Oblivion

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yffub

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yffub

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------------------------------------------ Rideable Ogre v1.0 - yffub ------------------------------------------ The Ogre Mk V. Ready to carry you into battle, waiting across the road from the Imperial City stables. He may not be quick, but he\'s got style. ------------------------------------------ Known Issues ----------------------

Permissions and credits
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Rideable Ogre v1.0 - yffub
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The Ogre Mk V. Ready to carry you into battle, waiting across the road from the Imperial City stables. He may not be quick, but he's got style.


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Known Issues
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Can you say, "clipping"? I knew you could.

As with my Rideable Sheep mod, the mount/dismount animations look a little wonky.


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Compatibility Issues
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Any mod that modifies the default horse behavior AIs will affect Rideable Ogre, although it should not break it.

Any mod that modifies the default ogre textures will affect Rideable Ogre, although again it should not break it.

Any mod that adds meshes to your mount, such as barding or a fancy saddle, might affect Rideable Ogre, and will probably look awful.

The Ogre Mk V will not wear armor. Armor is for sissies. Just don't do it, okay?

I have no idea if the saddle bag mods out there will work with Rideable Ogre. If not, it should not be too hard to adapt; the Ogre Mk V is just a horse in ogre's clothing.


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Version History
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v1.0
Initial release, 01-OCT-2006.


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Credit
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Once again I'd like to thank 'yarharhar' of 'Oblivion Mount Project' fame for his wonderful tutorial.

The original ogre models and animations and the horse animations all belong to Bethesda.

I was inspired by several requests to do a rideable troll or NPC. I thought the ogre made the best platform for a bipedal mount.