Inside of the Moss Rock Cavern, known for horrible Necromantic experiments, there is a new resident. Revived by the Necromancers of Moss Rock, a man of misfortune and infinite jest, and of most excellent fancy, now walks the hallowed hall behind the locked door, right alongside the leaders of the coven.
Enough of the fancy description. What it
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Inside of the Moss Rock Cavern, known for horrible Necromantic experiments, there is a new resident. Revived by the Necromancers of Moss Rock, a man of misfortune and infinite jest, and of most excellent fancy, now walks the hallowed hall behind the locked door, right alongside the leaders of the coven.
Enough of the fancy description. What it really does is add a simple, weak Skeleton named Poor Yorick. He carries a weak Ebony Shortsword, known throughout the land as Yorick's Sword of Existence. Once killed, a hero may take the skull of Yorick as their own, so that they may learn the truth of life and death. Or just to look good somewhere. You can also take his old clothes, if you want.
CONFLICTS: This shouldn't conflict with anything. It uses entirely Vanilla items, nothing new. The only conflict I can see is if someone else made something that fundamentally changes Moss Rock Caverns...
DO NOT use Honnou-Yorick.esp and Honnou-Yorick ALT.esp at the same time, I have no idea what will happen!
Use Honnoy-Yorick-ALT.esp for a MUCH MUCH stronger Yorick boss who has an unplayable sword (Although note that it's not regular unplayable, it works kinda like the Arena weapon script. You'll see.). Have fun.
Oh, and I included a book detailing all of the Hamlet passages that Yorick is involved in in Act 5.