, select data files and double click
this mod, if you want the below listed features of the esp

3- Archive Invalidation
1.Due to a bug in Oblivion, texture replacements such as those included in this mod will not display correctly unless you take some extra steps to force Oblivion to use them. Unfortunately, Oblivion has major problems loading many replacement textures even if you use an ArchiveInvalidation.txt file (which is the current common practice). This topic is far too complex to explain all the whys, hows, and wherefores here, so we'll stick to simple instructions for known solutions that work well at the moment.
2.The best solution at the moment is to use one of Timeslip's excellent utility programs: Oblivion Mod Manager (OBMM version 0.7.10 or later) or BSA Patcher. What OBMM and BSA Patcher do is to sidestep the ArchiveInvalidation problem by making Oblivion think it never had a copy of the textures you are replacing.
3.In other words, these utilities edit your BSA archives so that Oblivion cannot find the original version of files you have replaced, thus forcing it to load the replacements instead of the originals.
4.Download Oblivion Mod Manager
5.OBMM will keep track of which files have been renamed in your BSAs and provides a Remove BSA edits function to rollback any changes it has made to your BSA just in case you don't like the results. You should probably make a backup of your BSA files if you have the space (or a DVD-burner) just in case, but so far nobody has reported any corruption issues.
6.OBMM requires .NET 2.0 to work, so if you can't run .NET 2.0 then you'll need to use BSA Patcher instead.
7.Assuming you have OBMM 0.7.10 or later installed already, and have already installed this mod, the steps you need to take are as follows:
1. Start OBMM.
2. Click Utilities.
3. Select Archive invalidation.
4. Click Directly Edit BSAs.
5. Check Textures.
6. Check Generate archiveinvalidation entries on hash collision.
7. Click the checkbox for autoupdate on exit and/or click Update Now.
8. Close the Archive invalidation popup (click the red X in the upper-left corner).
9. Quit OBMM or click Launch Oblivion.

*****************************************************************
2. Mod Description
*****************************************************************

This is a texture replacer only with an OPTIONAL ESP which means,
It is compatable with any and all:
-Creature overhauls
-Loot Overhauls
-Custom Items or Armor
-Game Mechanic Tweaks
-Companions
-House Mods
-LOD Texture mods
-Weather changers (Natural Enviroments)
-World Texture Replacers (Qarl's Texture Pack Etc)
-Anything not in the incompatable List

This mod is NOT compatable with:
-Imperial City Texture Replacers (Darker Imperial City)


This mod is NOT compatable with: (IF you use the ESP)
-Any Imperial City revamp mods (Invigorated IC, etc.)


The purpose:
To make Cyrodiil Look a little more like the lore explains it should, exceedingly rich and wealthy, gold all over dark deep reds and purples! It does work well with my darker Cyrodiil plug-in as well.

Whats it do?
It makes the Imperial City look.... Imperial. By making all of the textures more regal, the white stonewrok is marble white with golden trim, the red carpets are now red, the tile floors are purple and red.

The ESP is OPTIONAL!!!
The ESP Includes the following cosmetic changes.

Global
-The Imperial City now has its own special weather which is similar to Cameron's Paradise with some added 'magic' for those using HDR.

The Arboretum
-Alot of colorful flowers added, none are valuable, just pretty.
-Benches added! Can you belive there was nowhere to sit in the Imperial City Park!
-the Statue of Akatosh is illuminated by a beam of light from the sky.

The Market
-Removes all of the "free loot" containers.


*****************************************************************
3. Version History
*****************************************************************

1.2 - ALL Free-Loot containers removed from the Imperial City.

1.1 - Main Gates' Textures modified

1.0 - Initial Release

0.0 - Ancient History

*****************************************************************
4. Contact Info
*****************************************************************

Questions/Comments and fellow modders welcome to contact me at
ByblosHex At Gmail.com

http://byblos.2.forumer.com/index.php?

*****************************************************************************
5. Agreement
*****************************************************************************

By downloading and installing this plug-in you agree to the following.
1) You will not sell this on Ebay
2) You do not make threads demanding things of the modding community.
3) You WILL read the Readme, Or your right to download this esp is forfeit.

*****************************************************************************