About this mod
What it does:
An alternative to the 'togglemapmarkers' console cheat, once installed and activated, the next time you load or start a new game of Oblivion all map markers you haven't yet discovered will be added to your map in an 'unvisited' state. These markers simply point out where you need to go to reach a particular place.
- Permissions and credits
What it does:
An alternative to the 'togglemapmarkers' console cheat, once installed and activated, the next time you load or start a new game of Oblivion all map markers you haven't yet discovered will be added to your map in an 'unvisited' state. These markers simply point out where you need to go to reach a particular place. Fast travel to them will not be possible until you have visited each site at least once.
The mod adds 312 map markers. The scripting does not add markers for any Oblivion gates as I felt this might cause problems with the main quest.
Included files:
AddMapMarkers.esp
AddMapMarkersReadme.txt
How to install & activate:
Extract the AddMapMarkers.esp file to your "Oblivion\Data\" folder (default is "C:\Program Files\Oblivion\Data\"). Next, start up the Oblivion frontend program and click on "Data Files". In the window that opens make sure the "AddMapMarkers.esp (Player File)" checkbox has an X in it, then click on OK. Now just play Oblivion as normal and you should have all map markers visible on your Cyrodiil map the next time you start to play (you should see a 'Map Marker Added' message on screen after a few seconds of playing).
Why I made this mod:
Basically, I've completed the game, except for a few Daedric shrine quests, but I wanted to make sure I'd visited every place in Cyrodiil. I also want to start over again with a new character, this time making sure I visit all locations before embarking on any real questing. This mod will allow myself, and anyone using it to systematically make their way across Cyrodiil, clearing out dungeons, visiting shrines, and generally being extremely thorough in their adventuring.